I found a strange issue with Vsync being on or off relating to the timing of shots. I've had it off for the majority of time since the game's release, and always ended up tweaking my sliders since I felt they were either too high or too low as the percentages were just not consistent. Over the last couple of games the shot percentage for both teams was quite consistent. Then I played the Atlanta Hawks. Both teams shot 60% from the field. It was ridiculous. Just about every jumper knocked down in every defender's face.
I took it as just one of those occurrences, and today I decided to turn Vsync on while playing against the Spurs. Wow, neither team could hit anything. Very low scoring game, but it seemed consistent. All my shot release timing had changed. The same timing that was good before, was now coming up late or early and many of my freethrows and jumpshots were not close to going in. Sometime in the second half I decided to turn VSync off. All of a sudden, everybody on both teams were knocking down their jumpers and freethrows. The timing seemed to have come back. However, it has always been inconsistent
This is the same issue that caused airballed layups in 2K9 with Vsync off. The calculation for shot timing variates based on your frames per second, or whether they are synced to the refresh rate. I guess this is the old input lag issue and may have nothing to do with VSync, but pre-rendered frames.
Anybody else notice this?