NBA 2K12 File Structure & Team IDs

Patchmaking tutorials for NBA 2K12.

Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Sun Nov 27, 2011 10:30 pm

their court is f800, stadium is s800. uniform and logo depend on which you chose, but they are the IDs in the 1000s
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Re: NBA 2K12 File Structure & Team IDs

Postby pierrebondurant on Mon Dec 05, 2011 7:46 pm

553 = Bulls 92-93
559 = Bulls 96-98

(Y)
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Sat Dec 31, 2011 12:07 am

Hidden Uniforms

All Star 2012 Uniforms - uax007 uhx007 uax030 uhx030

Christmas Uniforms for
Chicago - r2a003
Boston - r2a005
Miami - r3a010
Knicks - r4h014
Lakers - r5h015
Dallas - r2h017

"Back in Black" Uniform for - Miami Heat - uax010
"Military Night" Uniform for - Toronto Raptors - uhx022
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Re: NBA 2K12 File Structure & Team IDs

Postby ShippingToBoston9 on Sat Dec 31, 2011 4:50 am

JaoSming wrote:Hidden Uniforms

All Star 2012 Uniforms - uax007 uhx007 uax030 uhx030

Christmas Uniforms for
Chicago - r2a003
Boston - r2a005
Miami - r3a010
Knicks - r4h014
Lakers - r5h015
Dallas - r2h017

"Back in Black" Uniform for - Miami Heat - uax010
"Military Night" Uniform for - Toronto Raptors - uhx022




thanks (Y)


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Re: NBA 2K12 File Structure & Team IDs

Postby ShippingToBoston9 on Mon Jan 02, 2012 3:43 am

f605 is the rookie showcase arena


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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Sat Jan 07, 2012 10:07 am

whats the playoff mode crowd id?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Sat Jan 07, 2012 11:08 am

as far as I know the playoff crowds use the same team_### as normal crowds.
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Sat Jan 07, 2012 7:01 pm

@JaoSming you think you could help me out bro? Im trying to replace the regular "quick game" crowd file with the "playoff mode" crowd file.. but i dont know what the id is to replace it??? :cry:
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Sat Jan 07, 2012 8:51 pm

the game automatically tells the crowd to only wear the colored shirts in that same texture, i think, so just edit the crowd texture in that file to be a playoff crowd.
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Sun Jan 08, 2012 1:52 am

can you tell me how i can edit it? and choose the colors? like what program i need?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Mon Jan 09, 2012 10:46 pm

mod tool will work and its essentially looking at the texture and making all the shirts the color you want - viewtopic.php?f=144&t=82787
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 6:51 am

ok so i downloaded your mod tool, got the team_028 (blazers) but i couldnt find the crowd in the textures thingy??? :( all i seen was like jerseys and shoe prints and stuff..and some were blank ? :( any way you can help?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 6:56 am

its one of the "blank" ones, except when you open it in GIMP or Photoshop and remove the alpha layer or layer mask, you will see the full texture


why arent you simply using playoff mode?
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 7:14 am

ohhh so i have to use one of those programs! now i see, thanks bro!
and because Playoff mode you cant do all teams vs eachother.. and some teams get eliminated and a whole bunch of other stuff.
and how do i save the blank file, because when i click export res, nothing happens, and when i click export file , photoshop wont open the file , matter of fact, none of the files will open :(?
and one last question, do you know if its a model or texture?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 7:31 am

if its a model a preview of it will show up with a darker blue background


you want to hit export res, it should save a dds file, then open that in PS or GIMP (you will need a plugin)
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 7:45 am

ok, can you try opening your team_028.iff , and see which file the crowd is? because every time i click the blank light blue background ones, then click export res, nothing happens or pops up.. and then when i click one of the blank ones, it says on the bottom left corner "java.lang.NullPointerException" and it works with export res, but saves as n2k 3dmodelfile, Then when i accept the save, it gives me an error.. btw thanks for all your help bro! i really appreciate it!
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 7:54 am

000 or the 76ers is #8
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 8:00 am

#8 in 000 is the one if all the black boxes right?
Last edited by heezy2k on Tue Jan 10, 2012 8:08 am, edited 1 time in total.
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 8:08 am

yea, but that is because of the alpha layer
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 8:09 am

so , how do i take off the alpha layer and how do i make the crowd the colors i want? (Sorry bro Im more of a photoshop person)
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 8:14 am

i dont use PS, so you are on your own there
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 8:16 am

im working in gimp, i was telling you i know nothing about gimp , i know more abt photoshop, which is why im asking all the questions lol...but it shows with all the black boxes in MODTOOL Too.. but how do i get rid of all the black boxes in gimp?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 8:20 am

viewtopic.php?f=144&t=82787#p1436372

DDS tutorial above that post
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Re: NBA 2K12 File Structure & Team IDs

Postby heezy2k on Tue Jan 10, 2012 8:28 am

thanks that solved all my problems! only quuestion now, is which one is the regular shirts (cause it only shows jerseys, pants, faces, and some other weird things) and how do i actually CHANGE the color of the stuff?
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Re: NBA 2K12 File Structure & Team IDs

Postby JaoSming on Tue Jan 10, 2012 8:36 am

that falls under the category of basic GIMP stuff, something that would be better solved with google than me
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