Talk about NBA 2K11 here.
Wed Oct 06, 2010 6:02 am
I have already seen posts about it but I just want to kno also if we can use files from 2k10 in 2k11. I plan on tryin to find out after I get back home from class and practice. I noticed that png files were still bein used but they are numbered different. I plan to try and use vlads reditor to see if the roster can be edited and overviewed.
Wed Oct 06, 2010 6:08 am
Roster can't be edited, as local structures were surely modified.
New REDitor is coming in about a month...
Wed Oct 06, 2010 7:44 am
yeah i tried to unfortunatly cause i just wanted it to see who's iff number was who's, if someone wants to upload the iff editor for me
since my wife erased mine and i cant find it no more then that would be great and i check to see if 2k10 files work on 2k11
Wed Oct 06, 2010 8:11 am
Vl@d Zola Jr. wrote:Roster can't be edited, as local structures were surely modified.
New REDitor is coming in about a month...
Looking forward to it, maybe I'll toss my hat in the ring of public roster tweakers (or just keep to myself, to avoid the pressures of committing to a project).
Will this just be a (relatively) barebones version like the early 2k10 REDitor, or do you think that the basis of your previous work will be enough to put out a full editor?
If the latter, do you plan to charge money for the full version, or do you feel you could get by on donations alone?
(I know you can't really answer these questions until you get your game and take a good look at it, but I can't help but ask.)
Wed Oct 06, 2010 8:43 am
He was already charging money for the full version of the 2K10 editor.
What makes you think that he'll change his mind now by giving for free the full version of the 2K11 editor and rely on donations?
Last edited by
shadowgrin on Wed Oct 06, 2010 8:59 am, edited 1 time in total.
Wed Oct 06, 2010 8:54 am
3d tool opens the textures in the 2k11 iff files just fine but it wont export models for me
also there are no "hidden" courts like last year. what is seen in the game is what we get.
tried importing my street court from 2k10 in and it crashed, so probable no go there either.
Wed Oct 06, 2010 8:56 am
i think the most we can open and export is (and import) are Bitmaps (or pngs or dds)
Wed Oct 06, 2010 9:25 am
flam1ng n1nja11 wrote:i think the most we can open and export is (and import) are Bitmaps (or pngs or dds)
So we would be able to use the cyberfaces from 2k10 then? So we would just need to figure out what player is which png??
Wed Oct 06, 2010 9:42 am
all the players from last year minus the rookies we added are the same.. EXCEPT.. Kobe is now 0195.. amare is 0909.. they made all the png files 4 digits. soo.. i don't get why people are saying they are all different.. because they arent.
Wed Oct 06, 2010 10:12 am
Could I use the shoe .iff files from 2K11 for 2K10? If so, could someone upload those or something?
I don't know if this is against the rules or something...but yeah.
Wed Oct 06, 2010 10:39 am
Wait so if you transfer files from 2K10 to 11, will the graphics be 2K10 style or 11?
Wed Oct 06, 2010 1:40 pm
the " mp change players trainer " does not work in 2k11 Pc
could someone update this for nba2k11 PC..please
Last edited by
Shawn15oth on Thu Oct 07, 2010 1:12 am, edited 1 time in total.
Wed Oct 06, 2010 1:45 pm
as a heads up 2k is banning console users for modding their my players, I never got ronnie to answer me if they are doing that for the PC version as well
Wed Oct 06, 2010 9:02 pm
just tryed Rated Ej['s alt logos from 2k10 in 2k11. it works.
Thu Oct 07, 2010 12:27 am
I can state, that there are 1466 players on the roster.

Generally it has the same structure, so these are good news.
About the editor: huge parts of it will be remade (some are already remade) to bring new cool and convinient features. i'm planning to charge, though, with a limited free version, of course. I'll create a topic and will post some info there a bit later; for owners of REDitor license the full version of REDitor II with the support of NBA 2K11 will cost less, than $20.
Thu Oct 07, 2010 1:33 am
flam1ng n1nja11 wrote:all the players from last year minus the rookies we added are the same.. EXCEPT.. Kobe is now 0195.. amare is 0909.. they made all the png files 4 digits. soo.. i don't get why people are saying they are all different.. because they arent.
<------So we could use the the cf's for players from last years games except rookies as long as we make the png's four digits?? im a lil lost.
Thu Oct 07, 2010 7:40 am
JaoSming wrote:as a heads up 2k is banning console users for modding their my players, I never got ronnie to answer me if they are doing that for the PC version as well
Ok so you mean to tell me I want be able to edit players and change their gear this year!?.

...I need to know I plan on getting this game on 360.
Thu Oct 07, 2010 8:04 am
I mean ripping the player save, putting it on your computer, changing the ratings and then importing back on the 360.
Thu Oct 07, 2010 11:55 pm
Vl@d Zola Jr. wrote:I can state, that there are 1466 players on the roster.

Generally it has the same structure, so these are good news.
About the editor: huge parts of it will be remade (some are already remade) to bring new cool and convinient features. i'm planning to charge, though, with a limited free version, of course. I'll create a topic and will post some info there a bit later; for owners of REDitor license the full version of REDitor II with the support of NBA 2K11 will cost less, than $20.
You should include the changing of gear colors in free version so that we could also edit the gears
Fri Oct 08, 2010 12:01 am
Kris wrote:You should include the changing of gear colors in free version so that we could also edit the gears
What? Are you insane? You're trying to put Vl@d Zola out of business!
Fri Oct 08, 2010 4:31 am
It's possible to use NBA 2k10's shoes with nba 2k11...Just copy and paste...Sorry if it's been posted...
So it's possible to fix all of Jordans off color shoes with nba 2k10 files...
Last edited by
Dmayne on Fri Oct 08, 2010 5:02 am, edited 1 time in total.
Fri Oct 08, 2010 4:45 am
You should include the changing of gear colors in free version so that we could also edit the gears
We'll see, what will be included, when REDitor II is done and i'm got down to decoding 2K11 files.
Hope, i'll have some time to work on the tool during this weekend.
Wed Oct 27, 2010 2:51 pm
HoOpJuNkIe wrote:flam1ng n1nja11 wrote:all the players from last year minus the rookies we added are the same.. EXCEPT.. Kobe is now 0195.. amare is 0909.. they made all the png files 4 digits. soo.. i don't get why people are saying they are all different.. because they arent.
<------So we could use the the cf's for players from last years games except rookies as long as we make the png's four digits?? im a lil lost.

I'm curious about this as well. What do we need to do to use 2k10 CFs in 11? Every time I try it the game crashes to desktop when I click on the player who's 2k10 file I used (I'm doing an all time franchise best league and want a younger AI, T-Mac, etc.)
Thu Oct 28, 2010 3:45 am
wolfbeard wrote:HoOpJuNkIe wrote:flam1ng n1nja11 wrote:all the players from last year minus the rookies we added are the same.. EXCEPT.. Kobe is now 0195.. amare is 0909.. they made all the png files 4 digits. soo.. i don't get why people are saying they are all different.. because they arent.
<------So we could use the the cf's for players from last years games except rookies as long as we make the png's four digits?? im a lil lost.

I'm curious about this as well. What do we need to do to use 2k10 CFs in 11? Every time I try it the game crashes to desktop when I click on the player who's 2k10 file I used (I'm doing an all time franchise best league and want a younger AI, T-Mac, etc.)
You need to apply the faces to the existing files in 2k11. The headshape format is different this year, and I believe that's the main issue. Use the Java program in
this mod tool.
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