by Patr1ck on Sat Dec 12, 2009 8:38 am
I would love to make a tutorial on how to make a face texture almost automatically using 3dsmax9 with minimal photoshop, but I'm not sure how to do it in blender. Blender would be for most patchers since it's free, but I haven't had enough time with the interface.
It's possible to make custom green textures(compressed tangent normal maps) for jerseys and faces in both 3dsmax and blender by copying the mesh and subdividing for a higher resolution then using the sculpt mode to create wrinkles and creases or finer features. To create the map you render to texture(bake) with projection mapping (or equivalent in blender) on to the original 2K mesh and bake the normal map, and make it green(compress it) with Photoshop or a normal map compression program, which can be found on the net.
Jor1980, that is a great tutorial for beginners.