I am not sure if this has been posted anywhere yet...
I have been doing some investigation about superstar abilities in Live06 and the way they work with the roster patch....here's my findings...
PLAYERS.DBF - SUPERSTAR
PLAYERS.DBF field SUPERSTAR get a value from the lists below...the value is the sum of the players assigned superstar abilities...there are 6 offensive abilities and 2 defensive abilities (stoppers) - each player can only have 1 offensive and 1 defensive ability assigned (provided they have the ratings for it of course).
The individual values...
1 - Playmaker
2 - Scorer Outside
4 - Highflyer
8 - Shooter
16 - Stopper Outside
32 - Power
64 - Scorer Inside
128 - Stopper Inside
Combined values...some of these seem unlikely (**) - but not impossible I guess...
17 - Stopper Outside + Playmaker
18 - Stopper Outside + Scorer Outside
20 - Stopper Outside + Highflyer
24 - Stopper Outside + Shooter
48 - Stopper Outside + Power **
80 - Stopper Outside + Scorer Inside **
129 - Stopper Inside + Playmaker **
130 - Stopper Inside + Scorer Outside **
132 - Stopper Inside + Highflyer
136 - Stopper Inside + Shooter **
160 - Stopper Inside + Power
192 - Stopper Inside + Scorer Inside
PLAYERS.DBF - VALIDSTAR
It seems the VALIDSTAR field in PLAYERS.DBF contains a value which identifies which superstar abilities a player can have....the value is a combination of the values I posted earlier.
eg. Here are some players in the EA rosters with their superstar abilities they can have...
Amare Stoudemire: validstar(228) = highflyer(4) + scorer inside(64) + power(32) + stopper inside(128)
Richard Jefferson: validstar(22) = highflyer(4) + scorer outside(2) + stopper outside(16)
Samuel Dalembert: validstar(128) = stopper inside(128)
I added 1 (playmaker) to Amare's VALIDSTAR value (228 + 1 = 229) - then went into the game, loaded the patch, went to edit the superstar abilities and tada I can now make Amare a Playmaker.
So - the valid superstar abilities a player can have seem to work off this VALIDSTAR field ... I assume the game probably calculates this field IF (and only IF) you edit the player's ratings WITHIN the game....patchmakers will need to change the field manually IF they change the raings OUTSIDE the game.
On the good side - it maybe means that superstar abilities can be based on something other than a player needing 80+ FG and 85+ FT etc.....altho subsequent editing of ratings WITHIN the game may adjust the validstar field value.