


axelgomez13 wrote:This is great that Live is working on realism, but what I'm looking for this year in Live, is for the User to have as much power in games as the CPU. By that, I mean the CPU shouldn't be able to steal easier than the User etc.





The X wrote:Hmm, I don't mind that they are going away from canned animations, I just worry that controls are going to get even more complicated & if you can't pull them off then you can't beat CPU.
The X wrote:Don't like the name change but I am sentimental about all those great Live games ('95, '98, '00, '04 & '05) of the past.


Andrew wrote:No, it would appear not.






Pdub wrote:Bullshit. Live 10's controls are sluggish. There is a delay when you try to move your player from a stand still like his feet are stuck in mud and they also take a couple steps when you try to stop. There aren't any quick first steps when you don't have the ball. Sometimes you press a button and it won't happen because before that animation could trigger, you had to finish the current animation and you may end up getting sucked into a 2 or 3-man scenario where your button press would either get discarded so you would have to press that button again, or it would be delayed for a second or so, which would result in either a bad shot because it would throw the timing off, or a pass that gets intercepted or the man is no longer open. Trigger a layup animation and notice you have a very small window to pass out of it, and you will probably end up in a 2-man collision animation before you are able to trigger it unless you pass it right after you start your layup.
fluidmind wrote:I don't care about the name, really! I have one major problem with the change, though. It tells me, that EA is still focusing on fixing the wrong things... They are possessed with constantly changing controls, animations, concepts, game modes and stuff. And for the last three years they have had a Dynasty Mode where players don't develop and where no one gets injured.





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