Fri Nov 21, 2003 10:54 pm
DR. P wrote:Tony wrote:.viv patching doesn't support all customart features... atleast it didn't when i tried it.ReyJ wrote:One thing though, I can't seem to alternate between home and away bands. Don't know why, I thought it would be the same format as last editions. Ohh well. But if anyone can figure it out, please let me know.
what works:
new cyberfaces
new headshapes
tattoo files (blar, brar, bskn) and such.
what doesn't work:
custom shoes home/away/prxx
custom practice gears
custom headbands
_acc_home/_acc_away/_acc_prxx
beye files
bmou files
...
so, in other words, viv patching sucks major ass. EA better give us a patch. soon.
Thanks Tony for the info. But I have 2 small question that you're expertise should be able to help me with.
First, which player from the xplayer.viv file has an _acc.fsh file that includes a bskn graphic file? I know AI has an _acc.fsh accessory file in his .viv file, but it doesn't include a bskn file. The reason I ask is because I looked for a player with a bskn graphic file to copy and use as a template so I wouldn't have to use the "customart 1" feature to run my game and deal with the accompanying lag time. If I new a player that's in the xplayer.viv file with that type of accessory file I could snag him.
Second, in terms of adding my own custom players to the current xplayer.viv file, and not relying on the "customart 1" setting to get tats, etc., how would I do it? Using the current approach its easy to add a players .viv file to xplayer.viv file, and to change the players name on that respective.viv file. But how does one change the name of the files within the players .viv file (e.g., playerx.fsh, playerx_acc.fsh, playerx_loda, etc.)? This has racked my brain quite a bit and I'm trying to use the updated EAgraph to do it but it won't let me change the name of those imbedded fsh files. Now if I import the new .viv file with just the new players name changed (e.g.,now it reads as 'playerx.viv') into the xplayer.viv file, with some other player's name on the rest of the imbedded files (with AI's data embeeded within the 'xplayerx.viv' file, e.g., alivers.fsh, alivers_acc.fsh, etc.) will this treat the imbeed player's info as unique to playerx (assuming that I've changed the player.dbf file to reflect the player package of 'PLAYERX'? (SORRY IF I'M CONFUSING ANYONE, I KNOW ITS NOT AS CLEAR AS IT SHOULD BE WRITTEN).
BEST,
P
eazip.exe -e xplayer.viv remille.viv
eazip.exe -e remille.viv remille.fsh remille_acc.fsh remille_loda.o remille_lodau.o remille_lodc.o remille_lodcu.o remille_lodd.o remille_loddu.o remille_suit_loda.o
eazip.exe -d remille.viv remille.fsh remille_acc.fsh remille_loda.o remille_lodau.o remille_lodc.o remille_lodcu.o remille_lodd.o remille_loddu.o remille_suit_loda.o
ren remille.fsh customp.fsh
ren remille_acc.fsh customp_acc.fsh
ren remille_loda.o customp_loda.o
ren remille_lodau.o customp_lodau.o
ren remille_lodc.o customp_lodc.o
ren remille_lodcu.o customp_lodcu.o
ren remille_lodd.o customp_lodd.o
ren remille_loddu.o customp_loddu.o
ren remille_suit_loda.o customp_suit_loda.o
ren remille.viv customp.viv
eazip.exe -a customp.viv customp.fsh customp_acc.fsh customp_loda.o customp_lodau.o customp_lodc.o customp_lodcu.o customp_lodd.o customp_loddu.o customp_suit_loda.o
del customp.fsh
del customp_acc.fsh
del customp_loda.o
del customp_lodau.o
del customp_lodc.o
del customp_lodcu.o
del customp_lodd.o
del customp_loddu.o
del customp_suit_loda.o
@echo off
echo THIS FILE MUST BE RUN FROM THE MAIN NBA LIVE 2004 FOLDER
echo EAZIP.EXE MUST BE IN THE \RENDER FOLDER!
pause >nul
cd render
eazip.exe -e xplayer.viv anharda.viv
eazip.exe -e anharda.viv anharda.fsh anharda_acc.fsh anharda_loda.o anharda_lodau.o anharda_lodc.o anharda_lodcu.o anharda_lodd.o anharda_loddu.o anharda_suit_loda.o
cd..
MOVE anharda_acc.fsh render
cd render
eazip.exe -a anharda.viv anharda.fsh anharda_acc.fsh anharda_loda.o anharda_lodau.o anharda_lodc.o anharda_lodcu.o anharda_lodd.o anharda_loddu.o anharda_suit_loda.o
del anharda.fsh
del anharda_acc.fsh
del anharda_loda.o
del anharda_lodau.o
del anharda_lodc.o
del anharda_lodcu.o
del anharda_lodd.o
del anharda_loddu.o
del anharda_suit_loda.o
eazip.exe -a xplayer.viv anharda.viv
del anharda.viv
echo INSTALLATION FINISHED
@echo off
echo THIS FILE MUST BE RUN FROM THE MAIN NBA LIVE 2004 FOLDER
echo EAZIP.EXE MUST BE IN THE \RENDER FOLDER!
pause >nul
cd render
eazip.exe -e xplayer.viv jaricha.viv
eazip.exe -e jaricha.viv jaricha.fsh jaricha_loda.o jaricha_lodau.o jaricha_lodc.o jaricha_lodcu.o jaricha_lodd.o jaricha_loddu.o jaricha_suit_loda.o
cd..
MOVE jaricha_acc.fsh render
cd render
eazip.exe -a jaricha.viv jaricha.fsh jaricha_acc.fsh jaricha_loda.o jaricha_lodau.o jaricha_lodc.o jaricha_lodcu.o jaricha_lodd.o jaricha_loddu.o jaricha_suit_loda.o
del jaricha.fsh
del jaricha_acc.fsh
del jaricha_loda.o
del jaricha_lodau.o
del jaricha_lodc.o
del jaricha_lodcu.o
del jaricha_lodd.o
del jaricha_loddu.o
del jaricha_suit_loda.o
eazip.exe -a xplayer.viv jaricha.viv
del jaricha.viv
echo INSTALLATION FINISHED
Sat Nov 22, 2003 12:34 am
Mon Dec 15, 2003 9:50 am
Sat Jan 03, 2004 3:04 am
Sat Jan 03, 2004 10:33 am
Sat Jan 03, 2004 10:47 am
sinisterslick wrote:1. With eazip in your renfe folder, open the command prompt.
2. Navigate to your renfe folder.
3. Type this command: eazip -a xlogo_s.viv as.fsh
- That is assuming you have as.fsh in the renfe folder as well.
Sat Jan 03, 2004 11:24 am
Sat Jan 03, 2004 11:48 am
sinisterslick wrote:Yes. That's it.
EAZip and the art should be in the folder with the viv you are importing to.
eazip -a renfe/xlogo_sk.viv
xlogo_sk/as.fsh
xlogo_sk/co.fsh
xlogo_sk/fy.fsh
xlogo_sk/hn.fsh
xlogo_sk/nc.fsh
xlogo_sk/ro.fsh
eazip -a renfe/xportbck.viv
xportbck/as.fsh
xportbck/co.fsh
xportbck/fy.fsh
xportbck/hn.fsh
xportbck/nc.fsh
xportbck/ro.fsh
Sat Jan 03, 2004 4:12 pm
lilrepole wrote:
- Code:
eazip -a renfe/xlogo_sk.viv
xlogo_sk/as.fsh
xlogo_sk/co.fsh
xlogo_sk/fy.fsh
xlogo_sk/hn.fsh
xlogo_sk/nc.fsh
xlogo_sk/ro.fsh
eazip -a renfe/xportbck.viv
xportbck/as.fsh
xportbck/co.fsh
xportbck/fy.fsh
xportbck/hn.fsh
xportbck/nc.fsh
xportbck/ro.fsh
can i keep the rows there rather then spreading em out by spaces or do they all have to be spread out by just spaces.
should that work?
eazip -a renfe/xlogo_s.viv xlogo_s/za.fsh xlogo_s/zb.fsh xlogo_s/zc.fsh xlogo_s/zd.fsh xlogo_s/ze.fsh xlogo_s/zf.fsh
eazip -a renfe/xlogo_s.viv
xlogo_s/za.fsh
xlogo_s/zb.fsh
xlogo_s/zc.fsh
xlogo_s/zd.fsh
xlogo_s/ze.fsh
xlogo_s/zf.fsh
Sun Jan 04, 2004 2:12 am
Tue Feb 17, 2004 7:24 am
Wed Apr 28, 2004 12:39 pm
Wed Jun 23, 2004 1:45 am
Fri Feb 03, 2006 3:27 pm
Sun Jun 08, 2008 2:47 pm