NBA 2K17 Blender Importer/Exporter

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Re: NBA 2K17 Blender Importer/Exporter

Postby TGsoGood on Wed Apr 12, 2017 1:21 pm

You need to have the scne file and the model file in the same directory for import to work.
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Re: NBA 2K17 Blender Importer/Exporter

Postby 2020parkerk on Wed Apr 12, 2017 2:22 pm

TGsoGood wrote:You need to have the scne file and the model file in the same directory for import to work.

Thank you!
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Re: NBA 2K17 Blender Importer/Exporter

Postby TGsoGood on Fri Apr 14, 2017 2:06 am

phpBB [video]


Hope this video helps
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Re: NBA 2K17 Blender Importer/Exporter

Postby mickachiste on Fri Apr 14, 2017 6:00 am

Yeah this helps a lot ! When you go for a modification on hihead, you have to do so on the other ones ?! How do you make it the same way ?
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Re: NBA 2K17 Blender Importer/Exporter

Postby TGsoGood on Fri Apr 14, 2017 8:10 am

I forgot to mention to that part. I will have to make a part 2 or somthing later on.
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Re: NBA 2K17 Blender Importer/Exporter

Postby mickachiste on Fri Apr 14, 2017 8:56 am

TGsoGood wrote:I forgot to mention to that part. I will have to make a part 2 or somthing later on.


Ok. Thanks for that 1st part !
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Re: NBA 2K17 Blender Importer/Exporter

Postby 2020parkerk on Fri Apr 14, 2017 9:10 am

Im trying to remove a beard from a player but it wont work, any clue what to do.


EDIT: Never Mind, figured it out! THX for the vid.
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Re: NBA 2K17 Blender Importer/Exporter

Postby cardo on Sun Apr 16, 2017 9:54 pm

hey, there. i'm relatively new to modding, but am a graphic designer and caught on quick. i've got a draft class with real cyberfaces i'd like to release. i've edited a lot of head shapes but the problem i'm having is - the body shapes (headshapes) revert back to there pre-modded version when i zoom out in game. i'm sure it's a simple fix in blender. can someone assist me? i've got a ton of prospects to release once i get the head shape issue sorted out.
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Re: NBA 2K17 Blender Importer/Exporter

Postby TGsoGood on Mon Apr 17, 2017 8:49 am

For all of you saying the face only looks ggod close up, you need to replace all the scene files and model files from the original iff with the main scne file and your new model file that you exported from blender. That means you will need to create several copies and rename them to match the files in the original iff.

You guys are not replacing each file.
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Re: NBA 2K17 Blender Importer/Exporter

Postby Rodzilla91 on Wed May 03, 2017 10:59 am

Getting the error Manni had, when I export it says File Not Found. Not doing it in the same folder.

Nvm got it
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Re: NBA 2K17 Blender Importer/Exporter

Postby mjtheslambam323 on Wed May 03, 2017 12:36 pm

can we request some new bodies for players? anyone like to edit bodies to look more realistic?
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Re: NBA 2K17 Blender Importer/Exporter

Postby mjk2000 on Fri Jun 16, 2017 8:20 pm

I have a small problem. If I change body model to more skinny, accessories shorts and socks are too big. How to fix that?
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Re: NBA 2K17 Blender Importer/Exporter

Postby TGsoGood on Sun Jun 18, 2017 1:44 am

mjk2000 wrote:I have a small problem. If I change body model to more skinny, accessories shorts and socks are too big. How to fix that?


accessories are made to fit 4 body types only
skinny
average
athletic
fat

if you make a custom body the accessories will not change.
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Re: NBA 2K17 Blender Importer/Exporter

Postby hokupguy on Fri Jan 26, 2018 5:16 am

Im not sure if Greg is still around but if he plans to do an update for 2k18, Can you work some on the arena.scne files mainly with the UV mapping it does not have good as faces, shoes & courts. It does not work at all really with the arena compared to the others.
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