I just picked up this thread "accidentally", but i defenitely give it a try and maybe use it in my next Association in 2K12.
Thanks for the lot of work.

deknegt wrote:Hey Nick, great draft class you have here. I am trying to same thing right now. But I am hitting a stumbling block with tendencies.
I am trying to create a 3pt shooter (Korveresque) who has great natural shooting and free throw taking but at the same time will never be a danger on the inside and also is average at best on defense.
How high should shot tendencies be?
Does he need like a 90 Shot Tendency? Or will that make him a spray shooter and become too selfish with not enough passing and just end up shooting all the shots himself?
What is a good low figure for his bad stats?
Like the player will never become a post player, ever. But how low should that low-end stat become? Would a 0 be realistic or will that lead to wonky stats when simming?
What attributes are smart to keep lower, and what ones can be kept higher?
Just like you I don't like gods coming into the league from day one, I want him to be a great pure shooter who can score open shots and be a great role player for a team. What skills can I lower to keep his overall realistic? And what skills can I keep high to make sure he will have his roleplayer value to the team?
a few questions, but I would love to have them answered so I can make my own draft classes, realistic ones at that.
Nick wrote:deknegt wrote:Hey Nick, great draft class you have here. I am trying to same thing right now. But I am hitting a stumbling block with tendencies.
I am trying to create a 3pt shooter (Korveresque) who has great natural shooting and free throw taking but at the same time will never be a danger on the inside and also is average at best on defense.
How high should shot tendencies be?
Does he need like a 90 Shot Tendency? Or will that make him a spray shooter and become too selfish with not enough passing and just end up shooting all the shots himself?
What is a good low figure for his bad stats?
Like the player will never become a post player, ever. But how low should that low-end stat become? Would a 0 be realistic or will that lead to wonky stats when simming?
What attributes are smart to keep lower, and what ones can be kept higher?
Just like you I don't like gods coming into the league from day one, I want him to be a great pure shooter who can score open shots and be a great role player for a team. What skills can I lower to keep his overall realistic? And what skills can I keep high to make sure he will have his roleplayer value to the team?
a few questions, but I would love to have them answered so I can make my own draft classes, realistic ones at that.
It's always a good idea to have a look at the attributes/tendencies of other players to get an idea of where the benchmark is for certain things.
As for his 3pt shooting tendency, well how much of a 3pt shooter do you want him to be? Anything above 60-70 is pretty significant. It's really rare to see anyone in the 90's. If you want him to be a league leader in 3PA then maybe give him an 80-90.
As for his attributes, if he's purely a shooter with no inside game then maybe make his Shot Close a 60 or so? His Inside Shot can probably be a 65-70. 70 might sound high for someone that you want to be bad inside, but usually shooters have good touch, and there's OTHER attributes that determine their inside effectiveness. Such as Shot In Traffic (which can probably be a 50-55), strength, and the post moves in their "abilities" section (which you'd wanna probably set at "poor" for all of them).
One tip i would give if you're making a 3pt specialist, tendency-wise, is to be mindful of the Spot Up tendency, which is in the Freelance bracket. You wanna have that high for sure. 70+.
But yeh, if you ever have any more wonderings like this, just look up the attributes/tendencies/etc of other players that 2k did, and you'll get an idea of everything. That's how i learned.
deknegt wrote:Low skills are probably smart for me to use to keep them from becoming legendary first season in.
Also that potential stat, you talked about it in your opening post. Pretty much keep it randomised (go to randomiser.com?) and keep it beneath 75 at all times?
anastasis16 wrote:this looks promising, looking forward to ur work
chaodck wrote:Is it possible to create sleepers??? Will they work as planned???
Let's say I want to create a Gilbert Arenas type of player, a 56-60 rated player, with good physical abilities and well-rounded skills, and with a high potential, maybe around 80. Will he develop to be a star in the next 5 seasons??
Adding one of this players every 5 seasons would add realism, obviously not all become Gilbert Arenas, but you could end up with Michael Redd, Brad Miller, Ben Wallace, Drew Gooden, and other second rounders or undrafted players who made some kind of impact.
Hi Nick .I'm looking forward on your V2!!Nick wrote:Don't worry he'll be there.Especially after his performance so far in NCAA tourney
coolguy968 wrote:Hi Nick .I'm looking forward on your V2!!Nick wrote:Don't worry he'll be there.Especially after his performance so far in NCAA tourney
And I am about to start my association, when you mentioned that you'll be coming up with a new Draft class 12 ...i decided to wait for it instead.I'm now excited and hope you'll release it in just a few days time.
Thanks and keep it up Master Nick!!![]()
XpLosibo wrote:i've read your ideas in creating a draft class, its detailed, impressive & interesting.. i want to try it, but is it possible if you open the draft file for us, i mean, so we can put random faces (cf, iff files) to your draft class, in this way we can use retro cf's or 2k team cf's.. if its too much, at least the 1st round only.. png9000-9030 is available
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