Logo switching

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Logo switching

Postby yotamcohen15 on Fri Mar 11, 2011 10:33 pm

Hello,
If i want to switch the logo of one team with another logo, should this another logo be in dds format?
Thanks!
:D
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Re: Logo switching

Postby Bassman58 on Sat Mar 12, 2011 4:27 am

Use the NBA2KxModTool to export the original DDS file. Click on "export res". Backup your file. Edit the image and the alpha channel. Import back into the original file.
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Re: Logo switching

Postby yotamcohen15 on Sat Mar 12, 2011 7:30 am

Thanks, but how do i change the alpha channel?
By the way, do you use Photoshop to edit the picture to dds format?
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Re: Logo switching

Postby yotamcohen15 on Sat Mar 12, 2011 8:42 am

So i succeed to transfer the file to the dds format but when i click importRes its write that:
"
Import DDS is not same as resource, import continue?
resource:DXT5, 512, 512
import:DXT5, 160, 160
"
What is the numbers 160 and 512 represents and how can i change that into the right number?
Thank you all! :)
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Re: Logo switching

Postby Bassman58 on Sun Mar 13, 2011 4:08 am

After you open a logo file (logoxxx.iff) you will see the resolution and DXT type in the lower left corner. Such as DXT5: 512,512. This means you save the DDS file as DXT5 and the resolution is 512x512 pixels. When you export the image it should not change resolution. Edit the DDS file, including the alpha channel, and click on ImportRes to change the existing image. I don't use Photoshop so I can't explain alpha channels. Try a Google search on "photoshop alpha channel" or try YouTube. Basically the alpha channel is being used as a mask to hide the background, letting the logo only show.

If you need to determine how many mipmaps the DDS file has you need to open the logo with the Jersey Editor. It will tell you how many mipmaps there are. Such as DXT5 Mipmaps=9.

Somehow you shrank the image to 160x160 pixels.
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Re: Logo switching

Postby yotamcohen15 on Mon Mar 14, 2011 1:40 am

Thank you very much, but i have already realized it before. :D
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