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Talk about NBA Live 08 here.
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Thu Jan 24, 2008 8:10 pm

Nice news and good luck Game Master bro Kris (Y) (Y) (Y) :mrgreen:

Thu Jan 24, 2008 9:32 pm

Bro, Can you make a version with WebberF1s sigshots? :mrgreen:

Thu Jan 24, 2008 10:08 pm

ill try bro keem21 but i cannot assure you if i can make one cus sometimes it causes some crashes to my game :( but ill try to find some ways to make this work.

@KC

Thanks bro KC aka "The Lightning Man" :D

Fri Jan 25, 2008 12:47 am

forawrding to your release.! thanks! VG! PERFECT!

Fri Jan 25, 2008 4:55 am

looking forward with this, let's see what's going to happen :|

Fri Jan 25, 2008 5:23 am

rEMOVED!!!
Last edited by GaZuN on Sat Jan 26, 2008 12:42 am, edited 1 time in total.

Fri Jan 25, 2008 5:31 am

release!

Fri Jan 25, 2008 5:45 am

Releease!Plizzzzzzzzzz

Fri Jan 25, 2008 6:21 am

remove.!!!
Last edited by GaZuN on Sat Jan 26, 2008 12:41 am, edited 1 time in total.

Fri Jan 25, 2008 6:41 am

Thank you?bro!

Fri Jan 25, 2008 6:52 am

Please relsd it in sendspace

Fri Jan 25, 2008 6:52 am

looking good from the tester's, hope you could release soon (Y) :D

Fri Jan 25, 2008 2:45 pm

GazuN wrote:WTF was that.. :shock: :shock: :shock: MAn that beta..It was so.. sO.. REAL!!! MAN that is your best fix ever..Brother I really like it.. ANd i like the New dunks.. I made 360 alley-oop.. also i made behind the back DUNK.. Not leyup.. DUNK.. MAn it was cool.. Also made a fantastic pass behind the back..WOW thenks bro mAsteR KrIS thenks.. HEre are some screens form the StatS Image
Image (Y) (Y) (Y) (Y) (Y) Veryy GooD


Gazun my friend, agree that this can be his last patch because everything is almost perfect.

BTW, your stat sheet seems wrong :
1. Too scores (maybe because of high FG%, try lowering it.)
2. Too many assists (may because of high FG%, try lowering it.)
3. Few blocks and steals
4. Less FT and virtually less FOULS.

Adjust them , then your game will be realistic with this Aiact! :lol:

Fri Jan 25, 2008 3:49 pm

woooooooooooooow!!!!!
kris!!!!
this is really perfect!!! (Y) (Y)

but i change the dunk.act and coz way to realistic in doing the dunks

such as tim duncan will do a windmill and 360?

unrealistic.

but any way the BEST OF ALL!!!!

AND KRIS SINCE THE PAST ARE CHANGE HOW WILL I DO THE LOB PASS?WHAT WOULD I CHANGE SO THAT, THAT PASS WILL BE ACTIVATED?


NICE JOB ON IT KRIS!! THE BEST!!!

(Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:

:chug:

Sat Jan 26, 2008 12:45 am

Hey i am not releasing anything... I just give to you guyz some screens from my game..Nothing moree. I can't undersand you guyz..That was a RAR file with screens.. NOt the beta.. If will never releaze somebody's work never... :!: :!: :!: :!: :!:

Sat Jan 26, 2008 12:56 am

im sorry bro martin my bad :cry: hope you forgive me i was just not feeling well lately so hope you forgive me :(

Sat Jan 26, 2008 1:09 am

PLease Kris,
adapt your patch for that of Alby (dream team)
Thx has lot :wink: :D (Y)

Sat Jan 26, 2008 1:30 am

Good new guys i think my 1.33 is now ready for release and ive got some good comments from my beta testers so i think that it is now ready to release .. I will release this tomorrow or sunday.

One of the main features is:

Ill make a 2 version with a normal aiact gameplay and an arcade style of gameplay with fancy passes and some crazy dunks :mrgreen:

Hope you will like the outcome of this :D

Sat Jan 26, 2008 2:16 am

Kris,

Finally you red my mind :lol:

Arcade Mode damn sweet I love it. Makes for a good watch to remember your friends dont wanna watch some stock nba live kaka shit they wanna see ill dunks alley oops brutal stuffs overall rapage to the fullest :lol:

Sat Jan 26, 2008 2:56 am

release it kris, i think it's almost perfect...^.^
CPU's passes shocked me! unbelievable! Steve Nash now, is for real!
upload it on rapidshare.. ^.^
thank you so much...

ei kris, can you fix the inbound pass interception problem?

Sat Jan 26, 2008 3:53 am

Kris man you are unbeliveble, nice work, but can you put this patch with webber rosters.
PLEEEEEEEEEEEEEEEASE.




Sorry my bad english, hope you understand me.

Sat Jan 26, 2008 4:31 am

can't wait Kris :mrgreen: (Y) (Y)

Sat Jan 26, 2008 5:08 am

yay! there's an arcade gameplay mod. can't wait for this... :D (Y) (Y)

Sat Jan 26, 2008 5:15 am

TC#10 wrote:For Gameplay fix 1.33 beta version:

Does anyone else notice besides me that Every time the USER misses a shot, the CPU team would run a Fast-Break for an easy layup? It seems that the USER team is too slow to get back on Defence which makes the CPU drive into the lane for an easy layup.

This is what i'm talking about:
1) User misses the shot
2) CPU PF/C grabs the rebound
3) CPU PF/C passes the ball to the SG/SF
4) CPU SG/SF passes the ball to the PF/C
5) CPU PF/C drives in the lane for an easy layup
6) USER team is still running back on Defence but is too slow to stop the basket.

This happens everytime the USER misses the shot.

What you can tweak is that either the USER Team runs back on defence faster after a missed shot or that the CPU team slows down after they grab the missed shot.

Thanks for reading hopefully you can fix this!

P.S. The PG does not touch the ball in this sequence so i don't believe it has to do with the PG quickness rating



a lot of teams have zone defense on default just call man to man then defense will change hence slows down fast-break. think of the game as real life basket ball.

a lot of "pg domination, pf domination" people complain about can be solved if u simply play good D and change the plays a couple times. just like real basketball. although im not saying the game is not bugged
:lol:

Sat Jan 26, 2008 6:21 am

BiGrEd819 wrote:
TC#10 wrote:For Gameplay fix 1.33 beta version:

Does anyone else notice besides me that Every time the USER misses a shot, the CPU team would run a Fast-Break for an easy layup? It seems that the USER team is too slow to get back on Defence which makes the CPU drive into the lane for an easy layup.

This is what i'm talking about:
1) User misses the shot
2) CPU PF/C grabs the rebound
3) CPU PF/C passes the ball to the SG/SF
4) CPU SG/SF passes the ball to the PF/C
5) CPU PF/C drives in the lane for an easy layup
6) USER team is still running back on Defence but is too slow to stop the basket.

This happens everytime the USER misses the shot.

What you can tweak is that either the USER Team runs back on defence faster after a missed shot or that the CPU team slows down after they grab the missed shot.

Thanks for reading hopefully you can fix this!

P.S. The PG does not touch the ball in this sequence so i don't believe it has to do with the PG quickness rating



a lot of teams have zone defense on default just call man to man then defense will change hence slows down fast-break. think of the game as real life basket ball.

a lot of "pg domination, pf domination" people complain about can be solved if u simply play good D and change the plays a couple times. just like real basketball. although im not saying the game is not bugged
:lol:


The first thing i do once i start a game is set my defence "Man to Man" so the issue is not here. The main issue is when the User misses a shot and the CPU gets the board. User misses shot = CPU fast break (every time) I tried to stop the outlet player but as soon as I do so, he stops and passes the ball to the CPU big man for an easy layup/dunk. It seems that players run slower when they are running backwards to play defence because if you look closely the CPU big man always beats the User big man down the court...
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