Talk about NBA Live 2005 here.
Sun Feb 11, 2007 2:32 pm
RSox wrote:The videos are just animated .gif files. You take a bunch of screens a few seconds apart and you can make it look like a video.
you can do that? cool...how is it done though? when i tried taking a few screens couple seconds apart, it just let me paste the latest image that i hit print screen on.
Sun Feb 11, 2007 5:32 pm
can you just make a fun one with some of the dunks from the all star weekend dunk comp... i just wanna see wat it looks like
Sun Feb 11, 2007 6:06 pm
Just to clarify things:
I said the fast break is still a work in progress and has more chances with the situations involved like no defenders in front of the runner and that the team is also high in fast break attacks.
For the alley-oop from the inbound I tried editing it a couple of times and it cannot be done what happens is it passes to a guy who passes again for the alley oop. . .
Now the good news is I fixed the jump shot from a far and put it back so that the computer will not be lobbing of long shots and if you have errors in pressing it you wont launch the ball cause it is back to a jumpshot. . .
Here is the latest:
http://www.megaupload.com/?d=P0SQZPN3
Just done some fixes on passes blocks and some animations that don't run smooth. . .
Sun Feb 11, 2007 6:08 pm
The allstar slamdunk competition cannot be used in a regular game the animations for that are not in the xanims.viv and cannot be detected by the AIACT.viv. . .
sorry
Mon Feb 12, 2007 12:58 am
I just tried this for the first time and it makes the game very fun to play
Is there any way to do a bounce pass alley oop?
Mon Feb 12, 2007 9:51 am
I found that players often, when they are close to the basket, shoot layups by jumping out of bounds and throwing the ball off the back of the backboard. Can you fix this?
Mon Feb 12, 2007 11:52 am
In Photoshop, take the first image you want to use as the beginning of the animation and paste all the other images on it, they should become layers.
so, does that mean that first i hit print screen for the beginning of the animation, then i keep hitting print screen for each one step forward click and paste and keep on going on and on? so kinda go back and forth and so on?
Mon Feb 12, 2007 12:43 pm
you have to hit print screen, then paste in photoshop, then go to the next click, print screen, paste, etc...
Mon Feb 12, 2007 12:45 pm
MoJoe is right, but don't talk about that here. This thread is to discuss Seushiro's aiact.
Mon Feb 12, 2007 12:49 pm

my bad. i saw that thread too though about the GIF animations. its just that it was last posted Nov 2006 and i didnt want to bump the old thread.but thanks anyway, i got the idea now...even though knowing that it takes a long process to create a GIF file
Tue Feb 13, 2007 3:24 am
Guys here is my tribute to those great patchers and the SUM 2005 Project that they made that has made live 2005 users still happy up until now, this is included in my latest AIACT ver 2.4...
No it is not Kobe Bryant nor the tip-off and dunks it is the New NBA Ball. . .
Here is the Link to the new AIACT.viv 2.4 and New NBA Ball:
http://www.megaupload.com/?d=PB7AUDCM
Tue Feb 13, 2007 4:49 am
lol nice work Seushiro
but please give an another link instead of megaupload
filefront is very useful / i cant download from megaupload its banned in my country

v
Tue Feb 13, 2007 5:57 am
Nice job on the ball, but the NBA went back to using the old ball.
Tue Feb 13, 2007 6:09 am
They went back to the old ball? that is good to know the textures of the old ones really are better for indoor games and is less slippery. . .
Wed Feb 14, 2007 1:21 am
I believe you RSox. . . actually when i read your post i immediately looked for news on it and found that same article. . .
anyway I hope you guys know how to edit your DBFs for this one. . . well Michael Jordan and Dr. J are the only one's who utilize the dunkpack 16 so I think I made better use of it for regular season players that still play. . . The moves have been set to high flyer yet strong dunks type. . . yup this also has the rim hang to tap board (Vince Carter style dunks). Well you guys get the idea, Dunk pack 12 is for spectacular dunks that are not that strong yet this dunk pack has what it lacks. . .
Link:
http://www.megaupload.com/?d=WA8WZ6SI
http://files.filefront.com//;6738029;;/
Wed Feb 14, 2007 11:50 am
Could you release the the all-star ball? Here is a picture you can use for accuracy.
Can you make it so it becomes the moneyball for the 3pt shootout?
Wed Feb 14, 2007 4:13 pm
DAMN SEUSHIRO! you are freakin godly!

we SOO need patchers like you for SUM 2005!!!
edit: i know the new regular in-game leather balls have been put away, but when will you be releasing the new darker leather ball and the all-star ball?
Wed Feb 14, 2007 8:25 pm
Version 2.5 Jump shot block ability too high...........................
Wed Feb 14, 2007 8:56 pm
im just curious, but are you using the sweat on your players skin? the lighting that you are using makes it seem like it has some kinda odd skin texture, but maybe it could be for the sweat but idk.
Thu Feb 15, 2007 1:35 am
Yup its the sweat patch I copied the leg and the arms and took out the alphas my video card does not support lighting. . .
I will be Releasing the All-Star Ball by later or by tomorrow and will make it replace the real game ball or the three-point money ball. . .
The block aint high. . . you cant even edit it's height it just looks high cuz of the different animation. . . the only thing that can be changed in terms of height is the dunks and lay-ups. . .
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