benji wrote:
this was one I was curious about. I wonder if in-game behavior/forums can get you banned like the Origin shit
benji wrote:
JaoSming wrote:this was one I was curious about. I wonder if in-game behavior/forums can get you banned like the Origin shit
benji wrote:[images]
Sounds like they have nvidia cards (7XX or Titan) in there lol
Xbone is supposed to be equivalent to a Radeon 7790.
So it appears that there's now a big fallout over the whole pageantry of E3's glitz and glamor. So earlier today we ran an article about the Xbox One games at E3 actually running on high-end PC hardware. Well, a few of Sony's first and second party developers have stepped forward to comment how Sony wasn't all about smoke and mirrors...the games were running on actual PS4 development hardware.
JaoSming wrote:...
We think the upside of being connected is about the library and having access to your games anywhere you are.
...
NovU wrote:So this means, I could lend my friend my entire collection of games(whether physical/digital) if I simply gave him ID/pass? He could access all my games from his own Xbox? And vice versa, I could access his shitty library from my own xBox?
Says he later found out that Larry was slight mistaken, it is 2 people at the same time. But when 2 people at the same time its for singleplayer only. Also the other 8 people are not locked out from playing other games in the shared library. DLC is also shared
I talked to the 'on-site' Microsoft representative there about some of the issues, here's a rundown of some of the interesting things he said:
1. In the family/friend circle, concurrent play is allowed on the same game. Say I get battlefield 4 and put it in my share. 1 person can play it with me, single player and/or multiplayer.
2. The other 9 people no longer have access to my shared library until that person is done playing.
3. Every person within the group can make their shared games available, so if 5 people in the group buy battlefield 4, the other 5 can play concurrently through other 'shared libraries' in the group. This way, everyone gets to play.
4. (this one tidbit was REALLY interesting) Let's say you have battlefield 4 in your family share circle, and you pick up halo 5 when it drops. no one in that circle is really interested at all in that game. you can have OTHER circles that you can share games with. You CANNOT have the same game in multiple circles, however. So if you put Halo 5 in one, it cannot be in another unless you remove it from that circle. No word on how many circles you can have, however.
5. The trade-off with this system, as I know a lot of people on GAF were saying there HAD to be one, is already known. It's the 24-hour check. In order to make sure that this system isn't exploitable, they needed a way to ensure that games weren't being passed around physically to be pirated/exploited. So that's the trade-off, to get this type of sharing system between friends/family and keep devs/pubs happy.
PhatGeezer wrote:NovU, you're a fantasy bball hero to me and all but I don't know why whenever I see you post in this thread it reminds me of me checking my balls for bumps whenever I see those testicular cancer awareness ads on tv... Once I felt nothing unusual on it, I know everything will be fine...
shadowgrin wrote:I still can't connect on why the once a day online checks are needed for the games sharing within the circle (which is nice btw).
Say Jao buys and adds a music themed game to his library and shares it to his Fags circle. benji who's in the Fags circle doesn't own the game but still plays it thru Jao's shared library. I assume benji needs to be online to access shared games in the Fags circle...still no reason why the once a day check is needed if you need to be online to access the shared games...so Jao then gives (not sells) the physical disc to chicagoRAW who is an evil games pirate but he can't play the game since that individual game's license is still tied to Jao when chicagoRAW went online and tried activating the game...still no reason why the once a day check is needed if you need to be online to activate or add games to your account.
JaoSming wrote:TBH, nice and public, I've had enough of the fags thing. I'm not replying to any of your posts that continue to use it.
JaoSming wrote:The "family" sharing is actually sounding pretty cool in-turn for the 24-checks. Maybe they should have spent a few bucks to hire someone to properly explain this crap at E3.
http://www.neogaf.com/forum/showthread.php?t=591751I talked to the 'on-site' Microsoft representative there about some of the issues, here's a rundown of some of the interesting things he said:
1. In the family/friend circle, concurrent play is allowed on the same game. Say I get battlefield 4 and put it in my share. 1 person can play it with me, single player and/or multiplayer.
2. The other 9 people no longer have access to my shared library until that person is done playing.
3. Every person within the group can make their shared games available, so if 5 people in the group buy battlefield 4, the other 5 can play concurrently through other 'shared libraries' in the group. This way, everyone gets to play.
4. (this one tidbit was REALLY interesting) Let's say you have battlefield 4 in your family share circle, and you pick up halo 5 when it drops. no one in that circle is really interested at all in that game. you can have OTHER circles that you can share games with. You CANNOT have the same game in multiple circles, however. So if you put Halo 5 in one, it cannot be in another unless you remove it from that circle. No word on how many circles you can have, however.
5. The trade-off with this system, as I know a lot of people on GAF were saying there HAD to be one, is already known. It's the 24-hour check. In order to make sure that this system isn't exploitable, they needed a way to ensure that games weren't being passed around physically to be pirated/exploited. So that's the trade-off, to get this type of sharing system between friends/family and keep devs/pubs happy.
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