would you prefer that I make a current roster update with two versions of the rosters, one regular and one tweaked (as I do with Live 2001) or simply provide a single current roster update using the best tweaks?
Real salaries, yes or no?
I've got the necessary software to create Windows setup files rather than the MS-DOS batch (.bat) files, which some users may find easier to use. It also avoids the problem of some users not being able to install the rosters using an MS-DOS bat file. Your thoughts?
Well, yes and no...IGNORING INJURIES?
Previously, NLSC roster patches have featured another option - realistic active rosters which take into account injuries and real lineups/rotations, and simply updated rosters, with what the patchmaker perceives to be the best starting lineup. The "Active" version was for users who are looking for total realism, the other version was suited to Franchise Mode, and users who aren't looking for realistic lineups, but want missing players added. Good idea? Bad Idea? You tell me.
PLAYERS ON IR ARE PLAYABLE
Should players on the IR in the real NBA be unplayable in the current roster update? Right now, if a player is placed on the IR in the real NBA, it is reflected in the roster patch, but if the users chooses to do so, they can simply ignore the real-life injury and activate the player. So, should injured players be unplayable? Or should it remain as it is now, left up to the player how much realism they incorporate into their season/franchise?
is that too time consuming for you guys to make that many different types of roster patches?
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