mighty-mouse wrote:If any of you are confused on how assigning cfs/portraits works with the trainer, here's a quick run down to help. I know some have already posted a help, but a different perception always helps.
EDIT: as discussed below, a CAP in MyPlayer has it's skin tone options locked after the intial creation. Switching a CF will cause the legs to revert to the default white (see last picture) which you cant edit. This would be better suited for plain Roster Management or Association, or if your MyPlayer is a white player![]()
1: First things first, find the cf/port you want to exchange into the roster, or any other mode in the game that allows you to edit the player.
find a cf# here: http://forums.nba-live.com/viewtopic.php?f=144&t=82626
2: Boot NBA 2K12, and navigate to your player you want to change (via Roster Management, or MyPlayer, Association)
Edit the player. (In this case, I've made a quick player in MyPlayer mode.)
3: Hit Alt-Tab to minimize to go to desktop (game should be running in background!). Open the Chinese Trainer found here, http://forums.nba-live.com/viewtopic.php?f=143&t=82611
(Above) Once opened the Chinese tool detects the player you are editing in-game. As you see, there should be two slots filled with numbers, in this case '3032', this represents the portrait, 3032 is the default 3D generated pic. The other '65535' is the created player we are editing, the CF.
4: Change these numbers with the CF and Portrait numbers you have found in the first link.
5: As the image depicts, this is the order in which you must edit.
(1) Edit the Portrait/CF numbers respectively.
(2) Go to the drop box and select the first symbol (or top choice).
(3) Click this button.
6: Alt-tab back into the game, it's very important, you save the edited player even though he still looks like a CAP.
When you go back to the character in edit (or in my case, back to the MyPlayer home) you notice the CF has changed.
hope this helps
lakers92 wrote:Is your game post-patch? I've also found that the information in the editor (cyberface ID/portrait ID) remains the same regardless of opening or closing. For example, if I was trying to assign a player in a draft class to have Kobe Bryant's face, I would insert 1095 in both the CF number here boxes, check that checked box, and hit okay -- but nothing would happen.
I'm following the step by step picture directions -- any extra recommendations?
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