Not every team pushes the ball on a break so how about this idea. Have a walk the ball up the court/fastbreak tendency for user/cpu for sometimes you want CPU to just slow things down ( MIGHT BE CONTROLLED BY COACHING TENDENCY)
Call this rarely but flop button for the offensive player to draw fouls. For example james harden is driving into the lane with shotblocker like deandre jordan in the lane so double tap B button to initiate contact with defender and you end up grabbing your head in pain or flailing your arms or you end up falling on the floor. Make this a risk reward where not all the time you get the call and by flopping you risk turning over the ball
Reggie Miller leg kickout animation included in flop button on jumshots. Have it rarely called but it just adds a new layer to game play
The little things add championship gear to players that win the last two rounds of the playoffs and maybe the NBA champions photo pose.
NBA won't allow this in game but
Tripping Foul calls ala Grayson Allen of Duke
This might already be in the game, we'll I know that the crowd in the game already stands up during end of game situations. But how about a big shot during the end of game you should have to crowd standing up actually jumping up and down punching their fist in the air in excitement
Referee Mode where you have the ability to officiate the game from all 3 of the referees eyes. All you do is press X to change from one referee eye view to the next referee eye view. Also you have one button for whistle and your able to select the foul or violation. For fouls/violations there will be colored markers underneath player that lights up a certain color alerting you of the foul/violation. For example red =travel, blue=blocking foul you'll have a certain time limit to call the foul/violation. For plays in the paint the camera would zoom in on the action and the game would slow down at the point of contact and it will be up to your discernment if the contact was a foul or not. Your performance would be graded on how accurate you are in calling fouls/violations between the time limit. Please expand on this great idea further, instead of colors underneath player it will be a random button that pops up randomly underneath player that you have to press before time lapses. So if it says press button B for the foul you have press it before button under player disappears. Every game you recieve scores your high scores are based on how accurate you are calling fouls. Your also competing against other fictional referee crews around the league. The referee crews with high scores get to referee the playoffs and the remaining crew with the highest score get to referee the finals
Make games more chippy and dirtier ex after a hard foul players confront each other ref steps in to break confrontation
Have bench players interact with in game players walking to the bench with high fives and chest bumps
Option to play the pre-game shootaround drill option to turn it off as well. Before the tip off ala College Hoops 2k8.
Players utilizing and getting away with moving screens ala draymond green
Players hands slapping backboard on missed block attempt in the low post area (The Little Things)
For playoff presentation when a game is over show a camera shot or cutscene facing the team walking through the tunnels untucking their jerseys like a real life presentation. If its the losing team have them walking through the tunnels with their heads down with untucked jerseys
Program the AI to perform drive and kick ending with a touch pass shot. Also more pullup j's off of pick and roll for players like steph curry, damian lillard and brandon knight
Add NBA players signature handshakes
Make it rare but possible to bait the offensive player into a offensive foul by using the flop button. If abused in game you could recieve fines
Protect the ball animation after rebound you should be able to press a button to protect the ball from being stripped
players/coaches should be seen signaling timeouts in animations
a button or badge for players that use their off-hand on drives to create seperation like melo/pierce
Add this animation in the game where the offensive player hold's the ball like a football runningback when driving to the hoop
The little things when a player falls to the ground I want them to get up and brace their wrist shaking it a little wincing in pain like its hurt and checking their fingers like if they jammed them. They don't need to miss any plays because of it but little things like this go a long way when it comes to immersion
Recreating certain era dunk contests from the 1990's era Jordan freethrow line dunk to the 2000's era dunk contest with Vince Carter. Even the 2008 dunk contest with Dwight Howard dressed as superman recreating his dunk moments
layup modifier I want to be able to place the basketball during a layup/floater high off the glass