[R4zoR]Cyberfaces - 1st Kyle Korver Preview

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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby R4zoR on Mon May 13, 2013 3:42 am

A$AP-Pookie wrote:
R4zoR wrote:
A$AP-Pookie wrote:I know , i know i'm horrible..

No one's perfect man, don't feel so bad about yourself, it's your first try at making something, ahh my advice to you is to use the (NBA)All lines except the 3 point line model included in the model stuff folder and remove the black lines in the paint that you have made, it will look so much better, just don't forget to use leftos hex on steroids tool to make the lines black.

I have no freakin idea how to use that tool , im just like monkey in new york city..lol

Well then it's for more advanced patchers, but oh well, you can check the other tutorials that Jaosming has to get used to.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby R4zoR on Mon May 13, 2013 3:43 am

TheBleedingRed21 wrote:Image

Here is my progress so far R4zoR, everything looks pretty decent, except the lane and 3 pt line. The baseline text is a little blurry/distorted, but I think that is due to the dds size (1024x1024) It will not be crystal clear.

Give me any pointers man, I would love some criticism! LOL

Can you send me that file man, i'll fix that for you.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby R4zoR on Mon May 13, 2013 4:22 am

Newest release
Washinton Wizards 2006-2009 Court
http://www.mediafire.com/?qxmwncchq3c53rr
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby ngwilli411 on Mon May 13, 2013 4:25 am

I still have to Hex edit the lines' colors right?
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby R4zoR on Mon May 13, 2013 4:27 am

ngwilli411 wrote:I still have to Hex edit the lines' colors right?

Well if you don't want to put them on the texture, then yes.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby johnbuckeyefan on Mon May 13, 2013 4:28 am

can you add a download link for the Ohio State court or send it to me? Thanks
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby johnbuckeyefan on Mon May 13, 2013 4:38 am

also, I know a lot of guys are making the lines in the texture, I think it would look a lot better if didn't put the lines in the texture, and used Razor's base model with lines instead and hex edited it, that way you wouldn't have these choppy lines, just a thought
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby TheBleedingRed21 on Mon May 13, 2013 4:42 am

johnbuckeyefan wrote:also, I know a lot of guys are making the lines in the texture, I think it would look a lot better if didn't put the lines in the texture, and used Razor's base model with lines instead and hex edited it, that way you wouldn't have these choppy lines, just a thought


This is ideal, but two problems arose when I was attempting to do this for the UF court. How do in the world do I know how big to make the lighter shade of the court with no reference to where the 3 pt line is (since it is hex edited not in texture) and 2nd, I could not figure out how to color the top of the free throw orange without doing it in the texture but without reference to what size the key is, I could not get the orange to fit in right without hours of barely tweaking.

If anyone knows a workaround to those two problems, that is ideal.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby johnbuckeyefan on Mon May 13, 2013 4:51 am

no I would definitely do those in the texture, but just use the lines from the model, unless you can get a higher resolution, but it's tough because you have to make the lines tiny in the texture.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby TheBleedingRed21 on Mon May 13, 2013 5:00 am

John, I mean, how in the world can I get a preview of those lines on the texture? It is hard to decide where to place the light wood or the orange free throw paint without any lines there? That make sense?
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby johnbuckeyefan on Mon May 13, 2013 5:02 am

Yeah I got you, are you using Razors photoshop file with all the layers?
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby TheBleedingRed21 on Mon May 13, 2013 5:11 am

johnbuckeyefan wrote:Yeah I got you, are you using Razors photoshop file with all the layers?


I used it for reference. I did not see any 3 point line thought that matches the model 3 point line, the NCAA 3 pt line in his psd is really short it seems (Cuts into my lanes)
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby johnbuckeyefan on Mon May 13, 2013 5:23 am

Yeah, use the boise state multi-color as a reference, it is quite helpful
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby ngwilli411 on Mon May 13, 2013 5:31 am

R4zoR, Do you know what controls the colors for the 3-Point line and the line in the paint for the Boise State court in the Hex On Steroids tool?
Last edited by ngwilli411 on Mon May 13, 2013 5:36 am, edited 1 time in total.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby formx on Mon May 13, 2013 5:32 am

Really appreciate the hard work you done Razor. Can't wait to make something. :D
Image

PhatGeezer wrote:NovU, you're a fantasy bball hero to me and all but I don't know why whenever I see you post in this thread it reminds me of me checking my balls for bumps whenever I see those testicular cancer awareness ads on tv... Once I felt nothing unusual on it, I know everything will be fine...
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby hecmanx on Mon May 13, 2013 6:15 am

does anyone have a good site where they have pictures of courts??

razor.. or anyone??
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby R4zoR on Mon May 13, 2013 6:20 am

hecmanx wrote:does anyone have a good site where they have pictures of courts??

razor.. or anyone??

Well it depends, but i'm a make yourself type of guy, i'm using those concepts for better bases.
If you want to know u can use flickr.com, sportslogos.net, there u can find different concepts.

Also here's the newest update
Just helping TheBleedingRed21 make some updates for the ncaa courts.

Florida Gators

Image
Image
U see the textures are crisp.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby JaoSming on Mon May 13, 2013 6:27 am

hecmanx wrote:does anyone have a good site where they have pictures of courts??

razor.. or anyone??

google images, just [team name] court
Opinions are my own.

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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby R4zoR on Mon May 13, 2013 8:11 am

hecmanx wrote:does anyone have a good site where they have pictures of courts??

razor.. or anyone??

You can now use my open resource center of packed court concepts on this thread
http://forums.nba-live.com/./viewtopic.php?f=149&t=91449
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby hokupguy on Mon May 13, 2013 8:25 am

hot dam, I am glad I decide to come back to pc from console. Great find and great work.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby iamLillard on Mon May 13, 2013 10:01 am

This method is realy impressive, all my regards for R4zoR, but the fact that we have to create the texture and than the game will tratch that is not good, I mean there are so many Fuzzy edge and the 3pt line and all other curves are so ugly, i tryd to do in vector all the floor and than export it in dds , but when i import it in mod tool still looks like crap stuff... if we will be able to use our graphyx 1:1 will be much better. Till that the game will stratch the floor what we draw so.... I realy appreciate the efforts maked by R4zoR but this is still not the "top of the iceberg" :) :bowdown: :bowdown: :bowdown:
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby chicagoRAW on Mon May 13, 2013 10:11 am

iamLillard wrote:This method is realy impressive, all my regards for R4zoR, but the fact that we have to create the texture and than the game will tratch that is not good, I mean there are so many Fuzzy edge and the 3pt line and all other curves are so ugly, i tryd to do in vector all the floor and than export it in dds , but when i import it in mod tool still looks like crap stuff... if we will be able to use our graphyx 1:1 will be much better. Till that the game will stratch the floor what we draw so.... I realy appreciate the efforts maked by R4zoR but this is still not the "top of the iceberg" :) :bowdown: :bowdown: :bowdown:


It's a great discovery but has a long way to go on the quality end. The old way quality wise is day and night but we'll see where the progress goes.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby mlp111 on Mon May 13, 2013 10:59 am

R4zor, great share my friend, the mind of a young genus!
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby BrotherJRB on Mon May 13, 2013 11:40 am

Excellent work R4zor. This place is great.
2013 is the year?
Thanks to Vl@d, Leftos and all the other patchers for their hard work.
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Re: [R4zoR]New Way Of Creating Courts -Technique Revealed+Co

Postby Phreezy P on Mon May 13, 2013 5:16 pm

I get this message when I finished making a Kentucky court:

DDS: It appears your image may be a volume map,
but not all layers are the same size, thus a volume
map cannot be written.

And when I import, it says it isn't the same size or something but you can continue. But it becomes a bunch of coloured lines.

I don't know what I've did wrong. Do I have to merge layers? Did I have to replace the existing layers? I had generated mipmaps.

I watched the tutorial and listened very attentively. It might just be I'm a noob at modding.
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