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Re: WWE 12

Postby JaoSming on Wed Nov 30, 2011 7:01 am

when I see Marcus saying this stuff on twitter, it makes me want to skip this year

ouch.JPG
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Re: WWE 12

Postby Andrew on Wed Nov 30, 2011 10:02 am

I'm guessing he's talking about online stuff. Aside from the gripes I posted above, my impressions so far is that it is a pretty good game.
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Re: WWE 12

Postby koberulz on Wed Nov 30, 2011 5:07 pm

Community Creations is inaccessible (or was last I heard, they may have since fixed it), the CAW portion of RTWM is apparently bugged, and there are several issues with custom soundtracks and editing DLC.

As for the game overall, it's better than last year, but it's still not all that great. RTWM is a massive step backwards, Universe is still in need of work (free agents, legends, wrestlers assigned to inactive brands, etc. all show up in Universe mode and there's no way to turn them off), and the in-ring product is slightly better balanced but other than that not really all that much better unless you're playing with someone who has a submission finisher (limb targeting) or you're playing a triple-threat or fatal four-way (move interruption). Limb targeting needs to be more varied and customisable, and there needs to be a way to target the torso. Move interruption, if poorly timed, is horrible. You spend a fair bit of time getting someone into a hold only for the CPU to grapple and have both of you flail around like Patty Mills. It's awesome in cases like the one I mentioned above, where someone sets up for a move that involves coming off the ropes, and you catch them in a rebound grapple, but other than that it's just a pain in the ass.

There are a lot of things that show promise, and a few really awesome minor touches (try using Orton's wakeup taunt with your back to your opponent, or using the Brogue Kick after having your legs worked on), but overall it's got a year or two to go.
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Re: WWE 12

Postby Andrew on Fri Dec 02, 2011 8:57 am

I'm guessing you've played it a little more than me at this point. How are you finding the reversals at the moment? I'd be interested to know if it is just a matter of there being a learning curve and I'm still yet to master it this year, as I haven't found that to be an issue in the past.
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Re: WWE 12

Postby koberulz on Fri Dec 02, 2011 2:48 pm

The indicator not showing up is a pain, and I often find myself sitting there just waiting for a move to finish, as you would in previous years, only for two or three more reversal opportunities to present themselves, but other than that I can't really say I've had a problem with it. I'm not reversing every move, but then I wouldn't expect to.
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Re: WWE 12

Postby Andrew on Fri Dec 02, 2011 9:13 pm

What about the number of reversals by the CPU? That's one of my main complaints so far, it seems a little too adept at countering grapples and strikes alike.
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Re: WWE 12

Postby koberulz on Sat Dec 03, 2011 1:56 pm

Can't say I've noticed that. What difficulty are you playing on?
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Re: WWE 12

Postby JaoSming on Sat Dec 03, 2011 8:24 pm

what are your guys' thoughts on this review
http://www.gametrailers.com/video/review-wwe-12/724528
they seemed to really focus on my concerns with the game
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Re: WWE 12

Postby Andrew on Sun Dec 04, 2011 5:55 pm

koberulz wrote:Can't say I've noticed that. What difficulty are you playing on?


The default, so normal I guess. The CPU just seems to reverse strikes and grapples more than half the time for me, so maybe I do need to turn the difficulty down and work on my technique a bit. I guess I'm also used to winning matches fairly quickly so it could be that I'm trying to breeze through them rather than using a lot of strategy. Still, seems to me like there's a lot more reversals than in years past.
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Re: WWE 12

Postby koberulz on Mon Dec 05, 2011 5:34 am

Andrew wrote:I guess I'm also used to winning matches fairly quickly so it could be that I'm trying to breeze through them rather than using a lot of strategy.

Well yeah, "It's not stupidly easy" is hardly a valid complaint (though it is a step up from the guy on CAWS who was arguing that the kickout system used this year sucks because he gets pinned sometimes). I've always tended to try and draw matches out, so I likely wouldn't notice it as much as someone who's used to beating up on the CPU for 30 seconds then getting the win (or indeed actually liking, rather than disliking, the added difficulty).

Obviously there's a line between difficulty and the CPU just being a dick, and that line falls in different places for different people. For me, normal difficulty is fine (though I did turn down the rate at which the momentum and adrenaline meters move). I was playing on Legend last year, and breezing through matches. I'd rather have a 10-20 minute match that takes effort and strategy to win, so I'm not going to complain about the CPU being more competitive.

As it stands, there's really not much of a line between fake difficulty and real difficulty. Either a move is reversed, or it isn't. You can change up the timing, but other than that there's not much you can do to affect it from either side. I'd like to see the reversal system expanded a bit, to include elements like which body part is being targeted, and bringing back separate strike/grapple reversals. It adds an extra layer of strategy for the player and real difficulty as an option for the CPU - changing up attacks, targeting different body parts, etc. instead of having to go on an unreversable rampage at random and leaving the player with no clue what else they're meant to do. The more you use a move, the bigger the window to reverse it gets. The more worn-down a body part is, the harder it is to reverse and perform moves using that body part (some of this has been brought in this year; work Sheamus's legs and he won't be able to do the Brogue Kick, for example).
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Re: WWE 12

Postby Andrew on Mon Dec 05, 2011 8:55 am

That's not the complaint I'm making here. My complaint is that it does feel like fake difficulty with the number of reversals the CPU performs, compared to what I'm able to pull off (whether or not the indicator appears). As I said in my initial impressions post, the AI feels incredibly cheap at times. I expect a match to go for at least a few minutes, that's fine, but when every CPU controlled opponent is a master technician who can reverse everything and make recoveries akin to Super Cena booking, it's not a particularly enjoyable challenge.
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Re: WWE 12

Postby koberulz on Mon Dec 05, 2011 5:38 pm

Andrew wrote:That's not the complaint I'm making here.

I don't mean you're whining because the game is competitive and you hate having to try. I just mean that you've been used to walking through matches easily, and are having trouble adjusting to a more competitive CPU, which is what you said in the quote to which I responded.

Are there patches where the CPU dominates? Yes. But there are also patches where I dominate, and I've found that the latter happens more than the former, and lasts longer when it does happen. And, as I said, with the lack of available strategy there's only so much they can do difficulty-wise, so I don't mind that.

It might be to do with who's in the match, too. Some matches I dominate, other matches I get my ass handed to me. Some are that perfect mix in between, where both sides are competitive and it's actually fun. I found the same last year, but I'm finding competitive matches make up a far bigger percentage this year.
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Re: WWE 12

Postby Andrew on Mon Dec 05, 2011 8:20 pm

Fair enough. It just seems like there's a lot of cheap moments to me when it comes to the reversals, but it could be that I'm not picking my spots particularly well. Taking down the Big Show in RTWM in particular was brutal.
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Re: WWE 12

Postby buzzy on Wed Dec 07, 2011 5:21 am

On one hand I agree that they CPU feels cheap sometimes, on the other hand, I don't really care. I want some competitve matches.

Really upset that they apparently haven't looked into Last Man Standing matches at all.
I just won one in 4 minutes and 4 seconds on Legend difficulty (normal sliders), with basically one or two attacks with a mop. I wouldn't even have gotten a three count in a normal match with that. In this case, enough for a 10 count ...
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Re: WWE 12

Postby deihatein on Wed Dec 07, 2011 3:46 pm

You know a game is fucked up when a normal one on one match is longer than a Last Man Standing match. It's like your average TNA Match
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

End of any racist discussion.


Pinoy > Dallas Mavericks
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Re: WWE 12

Postby deihatein on Sun Dec 11, 2011 3:22 am

phpBB [video]

:lol:
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

End of any racist discussion.


Pinoy > Dallas Mavericks
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Re: WWE 12

Postby Andrew on Sun Dec 11, 2011 10:43 am

Now that would be something to see.
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Re: WWE 12

Postby koberulz on Tue Dec 13, 2011 5:48 am

Just had a one-on-three handicap match in Universe. Opted to play as Punk, who was teamed with Ryan and Del Rio to take on Orton. Pre-match, Ryan and Punk argue about who is going to start. Ryan starts.

About thirty seconds in, Ryan tries to tag Punk, who jumps off the apron and walks away, leaving me with no option but to sit and watch the rest of the match (or sim it, but either way I'm not playing).

:facepalm:
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Re: WWE 12

Postby Andrew on Tue Dec 13, 2011 9:33 am

Nice to have scenarios like that, but having more control over the scenarios or at least being able to switch control would be preferable.
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Re: WWE 12

Postby koberulz on Thu Dec 15, 2011 12:43 pm

...Tyson Kidd just got beat up by the invisible man. :lol:
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Re: WWE 12

Postby koberulz on Fri Dec 16, 2011 2:13 pm

koberulz wrote:...Tyson Kidd just got beat up by the invisible man. :lol:

Video:
phpBB [video]
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Re: WWE 12

Postby [Q] on Fri Dec 16, 2011 3:38 pm

looks like that clip of TNA where Scott Steiner is about to slam Christian's head onto the apron and Christian beats him to it
Image
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Re: WWE 12

Postby koberulz on Fri Dec 16, 2011 3:44 pm

That was my thought, too.
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Re: WWE 12

Postby Andrew on Fri Dec 16, 2011 11:25 pm

Or maybe this:

phpBB [video]
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Re: WWE 12

Postby koberulz on Sat Dec 17, 2011 10:56 am

I've given up on RTWM. Had to beat Randy Orton in the ring in a tag match. In which R-Truth was the legal man and refused to tag in Orton under any circumstances.

Worst game mode I've ever played.
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