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Patch for 08 Sim engine(v2.10 released 90% C bug solved)

Sat Dec 29, 2007 2:25 am

Please feel free to edit this patch, what we want is to provide a good sim engine for nba live players. If you need help , just post it.












v1.0
Download from
http://savefile.com/projects/808584655
Password: yao11
or
http://hosted.filefront.com/yesky1983/


release the patch to :   nba live 08 /tuning/... You need to replace the orginal one.[/list]
Last edited by yesky1983 on Mon Feb 18, 2008 11:32 am, edited 7 times in total.

Sat Dec 29, 2007 3:44 am

OMFG
PERFECT!
THANKS MAN


*___*

Sat Dec 29, 2007 4:16 am

need some little adjusts...

decrease a little bit the ppg leaders, in real life the leader have 28ppg...
increase a little bit the rpg and apg...
the rest are perfect... thanks for contribuition man!

Sat Dec 29, 2007 5:05 am

No words man, there are many people who work with this big bug and with no good results, but now this bug is 85% fixed, dynasty is now playable, fantastic work man! (Y) (Y) (Y)

Sat Dec 29, 2007 7:23 am

This is nearly best version I can made, I hope there are someone to make it better.

The assist can be increased to 12, but in that case the PPG for player is up to 40, it is really problem.

Most start player play around 30mins in each game , I can increase it to 35mins, but new problems comes out, the PPG for star player is around 40points. So we need to lower the APG of the star player.

there are no problem for block ,and steal when start player play around 35mins.
Last edited by yesky1983 on Sat Dec 29, 2007 10:04 am, edited 1 time in total.

Sat Dec 29, 2007 7:45 am

Just sick,this is crazy (Y)

Sat Dec 29, 2007 9:00 am

ill try to use this and see if i can fix it 8-) (Y)

Sat Dec 29, 2007 10:19 am

great great great patch sir yesky! (Y) :)

Sat Dec 29, 2007 12:18 pm

Wow!!! in my game :applaud:

Sat Dec 29, 2007 1:55 pm

Other than too many players averaging over 30 ppg, this is PERFECT.

Sun Dec 30, 2007 2:37 pm

hey dude the assist again is not fix big men always lead in assist..


coz when i simulate my dynasty and check up the league leaders the assist leaders are always pf or F...

Sun Dec 30, 2007 7:10 pm

harzej_24 wrote:hey dude the assist again is not fix big men always lead in assist..


coz when i simulate my dynasty and check up the league leaders the assist leaders are always pf or F...



which roster do you use, or have you replace the file with my file, please check .

Sun Dec 30, 2007 7:55 pm

hi, guys ,is there anyone who also work on this patch! I will post what I have find, hopefully you can get some help.

here is the picture:
.
Image

[1] Associated with how long the start player will play in a game, lower this value will increase minutes for the start player. There is no big change for player when it goes up until 7F, then the player will play almost 48mins for each game.
[2]It is just like above one, but you should increase the value to extend play minutes, but player will refuse to play when above 5.
[3] Associated with which position may get more FGA, when the value of 0018 00 increase, it seems like Guards will get more FGA, while the C or PF will just contribute for defense. For the 0018 01, the situation is just reverse. I think a good balance should be there, which can make players share the ball attempts. However, I can not find it.
[4] Associated with how many FGA in a game, there are also other cell can adjust FGA, but I think this one is more effective, I always change when I need to balance other dates. Increase the value will let the team shot less than before.
[5] The balance between the foul and turnover
[6] Relationship between foul and free throw, but I think the cell may mean more than I think, when you increase the number, it is just like reduce the playtime sometimes, all dates will reduce except the foul and free throw.
[7] The steal ability, but when you increase you also increases the number of turnover
[8] The amount of turnover, this cell seems like the addition turnover except the turnover made by steal.
[9]3points shoot percentage, the lower the less3 points attempts in the first cell, for the second one, it is also associated with 3 points attempts, but the detail is not simple.
[10]Field goal made percentage, the value 47 is best value for this unit, because this can make the 3 points goal made percentage is around 30%-40%, for FGM% is around 40%-50%. Lower the value will reduce both 3 points made % and FGM%.
[11] Associated with FT%
[12] This is particular one; it seems associated with relationship between FGM% and the Position. I am not sure for this, but when you change the value in this cell, you may increase the FGM% of C or PF, but reduce the FGM% of guards. This is most difficult cell but important one; I think some one can find a good value which can give realistic FGM% for all five positions. Maybe I am totally wrong in this cell, it has nothing with position but use to balance shoot outside (normally lower FGM% and shoot in side (higher FGM %) for all players. It also affects the distribution of block.
[13]2 points FGM%, can adjust FGM% slightly.
[14]FTM%, lower the value will reduce the FTM%
[15] The block ability, increase this value also increases the foul number, and free throws number
[16]0198 03 means the rebound ability for C, the next cell (0198 04) is like rebound ability for PF, while 0198 05 seems like how many rebound Guards can get, lower this value the more rebound give to guards; 0198 06 and 0198 07 seems like the distribution of rebound between PG and SG.
[17] The percentage how many field goals made can be taken as assist.
[18] Another particular cell, 60 is the best value for this cell; it will make assist give to player who has high rating on pass and offense.
[19] Associated with assist concentration. The value of FF means more assist give to guards, but lower than AA, about 50% assist will give to C
[20] It should be associated with assist also, but I can not figure it out.
[21]3 points FGM%, lower the value will increase FGM%
[22]Distribution of block, I cannot figure out details.
[23] Associated with foul number


0000 07 is like [2] used to adjust the player time
0000 02/03/04/05/06/07 used to adjust attampt field goal for different positon. I don't really figure out how it works but when you change the value, C/PF will become more active, they will shot more, and also get more block, but for some another value, the sg/pg will shoot more than before and get more block and steal. it is hard to get a good value for these position
00a8 02/03/04/05/06/07/08/09/0a/0b likely control the which positons will shot more 3 points.but only few value can put here, because lots value will lead crash.
0140 0E/0E use to adjust the 3points%, but unsuitable value will led crash.
0198 12/13 can use to adjust the assist too, increase value will likely increase the asssit from C.


I am not 100% sure about this, but you can take it as reference,

If you make any progress, please please let me know, I really want to make it better.

Any question, just post it, i try to answer.
Last edited by yesky1983 on Fri Feb 22, 2008 12:53 pm, edited 3 times in total.

Sun Dec 30, 2007 9:17 pm

thats what i am looking for thanks for the tip bro ill work on it.. (Y) (Y) :mrgreen: :mrgreen:

Sun Dec 30, 2007 9:25 pm

i use the irpt roster....yup i replace the simengin in the tuning folder of your file...or is there anything wrong on how i input your simengin?

please help me on this?

Sun Dec 30, 2007 11:50 pm

harzej_24 wrote:i use the irpt roster....yup i replace the simengin in the tuning folder of your file...or is there anything wrong on how i input your simengin?

please help me on this?




Yes, you just need to replace simengin.bin file which is in the tuning folder. I have no idea why your assist is not fixed. Normally, I use NSLC roster to test it, but irpt roster should be OK. How about other datas, is it improved?

Sorry!

Sun Dec 30, 2007 11:58 pm

Kris wrote:thats what i am looking for thanks for the tip bro ill work on it.. (Y) (Y) :mrgreen: :mrgreen:




I really wait you to make it better, because I have no way to improve more.

Mon Dec 31, 2007 1:51 am

good work guy´s just tried the patch with simulating a season in dynasty and the assist problem is really fixed!
great work really i hope the 3 point shooting will be fixed as well so keep up the good work. some fine tuning with the ponits could be good but it´s nothing too bad.

solving the assist problem was really a masterpiece!!

thanks and keep up the work!

Mon Dec 31, 2007 3:42 am

works perfect for me!

If you increase rebound little would be great!

But now, is AWESOME job! Congrats man!

Mon Dec 31, 2007 6:57 am

Quarter sim lenght should be 12 min ??

Mon Dec 31, 2007 7:34 am

rebounds per game is just perfect
amazing job
this make 08 much more fun to play

sim length indeed 12 minutes
ppg per team is just spot on, 98 ppg
just as in the current season


thanks

Mon Dec 31, 2007 10:22 am

@yeky1983

ill try to take a look at this bro when i finish my gameplay fix 1.3 and after that i will now help you in solving this simgengin . im also planning to help jao in currently fixing the nbalive 2006 aiact. :D this would make my days busy again heheh :mrgreen:

Mon Dec 31, 2007 2:30 pm

Nice try. Hope the C bug can be fixed!

Mon Dec 31, 2007 2:37 pm

huge yesky, huge :!:

Mon Dec 31, 2007 6:20 pm

ya its only the assist..

i'l redownload ur fix again and try if it works..

so i'l just copy the simengin only to the tuning folder of nba live 08 and replce those ea's sucks simengin.?

or is there another thing i should do rather than copying the file?

help me on this dude...if its okai with you?
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