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Talk about any and all other basketball video games including NBA Jam, NBA Street, college basketball games, and more. General basketball video game discussion and comparison topics are also welcome here.
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NBA Live Sliders: Explaination of each Slider

Thu Nov 13, 2008 12:13 am

NBA Live Sliders: Explaination of each Slider

Level: Highest (Recommended Level: The highest level allows the computer to stay smart, but the adjustments are below to keep them from cheating.)
Quarter Length: 8 minutes
Half Length: 16 minutes


GLOBAL SLIDERS

Game Speed: 50 (Game runs just right with this rating)
Free Throw Difficulty: 50
Boundary Force Field: 75
Injury Frequency: 10
Fatigue Effect: 50 (Creates good substitution frequency)
Momentum Effectiveness: 50 (Visiting team affected by home crowd)
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 50 (Able to get to the free-throw line a fair amount of the time)
Reach-in Foul Frequency: 50
In-air Collision Foul Frequency: 100 (Makes for those nice, open jump shots with much less over-the-top blocking)


CPU/USER SLIDERS

Steal Ability: 25
Interception Ability: 0 (Can't hardly pass the ball on this game's engine without congestion; setting 0 here eliminates this congestion)
Shot Block Ability: 0 (This engine is prone to too much shot blocking)
Dunk/Lay-up Block Ability: 0 (Improves flow of the game)
Freestyle Effectiveness: 0 (This is not streetball; if it was, rating would be over 90)
Dunk Frequency: 25 (The game is not the slam-dunk contest; the NBA is conservative basketball most of the time)
Substitution Frequency: 50
Offensive Rebounding: 0 (Alleviates problem with players not getting enough defensive rebounds)
Defensive Rebounding: 100 (Alleviates problem with players not getting enough defensive rebounds)
Fakeout Discipline: 95
Short Range Shooting: 75 (Nice scoring consistency for easy baskets)
Medium Range Shooting: 65 (Eliminates consistently missing open jump shots)
Long Range Shooting: 55
Dunk Percentage: 75 (Improves flow of the game)
Lay-up Percentage: 75 (Improves flow of the game)
Defensive Pressure: 0 (Defensive ability should be dependent upon each individual player)
Adjusted Shot Percentage: 50
Poor Release Shot Percentage: 50
Double-team Effectiveness: 50
Pro Hop Effectiveness: 50
Drop Step Effectiveness: 50

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Thu Nov 13, 2008 8:58 am

Thanks, but once in the appropriate section was enough. Also, I appreciate you're excited about your book but please don't make a habit of plugging it in each post you make. Thanks. :)
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