So first release

Cf and court makers should be able to start working right away.
I've compiled a README file, make sure to read it, it contains a lot of info about the script, how it works, how to get the files and most important, what you should pay attention to when editing.
i'll try to record some tutorials but the procedure is dead simple.
The only thing i didn't cover is the import back into the game. which i wanted to cover here.
First of all after limnono released his dll, i highly recommend NOT to use the 2K16 Explorer for importing iffs into the big archives. Unless its absolutely necessary, DO NOT TRY TO MODIFY THE HUGE FILES. In the upcoming versions of the explorer i'm going to fix a lot of issues, maybe stabilize the scheduler which causes quite some errors till now, but again since there is a way to painlessly load files into the game, definitely use that way.
I hoped that i would get some time to fix that and add some more capabilities on the explorer in order to be able to import more filetypes back to the iffs. Unfortunately i didn't manage to do so, and in the meanwhile i caught a cold as well, and i am still recovering.
I decided to release this script, because testing showed that player face editing and court editing works really well, so its critical to share this asap with the community.
So to get back to the procedure. For now, you'll have to pack the files back yourselves. In order to import the files into Blender you'll already have to export the iff contents in a folder. So what you'll have to do for importing back is:
- Use the script to create a new -modded- .model file
- Replace the old model with the new modded one within the folder that contains all the rest iff contents
- Compress the folder back into an LZMA zip file using 7z, and rename it accordingly
- Put that file into the proper dir for limnono's tool
- Done
TODO:
- Fix stadium export issues
- Try to export completely custom models
Enjoy
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