Hmmm...

Discussion about NBA Live 2003.

Hmmm...

Postby hetoft on Sat Nov 30, 2002 8:59 am

'Sup!
I've just gotten the game (it's very cool) and i have a few questions:

1: Is it real that the Arcade and Sim-mode are mixed up?

2: Are there 2D Photos in the game? If yes, how to enable them?

3: Is it possible to change the players that dribble in the main menu?

4: Is it possible to practice (not 1-on-1) in the Urban court or Beach court?

Hope you can answer
_________________
"The more you live, the less you die"
User avatar
hetoft
 
Posts: 570
Joined: Mon Nov 11, 2002 11:28 pm
Location: Denmark

Postby poorch on Sat Nov 30, 2002 9:25 am

1. yes cuz of the speed but there is an option for arcade or sim
-arcade being that there are no fouls
2. no
3. no
4. no, jus in the indoor court
“He's a good dude, in my opinion. And he's definitely one of the strongest people mentally that I've ever been around. I think everybody here kind of looks up to him for that. He's the man. ” — Lamar Odom on Kobe Bryant
User avatar
poorch
 
Posts: 332
Joined: Sat Nov 30, 2002 4:53 am
Location: EastCoast

better explanation of sim/arcade

Postby poorch on Sat Nov 30, 2002 9:32 am

ToniStarks wrote:Dk, I can assure you that it's definately not "in your head" as you have said. I've been doing extensive analysis between arcade and simulation mode with both the PC and Xbox(Bought when released)versions of the game, and my sincere deduction is in line with what most have said for some time. Arcade does in fact play more like a sim, and vice versa.

The difference between the 2 modes is even more evident on the PC due to the ratings, which can be easily manipulated to reflect realistic stats and game pace. Basically, these alterations make it easier to spot the differences. With the original rosters it'a different story. Virtually all players in the game had the ability to make just about every basket on both modes of play, so there seemed to be more parity between the modes as a result, leading to confusion and uncertainty. IMO, the only telling areas were the slower game speed, more realistic blocking(Again, there's some parity in this area until you reduce block and jump ratings and compare both modes)and some other player miscues

Anyhow, I'll truncate my experiment and findings to keep this thread short. With a tweaked roster(I believe it's Jcroster's roster) I managed to played a few(Different teams) cpu vs cpu and human vs cpu games while paying VERY close attention to game behavior, stats etc.

Arcade mode yielded more realistic results in terms of fg%(45-55%), game pace,etc. I was unable to hit jump shots on a regular basis, unless the ball was distributed properly, good player position achieved, etc = Sim like experience. The slower game pace is a BIG factor here. Switching to simulation created more fast-breaks, more effective use of freestyle moves, and quicker but easier scoring, which ultimately led to a much higher fg% = The arcade type play that everyone's talking about.

In conclusion I have to say that the rumors are VERY true here. There seems to be much ambiguity on these boards concerning this issue and I hope these findings shed some light.

Keep in mind I have all rules turned up, including fatigue for both modes.
“He's a good dude, in my opinion. And he's definitely one of the strongest people mentally that I've ever been around. I think everybody here kind of looks up to him for that. He's the man. ” — Lamar Odom on Kobe Bryant
User avatar
poorch
 
Posts: 332
Joined: Sat Nov 30, 2002 4:53 am
Location: EastCoast

Postby hetoft on Sun Dec 01, 2002 2:46 am

Thanks Man!
User avatar
hetoft
 
Posts: 570
Joined: Mon Nov 11, 2002 11:28 pm
Location: Denmark

Postby Raptor on Sun Dec 01, 2002 4:44 am

i dont think there is 2d photos anymore
Raptor
 
Posts: 137
Joined: Mon Nov 11, 2002 5:59 pm


Return to NBA Live 2003

Who is online

Users browsing this forum: No registered users and 4 guests