by Andrew on Thu Nov 24, 2011 11:45 pm
Picked it up today and have mostly been playing through Road to Wrestlemania.
Pros
- Very impressive graphics
- Controls are fine, at first I kept trying to grapple with the right stick because that's what I've grown used to but you adjust to the simpler controls fairly quickly. No complaints about the control scheme and the general array of moves and actions that can be performed. The finisher/signature move system is pretty much the same with momentum, which is fine by me.
- Creation modes have received a few updates. There's a wider array of generic music to be selected and you can also select from a user playlist if you want to use custom music. There's also a decent list of custom finisher names that have audio, to suit different types of moves and characters.
- The presentation in Road to Wrestlemania is awesome, they've gone all out in trying to replicate a WWE broadcast. Sometimes the timing feels a bit off as far as the show wrapping up and the end of show RAW/Smackdown on-screen bug that contains the copyright notice, but for the most part it's very well done, there's a good flow to the story and different objectives/match ending cutscenes keep things interesting.
- Getting to play with several different wrestlers during the course of Road to Wrestlemania is a good idea. All the different scenarios, match types and wrestlers keep things interesting.
- The CPU isn't as unforgiving when it comes to breaking up pins in tag matches. Since Road to Wrestlemania features tag matches (as always), this is definitely a welcome change; I've usually found tag matches very tedious in years gone by because of the way pins were broken up nine times out of ten but this year, they're more enjoyable.
- It's a good roster as you can see from the previews, but as usual you've got to unlock a decent portion of it. Depending on how things go with RTWM, I may be inclined to get the Unlock All DLC at some point.
Cons
- The CPU is cheap. Incredibly cheap. Unbelievably cheap. Seriously, it rivals some of the boss battles in EA's first NBA Jam game for cheapness. To be fair, there is a bit of a learning curve and I think I'm picking it up the more I play it but even so, expect a LOT of reversals, a lot of difficulty reversing moves yourself and some downright unfair stuff in RTWM. There are moments where you feel like setting the controller down because it really doesn't seem to matter what you're doing, the CPU's decided what's going to happen. I guess they're going for the ebb and flow of a real match but it's implemented in a frustrating way. The CPU is also pretty good at recovering and can obviously act much quicker than you, so the AI is comparable to Super Cena booking, only for everyone.
- A little too often, attacks just flat out miss or have little to no effect on CPU opponents. This often goes hand in hand with the above cheapness, adding to the fake difficulty and unfair challenges mentioned above. I'm not completely sold on the new Predator technology, it's far from horrible but it's not as polished as I would've liked. I'll need to spend more time with the game before I make a final judgement on it but right now I'm not sure that it's necessarily better than the previous tech.
- I mentioned some unfair stuff in RTWM. It's mostly due to the aforementioned issues, which really don't help when you need to survive a 2-on-1 beatdown in a backstage brawl. Some segments with in-ring action a bit too long, though thankfully objectives are often broken up into stages and failing one doesn't require starting all over again. Straight up matches with standard gameplay are kind of rare, quite often you fight your way to a point where you trigger the ending cutscene. From a storyline point of view, it's good and sometimes beats trying to win matches outright, but that gets a little tiresome too and getting there isn't always easy. Kind of a mixed bag with that approach, it probably is more a pro than a con but it does have its drawbacks.
There's still a fair bit to explore, I haven't looked into WWE Universe just yet. On the whole, I'm finding the gameplay a little frustrating at times but am starting to get the hang of it a bit. I might have to play around with some settings, with the revamped AI I might have to turn the difficulty down a bit until I'm used to its quirks. I do think there's more good than bad in the game but those three points I mentioned under Cons really have stood out so far. I also had the game lock up in the Community Creations section but apparently they've had some issues there which they're looking to patch and it might've been a one off.