whats the best program to use?

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whats the best program to use?

Postby 3.14159 on Sun Jan 28, 2007 7:40 am

ok, by now i got tons of files in my sgsm(not including hundred of plyrXXX.fsh that i edited) and i want to create a new plyrface.viv, portraits, etc. i just wanted to know whats the best program to use in importing this files to viv. is it eagraph, bigui or dolfinn? just wanting to avoid crashing my game. Thanks!!


Also, is there any way that i could enlarge the letter tats? As large as the dragon, wolf etc?
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Postby Tuomas on Sun Jan 28, 2007 7:54 am

For importing files to VIV-files, I'd use EAGraph. Just make sure you've they're in the right fsh.-format.
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Postby Patr1ck on Sun Jan 28, 2007 9:11 am

The fsh's need to be compressed when they are in a viv, otherwise you will get a crash when the game tries to access them. You have to get eazip. Its a commandline program. When you make a viv with EAGraph, it doesn't compress the files. BigGUI can compress the files after they are in a viv or big file, but it has caused me problems when trying to compress a bunch of files that are in one viv. So I copy all the fsh's that are going to be in a certain BIG or VIV files into one temporary directory. I then put eazip in that same directory and open a command prompt and find that directory.

Then its "eazip -c *.fsh" to compress all those fsh files in the directory, "eazip -u *.fsh' to decompress. Then you can safely create a viv file from those files without any crashes.
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Postby 3.14159 on Sun Jan 28, 2007 10:31 am

so after i compressed them then i'll import them to viv using eagraph or bigui?

Thanks for the response!!
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Postby Patr1ck on Sun Jan 28, 2007 11:03 am

Yes. I would use EAGraph, personally.
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Postby Tuomas on Sun Jan 28, 2007 7:08 pm

Well I guess you can use eazip as well at the same time when compressing, if done via bat-runnable. Geez, I'm out of date here :lol:
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