Uniform number and save format

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Uniform number and save format

Postby Bassman58 on Fri Dec 09, 2022 2:44 am

Can somebody please tell me the correct uniform number and save format. I'm getting crashes. I have the Intel Texture Works and Nvidia plugins. No problem re-coloring, just can't save.
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Re: Uniform number and save format

Postby vetmin on Fri Dec 09, 2022 10:43 am

Do you mean font_number_color? If so, what I usually see people do is just strip formatting requirements from the TXTR file, like:

"font_number_color": {
"Min": [ 0.577580452, 0.0176419597, 0.019382365, 0.0 ],
"Max": [ 0.871367216, 0.871367216, 0.871367216, 1.0 ],
"Mask": 4294967103,
"Binary": "font_number_color.4e6a8ce9055e476c6.dds"
}

As you can see there's no BC#_UNORM etc. stuff, so I think you shouldn't be limited to one specific save configuration at that point. Personally I usually just save unspecified things as BC7 (Linear) + Uniform w/ Generate Mip Maps.
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Re: Uniform number and save format

Postby Bassman58 on Sat Dec 10, 2022 4:12 am

Got it working now. Thanks for the info. :D
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