
comments please?


Pdub wrote:there are two ways of doing this. You can save your jersey as a DDS file with the 8:8:8:8 RGB32 format, then open the DDS file and paste your jersey over the alpha channel, resave it as a DDS in DXT3 format(saves space). It will automatically become grayscale when you paste it into the alpha channel. You may want to adjust it's brightness/contrast or levels in the alpha channel.
Another way is to add a layer mask and paste a grayscale version of your jersey into the layer mask's channel and save the image as a PNG file and import it with FSHx.

Dc311 wrote:I did a quick check and here is what i found.I hope it helps.Pdub wrote:there are two ways of doing this. You can save your jersey as a DDS file with the 8:8:8:8 RGB32 format, then open the DDS file and paste your jersey over the alpha channel, resave it as a DDS in DXT3 format(saves space). It will automatically become grayscale when you paste it into the alpha channel. You may want to adjust it's brightness/contrast or levels in the alpha channel.
Another way is to add a layer mask and paste a grayscale version of your jersey into the layer mask's channel and save the image as a PNG file and import it with FSHx.



jeloooo wrote:the head is shiny.. add alpha layer bro




Dc311 wrote:Pretty good job man.You should show an in-game preview.
iamreele wrote:suggestions sir jhiane ?




iamreele wrote:
what do you think ?![]()
credits to ej17for teaching me how to create an alpha layer .






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