[Nick] Fictional Draft Class 2.1 (with faces!)

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Re: [Nick] Fictional Draft Class 1

Postby Radioman on Sat Dec 10, 2011 11:04 pm

Nice idea !
I just picked up this thread "accidentally", but i defenitely give it a try and maybe use it in my next Association in 2K12.

Thanks for the lot of work. :applaud:
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Re: [Nick] Fictional Draft Class 1

Postby champione on Thu Dec 22, 2011 8:20 am

Great job guys, much better than the 2k default draft class generator.
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Re: [Nick] Fictional Draft Class 1

Postby deknegt on Mon Dec 26, 2011 1:43 pm

Hey Nick, great draft class you have here. I am trying to same thing right now. But I am hitting a stumbling block with tendencies.

I am trying to create a 3pt shooter (Korveresque) who has great natural shooting and free throw taking but at the same time will never be a danger on the inside and also is average at best on defense.

How high should shot tendencies be?
Does he need like a 90 Shot Tendency? Or will that make him a spray shooter and become too selfish with not enough passing and just end up shooting all the shots himself?

What is a good low figure for his bad stats?
Like the player will never become a post player, ever. But how low should that low-end stat become? Would a 0 be realistic or will that lead to wonky stats when simming?

What attributes are smart to keep lower, and what ones can be kept higher?
Just like you I don't like gods coming into the league from day one, I want him to be a great pure shooter who can score open shots and be a great role player for a team. What skills can I lower to keep his overall realistic? And what skills can I keep high to make sure he will have his roleplayer value to the team?

a few questions, but I would love to have them answered so I can make my own draft classes, realistic ones at that.
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Mon Dec 26, 2011 5:46 pm

deknegt wrote:Hey Nick, great draft class you have here. I am trying to same thing right now. But I am hitting a stumbling block with tendencies.

I am trying to create a 3pt shooter (Korveresque) who has great natural shooting and free throw taking but at the same time will never be a danger on the inside and also is average at best on defense.

How high should shot tendencies be?
Does he need like a 90 Shot Tendency? Or will that make him a spray shooter and become too selfish with not enough passing and just end up shooting all the shots himself?

What is a good low figure for his bad stats?
Like the player will never become a post player, ever. But how low should that low-end stat become? Would a 0 be realistic or will that lead to wonky stats when simming?

What attributes are smart to keep lower, and what ones can be kept higher?
Just like you I don't like gods coming into the league from day one, I want him to be a great pure shooter who can score open shots and be a great role player for a team. What skills can I lower to keep his overall realistic? And what skills can I keep high to make sure he will have his roleplayer value to the team?

a few questions, but I would love to have them answered so I can make my own draft classes, realistic ones at that.

It's always a good idea to have a look at the attributes/tendencies of other players to get an idea of where the benchmark is for certain things.

As for his 3pt shooting tendency, well how much of a 3pt shooter do you want him to be? Anything above 60-70 is pretty significant. It's really rare to see anyone in the 90's. If you want him to be a league leader in 3PA then maybe give him an 80-90.

As for his attributes, if he's purely a shooter with no inside game then maybe make his Shot Close a 60 or so? His Inside Shot can probably be a 65-70. 70 might sound high for someone that you want to be bad inside, but usually shooters have good touch, and there's OTHER attributes that determine their inside effectiveness. Such as Shot In Traffic (which can probably be a 50-55), strength, and the post moves in their "abilities" section (which you'd wanna probably set at "poor" for all of them).

One tip i would give if you're making a 3pt specialist, tendency-wise, is to be mindful of the Spot Up tendency, which is in the Freelance bracket. You wanna have that high for sure. 70+.

But yeh, if you ever have any more wonderings like this, just look up the attributes/tendencies/etc of other players that 2k did, and you'll get an idea of everything. That's how i learned.
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Re: [Nick] Fictional Draft Class 1

Postby deknegt on Tue Dec 27, 2011 9:51 am

Nick wrote:
deknegt wrote:Hey Nick, great draft class you have here. I am trying to same thing right now. But I am hitting a stumbling block with tendencies.

I am trying to create a 3pt shooter (Korveresque) who has great natural shooting and free throw taking but at the same time will never be a danger on the inside and also is average at best on defense.

How high should shot tendencies be?
Does he need like a 90 Shot Tendency? Or will that make him a spray shooter and become too selfish with not enough passing and just end up shooting all the shots himself?

What is a good low figure for his bad stats?
Like the player will never become a post player, ever. But how low should that low-end stat become? Would a 0 be realistic or will that lead to wonky stats when simming?

What attributes are smart to keep lower, and what ones can be kept higher?
Just like you I don't like gods coming into the league from day one, I want him to be a great pure shooter who can score open shots and be a great role player for a team. What skills can I lower to keep his overall realistic? And what skills can I keep high to make sure he will have his roleplayer value to the team?

a few questions, but I would love to have them answered so I can make my own draft classes, realistic ones at that.

It's always a good idea to have a look at the attributes/tendencies of other players to get an idea of where the benchmark is for certain things.

As for his 3pt shooting tendency, well how much of a 3pt shooter do you want him to be? Anything above 60-70 is pretty significant. It's really rare to see anyone in the 90's. If you want him to be a league leader in 3PA then maybe give him an 80-90.

As for his attributes, if he's purely a shooter with no inside game then maybe make his Shot Close a 60 or so? His Inside Shot can probably be a 65-70. 70 might sound high for someone that you want to be bad inside, but usually shooters have good touch, and there's OTHER attributes that determine their inside effectiveness. Such as Shot In Traffic (which can probably be a 50-55), strength, and the post moves in their "abilities" section (which you'd wanna probably set at "poor" for all of them).

One tip i would give if you're making a 3pt specialist, tendency-wise, is to be mindful of the Spot Up tendency, which is in the Freelance bracket. You wanna have that high for sure. 70+.

But yeh, if you ever have any more wonderings like this, just look up the attributes/tendencies/etc of other players that 2k did, and you'll get an idea of everything. That's how i learned.



Thanks for the reply Nick, much obliged for the help. I will look more to the current players in the game, it would also give me some more realistic players in terms of comparison wise. E.g. that one PF shooter that has Dirk like tendencies.

Low skills are probably smart for me to use to keep them from becoming legendary first season in.
Also that potential stat, you talked about it in your opening post. Pretty much keep it randomised (go to randomiser.com?) and keep it beneath 75 at all times?

Again, thanks for the help i appreciate it.
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Tue Dec 27, 2011 6:03 pm

deknegt wrote:Low skills are probably smart for me to use to keep them from becoming legendary first season in.

Yeah. It's fine to set up a players' tendencies as if they are an all star, because tendencies don't change much over a players' career. But keep attributes modest, especially if they are young, and their attributes will improve and their tendencies will be of use.
Also that potential stat, you talked about it in your opening post. Pretty much keep it randomised (go to randomiser.com?) and keep it beneath 75 at all times?

Not necessarily. Do what you want. But for me personally, that's not how i do it. I don't randomize it. I like to choose which players turn into stars. I would keep most beneath 75, but if you want a player to develop into a superstar then get it up above 75.
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Tue Dec 27, 2011 6:31 pm

By the way, a little update on the status of Nictional Draft Class 2. I'm currently just waiting for REDitor to be released. I want to be able to edit things like hot zones, body types, and ambitions...

I'll be away from now until Jan 7th, and reditor's release is expected some time in early Jan. So expect a release of #2 in late Jan/early Feb.
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Re: [Nick] Fictional Draft Class 1

Postby deknegt on Tue Dec 27, 2011 10:40 pm

Just one more question, do abilities change over time?

Like a Center with average post hooks, over the years does it go up for him? Or is it a bit like tendencies where it stays static?

If so I would be better off making their abilities better and dropping their skills more.
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Sun Jan 08, 2012 11:38 am

Good question and i don't have a definite answer. I assume abilities do improve, since they are based on attributes (that are hidden) anyway.
Sorry for the late reply.
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Re: [Nick] Fictional Draft Class 1

Postby chaodck on Tue Feb 07, 2012 2:50 am

What about this project Nick??? If I find some time I might be able to create one or two classes. If you can, post a tutorial on how you get things done, in order for the classes to have some sort of balance.
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Tue Feb 07, 2012 1:21 pm

Hey, thanks for the interest. I'm currently waiting for the next version of REDitor to be released before i start the next draft classes. The next version will make draft classes editable, so then i can edit things like body type, ambitions, and stuff like that. DETAIL! :D

How i get things done? Well if you have any questions i'm happy to answer them.
But off the top of my head:
- Basically when making draft classes you gotta focus on the NBA as a whole, more than the actual draft class/players itself. Think in terms of "what does the NBA of tomorrow look like"... and "give current players in the NBA a chance for playing time"... Because it always sucks when 2k generates a draft class where there's like two guys over 80 and ten guys over 70... it saturates the league and takes away playing/opportunity for players that are actually quite decent role players.
- You're shaping the future of the association mode, AND YOU WANT TO MAKE GOOD PLAYERS A COMMODITY, not a common thing. Because even players rated 62 can be handy for teams. But if none of them see playing time then what's the point?
- Generally, by the time you get to the 2nd round, nobody should be rated over 60 overall.
- By the time you get into the late 1st round territory, players should start being rated around 57-60
- Don't give anybody under 21 years old a 'potential' rating over 75 unless you intend for them to develop into a star. If they're young and have a potential of 74+ then you can count on them developing into an impact player down the road.
- Only rarely should you rate players over 75 overall (only once-in-a-generation type of players i.e. durant, lebron, etc). And basically nobody should ever be rated over 80 overall (unless they're like 22-23 years old and have no potential, which is rare as it is)
- TENDENCIES MATTER. It could be said that player tendencies matter just as much, if not more, than player attributes. Don't let 2k randomize the player tendencies of your draft class. Put time and focus into making sure they fit the type of player you're creating.
- Create a player's attributes to suit their ability in the PRESENT, and create a player's tendencies to suit how you imagine that player in the FUTURE. Because attributes change, tendencies stay basically the same. (i.e. you might have a 19 yr old shooting guard who you plan to become a star scorer down the road, he might have only a 60-65 for midrange when he's drafted but a 60 for mid range shot tendency. Catch my drift here?)
- It's particularly fun to create the future stars of the league, but don't forget about the role players. I found that after i'd made the top 15 prospects of my draft class i started to run out of steam and i felt like it would be boring to make the role players. But it actually can be fun. If you don't create the role players of tomorrow aswell then it defeats the purpose of a fictional draft class and you may aswell use generated. So focus on role players and 2nd round players just as much as top 5 picks! Even though it can be tiring.
- If you plan on playing games in your association, then signature moves and general player animations are the icing on the cake. Sometimes there's nothing more satisfying then playing against a prospect you created and seeing him play exactly as you imagined. But if you just sim the games of your association, animations don't matter.
- That's all i can think of right now. Hope it helps. Any questions just ask.
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Re: [Nick] Fictional Draft Class 1

Postby anastasis16 on Tue Feb 07, 2012 4:53 pm

this looks promising, looking forward to ur work (Y)
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Re: [Nick] Fictional Draft Class 1

Postby LG-1 on Wed Feb 08, 2012 11:28 pm

anastasis16 wrote:this looks promising, looking forward to ur work (Y)


+1 (Y)
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Re: [Nick] Fictional Draft Class 1

Postby chaodck on Thu Feb 09, 2012 12:44 am

Is it possible to create sleepers??? Will they work as planned???

Let's say I want to create a Gilbert Arenas type of player, a 56-60 rated player, with good physical abilities and well-rounded skills, and with a high potential, maybe around 80. Will he develop to be a star in the next 5 seasons??

Adding one of this players every 5 seasons would add realism, obviously not all become Gilbert Arenas, but you could end up with Michael Redd, Brad Miller, Ben Wallace, Drew Gooden, and other second rounders or undrafted players who made some kind of impact.
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Re: [Nick] Fictional Draft Class 1

Postby kibaxx7 on Thu Feb 09, 2012 2:09 am

Wow Nick, this looks really interesting, will give it a try. Great job. When a player's worst scenario is Kyle Korver, he's a must pick for me. :mrgreen:
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Fri Feb 10, 2012 11:39 am

chaodck wrote:Is it possible to create sleepers??? Will they work as planned???

Let's say I want to create a Gilbert Arenas type of player, a 56-60 rated player, with good physical abilities and well-rounded skills, and with a high potential, maybe around 80. Will he develop to be a star in the next 5 seasons??

Adding one of this players every 5 seasons would add realism, obviously not all become Gilbert Arenas, but you could end up with Michael Redd, Brad Miller, Ben Wallace, Drew Gooden, and other second rounders or undrafted players who made some kind of impact.

Yeh just give him a potential rating of 74 and you've got yourself a sleeper (as long as he's young). Because the thing with potential is that it actually increases from year to year aswell as attributes. And 74 is about the number that increases perfectly to make him an eventual star. 73 and under gets out of star territory. When you're rating potential in the low 70's and high 60's, even 1 pt difference can make a huge difference to their development.

There's a bit of a sleeper in my draft class 1. He gets drafted around mid-to-late 1st round but he starts off rated like 61 or something and ends up like 84+. I wont say who it is though, you've gotta do your own scouting. ;)
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Mon Mar 19, 2012 4:28 pm

Hey chaps, just an update... I started working on a NictionalDraftClass v2... i also started working on a non-fictional draft class for the 2012 NBA prospects... so there will be 2 releases coming soon.

They'll be released about a few days after whenever Vlad releases the REDitor that can edit draft class files.
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Re: [Nick] Fictional Draft Class 1

Postby anastasis16 on Mon Mar 19, 2012 4:32 pm

good to hear that!!! thx!! (Y) (Y) (Y)
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Re: [Nick] Fictional Draft Class 1

Postby blizzcoe on Mon Mar 19, 2012 8:23 pm

How to use this draft class. Should I load it before making an association or any other way around? help

EDIT: I sort it out. Thanks
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Re: [Nick] Fictional Draft Class 1

Postby newc on Tue Mar 20, 2012 5:05 am

I hope you'll include Royce White in that 2012 draft class.

anyways, good luck with both draft classes ;)
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Wed Mar 21, 2012 7:17 pm

Don't worry he'll be there. ;) Especially after his performance so far in NCAA tourney
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Re: [Nick] Fictional Draft Class 1

Postby coolguy968 on Wed Mar 21, 2012 9:36 pm

Nick wrote:Don't worry he'll be there. ;) Especially after his performance so far in NCAA tourney
Hi Nick .I'm looking forward on your V2!! :applaud: And I am about to start my association, when you mentioned that you'll be coming up with a new Draft class 12 ...i decided to wait for it instead.I'm now excited and hope you'll release it in just a few days time.

Thanks and keep it up Master Nick!! :bowdown: :bowdown2:
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Re: [Nick] Fictional Draft Class 1

Postby XpLosibo on Thu Mar 22, 2012 1:18 pm

i've read your ideas in creating a draft class, its detailed, impressive & interesting.. i want to try it, but is it possible if you open the draft file for us, i mean, so we can put random faces (cf, iff files) to your draft class, in this way we can use retro cf's or 2k team cf's.. if its too much, at least the 1st round only.. png9000-9030 is available (Y)
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Re: [Nick] Fictional Draft Class 1

Postby Nick on Thu Mar 22, 2012 10:24 pm

coolguy968 wrote:
Nick wrote:Don't worry he'll be there. ;) Especially after his performance so far in NCAA tourney
Hi Nick .I'm looking forward on your V2!! :applaud: And I am about to start my association, when you mentioned that you'll be coming up with a new Draft class 12 ...i decided to wait for it instead.I'm now excited and hope you'll release it in just a few days time.

Thanks and keep it up Master Nick!! :bowdown: :bowdown2:

Haha, I don't think it will be finished in a few days. Like i said i want to wait until Vlad releases an updated REDitor that can edit DraftClass files.
But i can send you what i have so far if you want... since you're so enthusiastic... (what you would get is most 1st round picks finished but without edited bodytypes, ambitions, hotzones, etc.. some players without their tendencies edited yet)

XpLosibo wrote:i've read your ideas in creating a draft class, its detailed, impressive & interesting.. i want to try it, but is it possible if you open the draft file for us, i mean, so we can put random faces (cf, iff files) to your draft class, in this way we can use retro cf's or 2k team cf's.. if its too much, at least the 1st round only.. png9000-9030 is available (Y)

I don't know much about that side of things. But when i'm finished, if somebody wants to make CF's for it then go ahead... (not sure if it's possible or not?)
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Re: [Nick] Fictional Draft Class 1

Postby XpLosibo on Thu Mar 22, 2012 10:50 pm

i think its possible if you have paid version of reditor.. i/we will be the one to put random cf's on my/our own.. so you wont have to think about creating cf's for your draft class
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