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Player model shine

Sun Feb 20, 2022 11:46 pm

Does anyone know what files may cause a shine/sweaty look on some player models? It seems to be mainly on older player models, but I also noticed that it affects Corey Kispert's hair as well. I'm just curious to know if there's a specific file or line of text in another file that causes this. I'm fairly new to modding and it was something I noticed while working on some things.

Some examples:

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Re: Player model shine

Mon Feb 21, 2022 12:19 am

That´s the bentnormal map: face_bentnormal_o.xxxxxx.dds

Re: Player model shine

Mon Feb 21, 2022 12:47 am

Thanks for the help, but I'm not sure that's right. Changing the face.iff, but keeping the same png.iff keeps the same shine on the model.

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Re: Player model shine

Mon Feb 21, 2022 1:33 am

Rusty14 wrote:Thanks for the help, but I'm not sure that's right. Changing the face.iff, but keeping the same png.iff keeps the same shine on the model.

[ Image ]

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Are you using any modded global?

Re: Player model shine

Mon Feb 21, 2022 1:53 am

Nope. It's interesting as well that the shine on the Kispert model only affects the hair, even if you change the hair model to a different hair model the new model will still be shiny. Very strange haha.

Re: Player model shine

Mon Feb 21, 2022 3:57 am

Rusty14 wrote:Nope. It's interesting as well that the shine on the Kispert model only affects the hair, even if you change the hair model to a different hair model the new model will still be shiny. Very strange haha.

I had the same issue with Jaylen Brown, found out its the "hair__.fx.tweakabl;es". take that out and the hair will get rid of that shine. (also beard tweakables does the same for facial hair)

Re: Player model shine

Mon Feb 21, 2022 6:23 pm

So I'm not 100% sure if this is what you're talking about as it doesn't pertain to hair but when it comes to the shine on the skin of the models, I found that adding/adjusting the following lines in the appearance.rdat file makes a huge difference:

"noise uv scale": 31.855,
"pore tiling": "REGULAR",
"min roughness": 0.324,
"max roughness": 0.73,

Some of the older players and converted models don't even have that info in their appearance file. Adding it seems to help quite a bit in my experiences.

Also, there's also a specific adjustment that can be made in the face color texture file that applies specifically to the face file.

Re: Player model shine

Fri Jun 24, 2022 5:24 am

this is really late but i just remembered that i found out the actual answer hair shiny-ness so if anyone comes across this it hopefully can help - you have to invert the hair_tangent.dds. I use photoshop for texturing but i assume it the same as other programs. you just ctrl +i or go to image ->adjustments -> invert.
so instead of the pink and purple colors, the inverted green and blue colors should give a much flatter look to hair.
And make sure to save it correctly in "BC7_UNORM" (alpha).
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