[Kool`em]StarFall Shadow Mod | [BETA RLSD]

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Re: [Kool`em]StarFall Shadow Mod | [BETA RLSD]

Postby ridwitme on Wed Apr 17, 2013 4:54 pm

seanjohn1414 wrote:
seanjohn1414 wrote:okay guys.. bare with... LOL.. look at this pics with enb and default... is it the lighting in the blacktop mode???
default
Image

with mlp111 enb and my fxaa injector..
Image

okay to end it... remember this preview pic from the 3rd page of my thread?? this is also the values to decrease the sweat in the body....i just increase it to imitate the lighting in blacktop mode... BTW i figured it out WAY BEFORE i release my first global in 2k13... i just saving the BEST FOR LAST... it happened that Kool'Em figure it out too and he is the one who release with this first.. and so i also hand down my ace in my pocket and the result is "im the one who doesnt know the value and just figure it out when "HE" released his beta global...
this is life i supposed...


Is that your best last from the quoted preview? Well, If thats the one, Its not the same as what your 2nd Last Proj previews. Your 2nd Last preview is closer to what Kool`em's Hex sweat beta released. I dont have any knowledge about HEX editing but upon comparing those screenies from Kool`em and SJ are close enough to each other(i mean the sweat). Kool`em manage to fix the oily coated sweat first, and this doesnt happened only once He did it first in NBA2k12 too as i remember. well goodluck to you both.

@Kool `em PLEASE come back and release the Official version of this StarFall Shadow Mod(the one with the gameplay hex sweat effect like what you did in replays and in pop outs)
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Re: [Kool`em]StarFall Shadow Mod | [BETA RLSD]

Postby seanjohn2525 on Wed Apr 17, 2013 7:55 pm

ridwitme wrote:
seanjohn1414 wrote:
seanjohn1414 wrote:okay guys.. bare with... LOL.. look at this pics with enb and default... is it the lighting in the blacktop mode???
default
Image

with mlp111 enb and my fxaa injector..
Image

okay to end it... remember this preview pic from the 3rd page of my thread?? this is also the values to decrease the sweat in the body....i just increase it to imitate the lighting in blacktop mode... BTW i figured it out WAY BEFORE i release my first global in 2k13... i just saving the BEST FOR LAST... it happened that Kool'Em figure it out too and he is the one who release with this first.. and so i also hand down my ace in my pocket and the result is "im the one who doesnt know the value and just figure it out when "HE" released his beta global...
this is life i supposed...


Is that your best last from the quoted preview? Well, If thats the one, Its not the same as what your 2nd Last Proj previews. Your 2nd Last preview is closer to what Kool`em's Hex sweat beta released. I dont have any knowledge about HEX editing but upon comparing those screenies from Kool`em and SJ are close enough to each other(i mean the sweat). Kool`em manage to fix the oily coated sweat first, and this doesnt happened only once He did it first in NBA2k12 too as i remember. well goodluck to you both.

@Kool `em PLEASE come back and release the Official version of this StarFall Shadow Mod(the one with the gameplay hex sweat effect like what you did in replays and in pop outs)


yeah its not the same... what i mean is that is the effect of the value when you increase it.. and when you decrease it you will have the looks what me and Kool'em have in our project... dont worry bro 2k13 is my last here.... i dont have problem with Kool'em but i dont think its the same with him.....
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