prodnus wrote:Yeah I'm interested in the 64bit version aswell since ModTool doesn't work on 64bit either.
jor1980 wrote:To use the tool is very important have installed slimdx .net 2.0 end user runtime to avoid problems, download: http://slimdx.org/download.php
This tool has not been made thinking in 64 bits systems, so it is probably that those systems can run the programa properly.
If people need it i could make a 64 bits version
jor1980 wrote:Zeusnlsc wrote:can you make a tool to convert 3d in 2k10 to 2k11 in pngXXX.iff, since the 3d mod are almost the same in 2k10 and 2k11.
if the las years face has the same number of vertex and faces than this year one you can try to import the cff from last year's file over this year´s file. Maybe it works
D-Fish wrote:jor1980 wrote:Zeusnlsc wrote:can you make a tool to convert 3d in 2k10 to 2k11 in pngXXX.iff, since the 3d mod are almost the same in 2k10 and 2k11.
if the las years face has the same number of vertex and faces than this year one you can try to import the cff from last year's file over this year´s file. Maybe it works
Sorry... Haven't been around much, and I don't own 2k11, but did anyone ever try this? I mean, is it possible to convert 2k10 faces to 2k11?
LebronTheKingJames wrote:how come i cant decompress a cf of lester hudson![]()
williams92 wrote:Look, how to put these blender scripts (i mean import and export cff) because in blender directory there is only one folder named 2.57(i tink this is version of my blender) there is no ".blender" folder and it is not allowed to create one with this name. If I put scripts in that 2.57 named folder in which there is another script folder, still nothing happens. Help needed!!!thx in advance.
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