Nano Technology -Canceled --- enjoy the other global that is mentioned as better

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Thu May 12, 2016 7:03 am

totalrebound wrote:
mlp111 wrote:beast! looks incredible bro... Bro Total, have you scrapped your downcast stock site


its still there. I just stopped updating it since I am not very well liked or respected in the stock market community either.

got you, ok bro.. thanks for responding.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby wgx1122 on Thu May 12, 2016 10:05 am

bro,your global is crazy,still wait :bowdown2:
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby martosonic on Thu May 12, 2016 10:07 am

please release at least a beta, we re dying here hahaha
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby ZeusRR on Thu May 12, 2016 1:59 pm

It looks great but still insist, shows a beta :), bliss already have an unfair: p and thus can all help to report errors
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby ZeusRR on Thu May 12, 2016 2:02 pm

Even bliss gave me a picture that has files

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Thu May 12, 2016 2:56 pm

ZeusRR wrote:Even bliss gave me a picture that has files

[ Image ]


As I thought, an EXE would need to be shared. Sounds like he can on Moddingway?

I would stop asking for a release on here, he cant.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 5:02 am

And this is kind of what I was getting at when I said "future proof with screenshots?"

Only yourself, or someone else who knows how to do it, will "future proof" the game (If it all works), because it cannot be released. Im also not sure it's legal to Distribute exe's even through another source (Like Moddingway), meaning that only a select few will be able to experience this. So for all the people begging for a release, I would probably settle down. I'm not saying that to be rude, it's a fact.

As far as the Global portion of his mod, I've never seen a global make visuals like that because I believe its more restricted. Also, do you guys not see that there are many potential issues with the body structure/types in the picture? I know it's being fine tuned, but the screen shots above don't even get close to comparing to SJ1414 Gratitude Global with Default body types/accessories (I added the default body types and default accessories with 3DM and NBA2ktool). I use that one now and the graphics are just awesome.

I keep seeing posts from Bliss all over the place from exe's (He even says its an EXE from a Chinese modder so he can't share). So basically, it's teasing the community because they can't try it or own it. This is another one of those posts where people are just going to be upset because it can't be shared.

My advice for those looking for an awesome graphical upgrade, is to try some of the many SJ globals (2k13 and 2k14), the Lagoa versions 4 through 6 (because of the progressive sweat and better skin tones), and turn on a form of Ambient Occlusion. Ill post some screenshots in the pictures section of the forum to see what people think.

I felt HORRIBLE about not being able to release two mods I intended to release on NBA 2k16 (Ultimate best teams roster and Ultimate Fantasy Draft Roster). Why didn't I release them? Because I am worried about modding being taken away from us. Sharing EXE's is a no-no, and could potentially make 2k (Visual Concepts) not want to make a PC version. People got pissed at me for not releasing my rosters for 2k16 (because I teased them with the forum posts). I am trying to prevent that here.

I love the effort here, it's amazing. I love that people are still modding this game. But there is untapped potential in modding the GLOBAL itself, I feel like we should be focusing on that.

Not being a conspiracy theorist, just talking real life here.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Fri May 13, 2016 6:06 am

Dee4Three wrote:And this is kind of what I was getting at when I said "future proof with screenshots?"

As far as the Global portion of his mod, I've never seen a global make visuals like that because I believe its more restricted. Also, do you guys not see that there are many potential issues with the body structure/types in the picture? I know it's being fine tuned, but the screen shots above don't even get close to comparing to SJ1414 Gratitude Global with Default body types/accessories (I added the default body types and default accessories with 3DM and NBA2ktool). I use that one now and the graphics are just awesome.


There is no mod on 2k14 that compares graphically to the nano technology. Absolutely none!! I can't believe you even said that.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby ZeusRR on Fri May 13, 2016 6:15 am

relesed only the global and the play model :v ♥ please
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 6:27 am

totalrebound wrote:
Dee4Three wrote:And this is kind of what I was getting at when I said "future proof with screenshots?"

As far as the Global portion of his mod, I've never seen a global make visuals like that because I believe its more restricted. Also, do you guys not see that there are many potential issues with the body structure/types in the picture? I know it's being fine tuned, but the screen shots above don't even get close to comparing to SJ1414 Gratitude Global with Default body types/accessories (I added the default body types and default accessories with 3DM and NBA2ktool). I use that one now and the graphics are just awesome.


There is no mod on 2k14 that compares graphically to the nano technology. Absolutely none!! I can't believe you even said that.


To you, this new "Technology" hasn't been proven, and cant be shared on here. Zeus brings up releasing the global, but my guess is there is very little to the global aspect of it, and mostly to do with the .exe. Meaning, you can't just release the global on it's own, because if you do people are going to be like "What is this?" "This looks nothing like the screenshots".

Also, you completely ignored all other aspects of my post.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Culture Games on Fri May 13, 2016 8:02 am

The plot thickens
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 8:09 am

And you saying "Nothing can compare" is a complete disrespect to those amazing modders out there who did it the right way. Look at the screenshots below, your screenshots are not better than these (not a matter of opinion in regards to detail/lighting and whatnot, that's a fact). This is me playing with SJs Gratitude Global with default body types and default accessories. Pictures are from various quarters. Only post processing effect added is Ambient Occlusion (HBAO). All credits go to SJ, I just swapped out the body types and accessories (So it would be good for URB and UBR). I don't think anybody can look at that Lebron screenshot specifically, and state that the screenshots above it are better.

Also, no FXAA, no ENB, no Sweetfx. This is just the global and Ambient Occlusion.

You actually became insulting when you said that nothing can compare. Cam, Lagoa and SJ all put a TON of work in each global they produced, they also took community feedback and implemented it in each new version. I know, I have tried them all.

Image

Image

Image

Image

Here is me playing with one of SJ's globals for 2k13 (I believe Ultimate Global Compilation). Still this looks great.

Image

Image
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Fri May 13, 2016 8:17 am

nano tech looks incredible.. hope you share totalrebound.. even the exe, can be shared on moddingway... i know only one other person attempted to make edits like you and that was Michael who did some of his work in the exe file as well, but to me the graphics advance you have been able to capture is revolutionary to 2k14
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 8:32 am

Its not advanced Graphics by the screenshots he put out there. The ones I am posting are more advanced, like these Kobe ones. I'm posting these because of the comment "Nothing compares". Really? Nothing has been proven at all.

Also, in my screenshots. Credits to those amazing cyberface makers from UBR and URB, they do a great job.

Beautiful

Image

Image
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 8:40 am

xoamberxo222 wrote:The plot thickens


Well here is why:

1. We have someone posting screens, not answering questions. Just saying how "great" this "new technology is.
2. Not once has he at any point said that an EXE was involved in his mod, which limits him on where he can share it. We only found out from someone elses screenshot.
3. Nano technology isn't a real thing in terms of graphics, which means I think he is making up the name. Which is fine, but he should probably state that.
4. Other modders were insulted by a comment stating "nothing compares", him implying I was insulting is laughable. These modders (Cam, SJ and Lagoa specifically) put everything into their works. And did an amazing job. Also, the work they did was legal and shareable.

Lets be realistic here.

In no way am I trying to discourage him, I said I love the effort, and that I love that people are still modding this game. But to make a statement that nothing compares so emphatically is a great insult to those who worked so hard. Not only that, its not valid or accurate at this point. I stated earlier in the posts that I wanted to give it a try, and I totally would. Cause once you start experimenting with mods on this game, it's impossible to stop (And damn near impossible to not try every mod).

When he is done, it could be really great. The sharing aspect would still be in question.
Last edited by Dee4Three on Fri May 13, 2016 9:17 am, edited 1 time in total.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 8:54 am

I take the one on the right.

Again, not insulting your work. But don't say "Nothing compares" when not only do other modders work compare, right now that work IS better.

Wait until your product is completed, released, and reviewed by the community before crowning it the champ. Still than, have more respect for the modding community.

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Fri May 13, 2016 11:16 am

Dee4Three wrote:I take the one on the right.

Again, not insulting your work. But don't say "Nothing compares" when not only do other modders work compare, right now that work IS better.

Wait until your product is completed, released, and reviewed by the community before crowning it the champ. Still than, have more respect for the modding community.

[ Image ]


LOL!!!!
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby RayRay_953 on Fri May 13, 2016 11:45 am

totalrebound wrote:
Dee4Three wrote:I take the one on the right.

Again, not insulting your work. But don't say "Nothing compares" when not only do other modders work compare, right now that work IS better.

Wait until your product is completed, released, and reviewed by the community before crowning it the champ. Still than, have more respect for the modding community.

[ Image ]


LOL!!!!


You gotta respect Dee's opinion on the global there, as he's just saying that you can't really claim something is the best unless it sees the light of day, people reviewed it, gave it feedback, and if it's updated if applicable. Editing globals is as hard as it is, as it requires hours and hours of work, and it was the likes of Cam, SJ, Lagoa, and recently Meds and Dee with their own edited globals (along with menu edits like Rayhoops and stockalone) that really got the global editing scene going, so they definitely deserve respect, as if it weren't for them, we'd probably still have default 2K14 graphics with some edited gear. Besides, the SJ global has shine on the players' arms and better sweat textures (personally the best sweat textures I've seen were the SJ's and the reztra globals). No offense towards your global, I really like how some of the skintones are looking, but you gotta give respect for all the modders and their work.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby RICH72601 on Fri May 13, 2016 11:51 am

What I love about this community is each artist's perspective. There's so many different looks, but with a lot of mods, there's always a trade-off. As I stated before, with this "Nano Technology", it seems to be hit or miss. I like the direction it's trying to go. Maybe because of the default CFs and jerseys, it seems to lack pop and life. Just from the screens, it doesn't look like the players sweat, but maybe these are early 1st quarter screenshots though. I am in no way downing the work or progress. I admire anyone still working on this beautiful game.

Personally, I would choose the Lebron over Bosh because of how the light reflects off of the skin and detail it shows, but again that's just my preference. I tend to like looks that stay as close to the default skin tones as possible. Others sometimes prefer those looks of the game where there's an over-abundance of red saturation (not referring to this mod).
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby TGsoGood on Fri May 13, 2016 12:30 pm

This is a great conversation and all but I would like to try this mod for myself. That is all
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 12:49 pm

RICH72601 wrote:What I love about this community is each artist's perspective. There's so many different looks, but with a lot of mods, there's always a trade-off. As I stated before, with this "Nano Technology", it seems to be hit or miss. I like the direction it's trying to go. Maybe because of the default CFs and jerseys, it seems to lack pop and life. Just from the screens, it doesn't look like the players sweat, but maybe these are early 1st quarter screenshots though. I am in no way downing the work or progress. I admire anyone still working on this beautiful game.

Personally, I would choose the Lebron over Bosh because of how the light reflects off of the skin and detail it shows, but again that's just my preference. I tend to like looks that stay as close to the default skin tones as possible. Others sometimes prefer those looks of the game where there's an over-abundance of red saturation (not referring to this mod).


And that is all I was trying to say. I think this is a great project. But there are obvious issues with the screenshots at the moment, I am sure they will be ironed out. The sharing thing makes it tough, but maybe there is a work around on another site.

Rich mentions "direction", I think that's a good way to put it. It is still being tweaked and could turn out to be great, so yes, headed in the right direction.

totalrebound, you said you weren't well liked in another community, well that doesn't matter here. What does help is answering peoples questions or concerns, and giving true samples of your work (beta versions), if no beta versions, at least give a rough time table or explain how you plan on sharing it. Take the communities feedback seriously, some of us have been around for awhile.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 12:54 pm

shinron15 wrote:
totalrebound wrote:
Dee4Three wrote:I take the one on the right.

Again, not insulting your work. But don't say "Nothing compares" when not only do other modders work compare, right now that work IS better.

Wait until your product is completed, released, and reviewed by the community before crowning it the champ. Still than, have more respect for the modding community.

[ Image ]


LOL!!!!


You gotta respect Dee's opinion on the global there, as he's just saying that you can't really claim something is the best unless it sees the light of day, people reviewed it, gave it feedback, and if it's updated if applicable. Editing globals is as hard as it is, as it requires hours and hours of work, and it was the likes of Cam, SJ, Lagoa, and recently Meds and Dee with their own edited globals (along with menu edits like Rayhoops and stockalone) that really got the global editing scene going, so they definitely deserve respect, as if it weren't for them, we'd probably still have default 2K14 graphics with some edited gear. Besides, the SJ global has shine on the players' arms and better sweat textures (personally the best sweat textures I've seen were the SJ's and the reztra globals). No offense towards your global, I really like how some of the skintones are looking, but you gotta give respect for all the modders and their work.


Before the gratitude global, I think SJ put out like 10 other globals (the reign ones, etc). It was a ton of fine tuning and tweaking according to the communities wants and needs. That's why the respect should be given, and don't claim number one until the community reviews the product. Nobody has even tried it.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Fri May 13, 2016 1:01 pm

RICH72601 wrote:What I love about this community is each artist's perspective. There's so many different looks, but with a lot of mods, there's always a trade-off. As I stated before, with this "Nano Technology", it seems to be hit or miss. I like the direction it's trying to go. Maybe because of the default CFs and jerseys, it seems to lack pop and life. Just from the screens, it doesn't look like the players sweat, but maybe these are early 1st quarter screenshots though. I am in no way downing the work or progress. I admire anyone still working on this beautiful game.

Personally, I would choose the Lebron over Bosh because of how the light reflects off of the skin and detail it shows, but again that's just my preference. I tend to like looks that stay as close to the default skin tones as possible. Others sometimes prefer those looks of the game where there's an over-abundance of red saturation (not referring to this mod).


If you would pick the lebron over bosh, you clearly don't want this mod. And since no one picked the bosh pic, I will go ahead and cancel this nano technology mod. No more updates, no more progress pics. This is clearly an attack on the patcher because you guys are nowhere near as critical with other patchers as you are with me and I am producing clearly superior work. But I am use to it at this point. Enjoy that Global that Dee says is better!!
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Re: Nano Technology -Canceled --- enjoy the other global that is mentioned as better

Postby TGsoGood on Fri May 13, 2016 1:11 pm

No offense but can somebody lock this thread. It would be better if someone could just delete it all together.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Fri May 13, 2016 1:35 pm

totalrebound wrote:
RICH72601 wrote:What I love about this community is each artist's perspective. There's so many different looks, but with a lot of mods, there's always a trade-off. As I stated before, with this "Nano Technology", it seems to be hit or miss. I like the direction it's trying to go. Maybe because of the default CFs and jerseys, it seems to lack pop and life. Just from the screens, it doesn't look like the players sweat, but maybe these are early 1st quarter screenshots though. I am in no way downing the work or progress. I admire anyone still working on this beautiful game.

Personally, I would choose the Lebron over Bosh because of how the light reflects off of the skin and detail it shows, but again that's just my preference. I tend to like looks that stay as close to the default skin tones as possible. Others sometimes prefer those looks of the game where there's an over-abundance of red saturation (not referring to this mod).


If you would pick the lebron over bosh, you clearly don't want this mod. And since no one picked the bosh pic, I will go ahead and cancel this nano technology mod. No more updates, no more progress pics. This is clearly an attack on the patcher because you guys are nowhere near as critical with other patchers as you are with me and I am producing clearly superior work. But I am use to it at this point. Enjoy that Global that Dee says is better!!


You didn't even pay attention to any of the positives. There were compliments in there about the work you did. And excitement for more tweaks and releases.
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