kalmelo's monster characters [Released]

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kalmelo's monster characters [Released]

Postby kalmelo on Mon Mar 14, 2011 10:33 pm

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Re: kalmelo's monster characters [Released]

Postby Angelo on Mon Mar 14, 2011 10:44 pm

thanks for releasing man this will go so well with My Player :mrgreen:
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Re: kalmelo's monster characters [Released]

Postby Sman21 on Tue Mar 15, 2011 2:04 am

all i can say is WOW

The amount of detail an effort involved in this is amazing
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Re: kalmelo's monster characters [Released]

Postby gogadantes on Tue Mar 15, 2011 12:23 pm

Aah...finally! I've been waiting for a long time for this! thank you so much, Kalmelo! you're now officially my favorite modder in this site! and their quality is excellent, too! thank you thank you thank you!

(Y) (Y) (Y) (Y) (Y)

btw, I've been wondering how you made your Akuma's white eyes (since there are only the set amount of default eyes in the game, and re-texturing one would of course break other default players who have those eyes)...so just a guess, did you turn the eyeballs backwards when you made the head shape model? ingenius :D
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Tue Mar 15, 2011 1:05 pm

hey kalmelo..wow, nice characters youve made..im impressed!.. :bowdown: :bowdown: :bowdown2: :bowdown2:

btw,you do you put it in my player?..thanks.. (Y)
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Re: kalmelo's monster characters [Released]

Postby isko on Tue Mar 15, 2011 8:04 pm

NICE MAN!!! BUT CAN YOU TELL ME THE INSTRUCTIONS TO USE IT? THANKS!!! MABUHAY ANG PILIPINO
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Re: kalmelo's monster characters [Released]

Postby |Migs on Tue Mar 15, 2011 10:39 pm

Is there any problem that we will encounter using these one?
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Wed Mar 16, 2011 3:29 am

in my case there's no problem using it..thanks kalmelo.. (Y)
i am able to change the portraits too.. :lol:
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Re: kalmelo's monster characters [Released]

Postby Syncinatti on Wed Mar 16, 2011 3:36 am

how do you install? what #'s can you change the png's to. any #'s
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Wed Mar 16, 2011 1:16 pm

the png's i took are from the last 7 players of the free agents..i assume that no one's gonna sign them coz of their ratings...so i followed their CF # and place it on the patch and i edit the ratings. In my case i make em all 99..lol..coz they are monsters.. :lol:
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Re: kalmelo's monster characters [Released]

Postby Syncinatti on Thu Mar 17, 2011 1:23 am

Thanx pether_10
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Re: kalmelo's monster characters [Released]

Postby Xombie37 on Thu Mar 17, 2011 6:36 pm

Amazing work! Is it possible to use these characters for My Player? If so, how?

Thanks.
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Thu Mar 17, 2011 11:56 pm

@Xombie37, just try to use my player CF converter.. (Y)
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Re: kalmelo's monster characters [Released]

Postby townnet on Sat Mar 19, 2011 4:19 pm

Welldone man, you should name it Cosplay team because ryu not a moster.lol.
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Re: kalmelo's monster characters [Released]

Postby gogadantes on Wed Mar 23, 2011 1:03 pm

Xombie37 wrote:Amazing work! Is it possible to use these characters for My Player? If so, how?

Thanks.


Here's how to do that in detail:

-the naming convention for cyber faces in NBA 2k11 is pngxxxx.iff, with xxxx being numbers.
So first copy and rename the file of the Kalmelo's CF that you want to use into something that the vanilla game doesn't yet have (you can check this in your root NBA 2k11 folder). For me, i use png9001 onwards for all my custom CFs. Put the new file in the root NBA 2k11 folder with all the other pngxxxx.iff files.

-download the MyPlayer cf converter like pether said,

-go into the game, into My Player mode, and create your guy as usual, OR if you already have a save and want to use that, skip this step.

-go into edit player mode. don't do anything yet.

-alt+tab out of the game and start the MP cf converter. you will then see 3 boxes in which you can type in. Type your players .iff number in the 1st and 2nd box, and then click on the 'tick' box beside each. so if you named your custom CF png 9001, put 9001 in the boxes. (The 3rd box is for naming convention, i.e: family name-surname or surname-family name. don't bother with this if you don't want to use the Japanese naming convention, with the family name mentioned first)

-alt+tab back into your NBA 2k11 game. there will be no visible change to your player at this time, but just hit 'save changes' and get out.

-your player will have the custom CF you want.

hope that helps.
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Re: kalmelo's monster characters [Released]

Postby gogadantes on Wed Mar 23, 2011 1:17 pm

Hey Kalmelo, not that I'm requesting that you make this (though would love it if you do), but since you seem to be the only CF modeler in the site so far who appreciates fictional CFs instead of endless existing players' CF tweaks, I just thought I'd bring this to your attention, who knows you want to make it as well:

http://nba-2k.com/wnba-female-athlete-p ... -nba-2k10/

This is basically a female baller (and someone told me she's actually a Korean singer or something, if that's so then you'd know about her already) for NBA 2k10. Now I'm sure the original creator won't mind if you convert his work to NBA 2k11, providing you give him credit for creating it. Or maybe you'd want to make a girl baller of your own. Though not as fantastic as the monster CFs, female ballers will give the game some needed variety, right?
Just a thought. again, excellent work on your monster CFs here! (Y)
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Re: kalmelo's monster characters [Released]

Postby crazy1748 on Sat Mar 26, 2011 12:06 am

errr.i has changed the png from the free agent, however the port still the same free agent , and u cannot change the name. just wondering if u can make a monster roster like 2k10? so we dun need switch around, cheers
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Re: kalmelo's monster characters [Released]

Postby ftown4pooh on Sat Mar 26, 2011 3:15 am

this is...GODLIKE! :crazyeyes: :applaud: :bowdown2:
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Re: kalmelo's monster characters [Released]

Postby Bnicolas13 on Sat Mar 26, 2011 9:12 am

Wow, that's really cool. Does it overwrite any existing players though?
CPU: Intel i7 2600K OC'd @ 4.4GHZ
GPU: 2 GTX 570s in SLI
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Re: kalmelo's monster characters [Released]

Postby crazy1748 on Sat Mar 26, 2011 10:59 am

u can but however u cannot change name and port face
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Sat Mar 26, 2011 12:59 pm

i can change the port face tho... (Y)
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Re: kalmelo's monster characters [Released]

Postby crazy1748 on Sat Mar 26, 2011 3:43 pm

how about the name? =p
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Sun Mar 27, 2011 11:47 pm

yeah...i can change also the names.. (Y)
easy..
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Re: kalmelo's monster characters [Released]

Postby pether_10 on Sun Mar 27, 2011 11:52 pm

here's a screenshot of my game...

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Re: kalmelo's monster characters [Released]

Postby iamscylla on Mon Mar 28, 2011 10:06 am

hey can you send us the .TMM you use for that team UNTOUCHABLES? salamat..
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