nbalive744 wrote:I appreciate comments on all thse, all of a sudden for some reason, I havent been getting many comments, wierd
That because you're making gaming sigs. Nobody here really cares about them. Remember you don't have to post everything you do here. I don't.
And you're definitely going through these too fast. Just take your time and slow down. Once you've 'finished the sig', stop doing stuff in PS, browse a forum for a minute, then check back again. You'll probably see new things you hadn't thought of to change.
Note: Now that you've really amde quite the improvement I'll be criticizing you like I would anyone on a graphics forum. Not like a complete n00b.
Your last few have definitely been better. But right now colouring, matching styles, and text (like everyone) are your big foes. When using a game render it's probably going to have a pretty obvious 'style' that fits with it. Sigs with those Mech Warriors are pretty much always tech, sigs with lots of sharpness (your last one) use lots of contrast, etc. For your last sig you did a good job of making the render fit with your sig, but the pattern overlay throws it off, as does the text.
Moving backwards, on to the Ghost sig. Try to stay away from pixel streches, it's very hard to make them look good. And to top it off they are waaaay overused. You have to make sure you find your light source on the background. I don't know if you did this, but the first step is to add a render to your bg. It's not one of the last. The reason being you need to see where the light is hitting your render, and make the lightest part of your background in that direction. In this one the light is obviously coming from a little above where he is looking. The top left corner. But the brightest part of you sig is the top right corner.
Next, Spawn. This one is pretty bad. Your render is mostly dark, and your bg is mostly light. The BG in itself look decent, but this sig is a great example of bad colouring. The render has black, white, red, and green. You have included a bit of red in it, which is a good start. But the red you used is undersaturated and pale compared to Spawn's glove. I would have suggested a background that is mostly dark with some grey-tones coloured red. And seeing as the green here is small and glowing. A small green font with a glowing effect would've fit nicely.
With the Raven/alien thing. Once again. Pixel strech doesn't look great, fix the light source, and the colouring is off. The colouring is good for the most part, but this green really pops up in the middle of nowhere.