Block Attempt

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Block Attempt

Postby jarnleigner on Mon Jul 25, 2011 5:40 pm

Can Someone make a patch like increase the vertical leap in block attempt and when swatted the ball it goes further away?

'Coz I'm tired seeing Dwight can't jump high when he attempt to block

EDITED:
this photo below is the block attempt
Image

And in this photo below
Image

Granger will deflect the alley-oop pass but this is not block attempt

This two SF has high Vertical and Block Attribute..
because i edit them :mrgreen:

sorry for my bad english xD
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Re: Block Attempt

Postby shadowgrin on Mon Jul 25, 2011 10:12 pm

I don't understand what you want. :?
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Re: Block Attempt

Postby JaoSming on Mon Jul 25, 2011 10:18 pm

the easiest way you can increase vertical leap and blocking ability, is the max out both of those sliders in the attributes section of the sliders.
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Re: Block Attempt

Postby jarnleigner on Tue Jul 26, 2011 12:10 am

JaoSming wrote:the easiest way you can increase vertical leap and blocking ability, is the max out both of those sliders in the attributes section of the sliders.



i do that and that's the result..

when i set the vertical slider to 100 it's still the same >.<

but when i set the block slider to 100 the block animation will change like PG can do "SUPERMAN BLOCK"

EDITED: I don't want the "Superman Block" - http://www.youtube.com/watch?v=J3-IyvtQ9AU

I want the block look like this.. -->http://www.youtube.com/watch?v=Bp3Kt5xLd2c

but i don't how to hex edit..
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Re: Block Attempt

Postby JaoSming on Tue Jul 26, 2011 12:44 am

its not hex editing, its uncharted territory. no one's done anything like that
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Re: Block Attempt

Postby jarnleigner on Tue Jul 26, 2011 10:45 am

aaahh..

by the way how do you hex edit the nba2k11.exe?
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Re: Block Attempt

Postby JaoSming on Tue Jul 26, 2011 11:02 am

with a hex editor
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Re: Block Attempt

Postby rise on Tue Jul 26, 2011 11:11 am

:lol:

I think he wants to know how to use a hex editor.
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Re: Block Attempt

Postby jarnleigner on Tue Jul 26, 2011 11:23 am

:cheeky:
yah that's right i want to know how to hex edit..
but i can't find any tutorial..
on how to hex edit nba2k11.exe
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Re: Block Attempt

Postby JaoSming on Tue Jul 26, 2011 12:53 pm

because there is no tutorial

there are a couple hex editing tutorials in the tutorials section, start with that. but what you want to do you need to experiment yourself, maybe look at the XeNTaX community for some help, or beg JohnDoe22 to share whatever he did.
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Re: Block Attempt

Postby jarnleigner on Tue Jul 26, 2011 1:16 pm

i think johndoe22.blogspot.com is removed..

by the way tnx.. >.<
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Re: Block Attempt

Postby JaoSming on Tue Jul 26, 2011 1:32 pm

even if it wasnt, he was notorious for being a pompous ass and refused to share any of his techniques. i meant that to sound more sarcastic than it did.
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Re: Block Attempt

Postby shadowgrin on Wed Jul 27, 2011 6:06 am

jarnleigner wrote:I want the block look like this.. --> http://www.youtube.com/watch?v=Bp3Kt5xLd2c

http://community.2ksports.com/community ... id=1980627
http://community.2ksports.com/community ... id=1755108

:?:

Those block animations in 2K10 could still be in 2K11.

Found that while downloading clips from the soon to be shut down community site. :(
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Re: Block Attempt

Postby jarnleigner on Wed Jul 27, 2011 11:29 am

but the vertical jump in block attempt in nba2k11 is lower than 2k10
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Re: Block Attempt

Postby Capati on Wed Jul 27, 2011 12:36 pm

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Re: Block Attempt

Postby shadowgrin on Wed Jul 27, 2011 12:55 pm

jarnleigner wrote:but the vertical jump in block attempt in nba2k11 is lower than 2k10

Do you press block and turbo when you attempt a block?
I may be wrong but I don't think there's a 'vertical limit' for block attempts as compared to jumping and deflecting an alley-oop pass. The max vertical height you can reach in deflecting an alley-oop pass should also be the max vertical height you can reach in a block attempt. The manner you attempt a block can affect the height of your block attempt.
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Re: Block Attempt

Postby Capati on Wed Jul 27, 2011 1:31 pm

shadowgrin wrote:Do you press block and turbo when you attempt a block?
I may be wrong but I don't think there's a 'vertical limit' for block attempts as compared to jumping and deflecting an alley-oop pass. The max vertical height you can reach in deflecting an alley-oop pass should also be the max vertical height you can reach in a block attempt. The manner you attempt a block can affect the height of your block attempt.


does the vertical and blocking sliders has a major effect on this? because my vertical slider and blocking slider is on 0 due to realism, i mean Im not slider based instead im based on the players stats, do you get me? im sorry for my bad english :D
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Re: Block Attempt

Postby shadowgrin on Wed Jul 27, 2011 1:54 pm

Yes, block and vertical ratings can affect the success of a block attempt, even the simulated block stat in association/season mode (player ratings, not sliders).

You can get a lot of block animations if you it set the slider to 100 at the cost of 'realism' that results in too many blocks. The quickness rating also has an effect on certain block animations e.g. chase down blocks.
Vertical only affects the height of the jump but it's not as gameplay disruptive compared to changing the block (or even rebounding) slider. Because a change in the vertical slider affects both the defender and shooter equally as opposed to a change in block slider which only affects the defender giving him an unfair advantage over the shooter. imo, lowering the vert is more of an aesthetic purpose, like if you don't think it's realistic for most players to be jumping that high.
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Re: Block Attempt

Postby Capati on Wed Jul 27, 2011 2:47 pm

shadowgrin wrote:Yes, block and vertical ratings can affect the success of a block attempt, even the simulated block stat in association/season mode (player ratings, not sliders).

You can get a lot of block animations if you it set the slider to 100 at the cost of 'realism' that results in too many blocks. The quickness rating also has an effect on certain block animations e.g. chase down blocks.
Vertical only affects the height of the jump but it's not as gameplay disruptive compared to changing the block (or even rebounding) slider. Because a change in the vertical slider affects both the defender and shooter equally as opposed to a change in block slider which only affects the defender giving him an unfair advantage over the shooter. imo, lowering the vert is more of an aesthetic purpose, like if you don't think it's realistic for most players to be jumping that high.


thanks for the info. ive set my blocking slider in 50, im gonna check it after to see the results. even my quickness slider is on 0, does that mean i cant do chase down blocks?
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Re: Block Attempt

Postby jarnleigner on Wed Jul 27, 2011 7:09 pm

shadowgrin wrote:
jarnleigner wrote:but the vertical jump in block attempt in nba2k11 is lower than 2k10

Do you press block and turbo when you attempt a block?
I may be wrong but I don't think there's a 'vertical limit' for block attempts as compared to jumping and deflecting an alley-oop pass. The max vertical height you can reach in deflecting an alley-oop pass should also be the max vertical height you can reach in a block attempt. The manner you attempt a block can affect the height of your block attempt.


yes i press the turbo when blocking shot.

like in the SS.

"The max vertical height you can reach in deflecting an alley-oop pass should also be the max vertical height you can reach in a block attempt."
yes, it's the same but the only animation in max vertical height of block attempt is superman block only
it means they only reach they're max vertical block attempt when they want to catch the ball..

sorry for my bad english.. :oops:
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Re: Block Attempt

Postby shadowgrin on Thu Jul 28, 2011 8:59 am

carl.capati wrote:ive set my blocking slider in 50, im gonna check it after to see the results. even my quickness slider is on 0, does that mean i cant do chase down blocks?

Depends on how you play and what you want to see when you're playing the game really. If the block (animations) still look good to you and you still ok with the gameplay results, nothing wrong in setting the block slider to 0, though I suggest to set it to 1, so you can still have those rare moments when an animation will surprise you.
You can still do chase down blocks with the quickness at 0. The quickness is taken into account along with the vert and block ratings for the available animations that you can see. Setting it to zero doesn't necessarily mean that it won't be available.
Quickness affects a lot in the game. It can even affect available layup animations that you can do, not just the layup rating. Some gamers suggest that you don't decrease/increase a slider beyond 9-10 clicks. I haven't completely confirmed if it's the right idea but I do agree with it regarding the quickness slider. I also used to have the quickness at a really low value (1, I never set anything to zero) but I found out that some animations are not present when the quickness is at that low value, so I stuck with that 9-10 click range.

jarnleigner wrote:yes, it's the same but the only animation in max vertical height of block attempt is superman block only
it means they only reach they're max vertical block attempt when they want to catch the ball..

If you're talking about the lack of available animations, it's in the game.

phpBB [video]

The first and second block in the vid, the one at 0:42, 0:46, and 0:52 are similar to those 2K10 clips and DeAndre Jordan vid, the rejections were only from a different angle, bounce of the ball, and timing (which is the most important thing in blocking).

Same with these...check 1:10, 1:29, and 2:15
phpBB [video]


1:01 and the last block at 1:29
phpBB [video]


0:35
phpBB [video]


phpBB [video]



"But what if they did some johndoeshite type editing and made those vids shadowgrin?" - nah, I've seen all those blocks I posted above in my own games. I've done it or it's been done to me and I don't have any mods that do that if there were mods like like that present.


But if you're referring that you want to see a higher vert from players beyond what the game allows you, I dunno what to suggest.


First time I've seen a block like this. Sharing it with you fellas.
phpBB [video]

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Re: Block Attempt

Postby JaoSming on Thu Jul 28, 2011 9:47 am

First time I've seen a block like this. Sharing it with you fellas.

:shake:

phpBB [video]
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Re: Block Attempt

Postby Patr1ck on Thu Jul 28, 2011 10:28 am

The only thing you can do is uninstall the official patch. They lowered the max how high players block based on their vertical rating. There is a 7-4 d-league player named Drew Cook in the game who I could average 4 blocks a game off the bench until they released the patch.

Another thing to take into condition is wing span. Dwight Howard has long arms and this is not reflected in 2k11. You could just increase his height to make up for it.
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Re: Block Attempt

Postby shadowgrin on Thu Jul 28, 2011 11:57 am

JaoSming wrote:
First time I've seen a block like this. Sharing it with you fellas.

:shake:

I knew I forgot something in the back of my head. :lol:
That video you posted in the highlight thread? with Shaq? swatting the ball to the crowd, showing that the invisible wall is now gone for the ball in 2K11 was the one I remember the most.
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Re: Block Attempt

Postby Capati on Thu Jul 28, 2011 6:57 pm

shadowgrin wrote:You can still do chase down blocks with the quickness at 0. The quickness is taken into account along with the vert and block ratings for the available animations that you can see. Setting it to zero doesn't necessarily mean that it won't be available.
Quickness affects a lot in the game. It can even affect available layup animations that you can do, not just the layup rating. Some gamers suggest that you don't decrease/increase a slider beyond 9-10 clicks. I haven't completely confirmed if it's the right idea but I do agree with it regarding the quickness slider. I also used to have the quickness at a really low value (1, I never set anything to zero) but I found out that some animations are not present when the quickness is at that low value, so I stuck with that 9-10 click range.


does the QUICKNESS rating of a player have an effect on this? even if your quickness slider is on 0 or 1, would it take effect? i mean would it be a factor to consider? its a bit confusing :crazyeyes:
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