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Fri Dec 09, 2022 2:44 am
Can somebody please tell me the correct uniform number and save format. I'm getting crashes. I have the Intel Texture Works and Nvidia plugins. No problem re-coloring, just can't save.
Fri Dec 09, 2022 10:43 am
Do you mean font_number_color? If so, what I usually see people do is just strip formatting requirements from the TXTR file, like:
"font_number_color": {
"Min": [ 0.577580452, 0.0176419597, 0.019382365, 0.0 ],
"Max": [ 0.871367216, 0.871367216, 0.871367216, 1.0 ],
"Mask": 4294967103,
"Binary": "font_number_color.4e6a8ce9055e476c6.dds"
}
As you can see there's no BC#_UNORM etc. stuff, so I think you shouldn't be limited to one specific save configuration at that point. Personally I usually just save unspecified things as BC7 (Linear) + Uniform w/ Generate Mip Maps.
Sat Dec 10, 2022 4:12 am
Got it working now. Thanks for the info.
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