has anyone manage to import jersey numbers ??

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has anyone manage to import jersey numbers ??

Postby Manou on Tue Oct 25, 2005 7:34 pm

I tried with the jersey raptor but it comes out really messed up..

thanks in advance.
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Postby Cable on Wed Oct 26, 2005 6:53 am

You can do it without the Jersey Raptor, just find the numbers you want from the .viv file in the sgsm/uniforms folder, extract it (I think it's called xxxxxxxx_num.fsh), rename it to the jersey you want to have the numbers and put it in the sgsm folder.
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And I'm going to see them in Toronto!
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Postby baseline bum on Wed Oct 26, 2005 7:10 am

I've had success with fshline for making custom numbers. You have to screw around with jersey raptor to get it right, as the placement is usually different ingame from what is shown.
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Postby Cable on Wed Oct 26, 2005 7:12 am

^^ How do you make custom numbers? That's one thing I haven't figured out yet :?:
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Postby baseline bum on Wed Oct 26, 2005 7:22 am

http://nba2kstuff.nbalive.org/

fshline is a command-line program you can use to break the jersey number fsh apart into its component files and then reassemble them after editing.

Code: Select all
fshline v1.1d
(c) nba2kstuff

fshline file.fsh              -> unpack index as   dds/png for each object
fshline folder\index.fsh      -> pack   fsh   from dds/png for each object
fshline file.fsh -nfs         -> unpack index as BMP
fshline folder\file.fsh -nfs  -> pack fsh     from BMP

replace the PNG with your custom image
delete the corresponding DDS, and it will import the PNG file
with the command
fshline index.fsh             -> import DDS or PNG file if dds is not there


fshline aamackie.fsh -export "texture!bhed"  aamackie.png
fshline aamackie.fsh -export "texture!bhed"  aamackie.psd
fshline aamackie -list


should get dtx1a files better.
Try legacy -nfs option for other formats files.

thanks to David @ nbalive.org for alpha testing and design suggestions. Also thanks for 2n level testing homeboy, dahl, huml, elhomint


Don't try to screw with the jersey's fsh though. When I tried to use it to add a blank blet file (so no names show up on the backs of jerseys) it screwed up the fsh (I've since found out the names can be removed by importing a blank png into the blet texture using FshX).

Thanks to cklitsie for showing me this tool
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Postby stalker on Wed Oct 26, 2005 5:36 pm

I did! for our local league. but without using fshline, jerseyraptor or dolffin on importing it. Just using fshx. :D

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credits: Jowe 2004 texture
(Y)[/img]
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Postby Jedda on Thu Oct 27, 2005 8:32 am

How did you do it?
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