by kidhybrid89 on Mon Feb 21, 2022 6:23 pm
So I'm not 100% sure if this is what you're talking about as it doesn't pertain to hair but when it comes to the shine on the skin of the models, I found that adding/adjusting the following lines in the appearance.rdat file makes a huge difference:
"noise uv scale": 31.855,
"pore tiling": "REGULAR",
"min roughness": 0.324,
"max roughness": 0.73,
Some of the older players and converted models don't even have that info in their appearance file. Adding it seems to help quite a bit in my experiences.
Also, there's also a specific adjustment that can be made in the face color texture file that applies specifically to the face file.