
Greetings of mana and peace from the heavens. This is Lean of the NLSC Team and today I am going to explain how I do the green texture for NBA 2K11.
This green texture serves as a bump map for the jerseys and becomes more visible if the global lighting file is modified.
Also, the green textures are present since NBA 2K-Who-Knows-When but when 2K9 came out on the PC, these textures are already there and was used again in succeeding games thereon.
I will provide a blank green texture which I got from NBA 2K9.


Let's get on with the tutorial using the new Washington Wizards jerseys:

- Editing the Green Texture
- Drag the logos and wordmarks onto the green texture.

- I have my layers listed as seen on this screenshot:

- Press CTRL and left-click the layer thumbnail of your logo or wordmark, in this case the nba logo layer.

You'll have a selection that looks like this:

- I created two new layers as the selection is still active. One layer is filled with a bright green 00c700:

and the second one filled with 023700:

- With the selection still active, nudge the selection a few pixels to the top and to the left...

...and hit Delete.

Do the same on the layer with the bright green.


- Press CTRL + left-click again on the thumbnail of your logo, create a new layer under the two green layers you created and fill it with green (#008001)

Do the same on other logos on your jersey and you should come up with something like this:

- Saving the File
- From the previous step, go to the Channels tab and CTRL + left-click the Green channel:

Your selection will look like this:

Create a new layer, and fill it with green. Copy all of that layer, and paste it onto a new document. Your image should look like this:

- Save the file as a PNG and import in onto your game.
- This is how it looks like in-game:

I hope this helps.
