NBA Live Sliders: Explaination of each Slider

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NBA Live Sliders: Explaination of each Slider

Postby Liveguy7 on Thu Nov 13, 2008 12:13 am

NBA Live Sliders: Explaination of each Slider

Level: Highest (Recommended Level: The highest level allows the computer to stay smart, but the adjustments are below to keep them from cheating.)
Quarter Length: 8 minutes
Half Length: 16 minutes


GLOBAL SLIDERS

Game Speed: 50 (Game runs just right with this rating)
Free Throw Difficulty: 50
Boundary Force Field: 75
Injury Frequency: 10
Fatigue Effect: 50 (Creates good substitution frequency)
Momentum Effectiveness: 50 (Visiting team affected by home crowd)
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 50 (Able to get to the free-throw line a fair amount of the time)
Reach-in Foul Frequency: 50
In-air Collision Foul Frequency: 100 (Makes for those nice, open jump shots with much less over-the-top blocking)


CPU/USER SLIDERS

Steal Ability: 25
Interception Ability: 0 (Can't hardly pass the ball on this game's engine without congestion; setting 0 here eliminates this congestion)
Shot Block Ability: 0 (This engine is prone to too much shot blocking)
Dunk/Lay-up Block Ability: 0 (Improves flow of the game)
Freestyle Effectiveness: 0 (This is not streetball; if it was, rating would be over 90)
Dunk Frequency: 25 (The game is not the slam-dunk contest; the NBA is conservative basketball most of the time)
Substitution Frequency: 50
Offensive Rebounding: 0 (Alleviates problem with players not getting enough defensive rebounds)
Defensive Rebounding: 100 (Alleviates problem with players not getting enough defensive rebounds)
Fakeout Discipline: 95
Short Range Shooting: 75 (Nice scoring consistency for easy baskets)
Medium Range Shooting: 65 (Eliminates consistently missing open jump shots)
Long Range Shooting: 55
Dunk Percentage: 75 (Improves flow of the game)
Lay-up Percentage: 75 (Improves flow of the game)
Defensive Pressure: 0 (Defensive ability should be dependent upon each individual player)
Adjusted Shot Percentage: 50
Poor Release Shot Percentage: 50
Double-team Effectiveness: 50
Pro Hop Effectiveness: 50
Drop Step Effectiveness: 50

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Postby Andrew on Thu Nov 13, 2008 8:58 am

Thanks, but once in the appropriate section was enough. Also, I appreciate you're excited about your book but please don't make a habit of plugging it in each post you make. Thanks. :)
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