by Goldberg on Tue Jan 11, 2005 11:39 pm
I like the idea of pre-season games, say 4 to 6 games, and I don't think it would require that much time for EA to implement into the game. But with pre-season games, you must also have the ability to have more than 15 players on your team during the off-season (to be cut before the season begins).
Maybe do the off-season as it is (draft, sign FA's, etc), and before starting the regular season, you must have 21 players on your team. Then you play 6 pre-season games and must cut one player after each game. Which would bring the total to 15 at the season start. All without counting toward the salary cap if signed during the off-season process.
If you ask for jerseys and special arenas, that might be pusing it for the first year. Just creating a pre-season game process for the NBA LIVE 2006 will not be too complicated for them I feel, and let the patchers create the special shirts. Then in LIVE 2007, EA could add the different arenas and the shirts.
I think it would be feasable and a good addition to make Training more realistic and dependent on the human actions rather than the more simple process currently in the game.
Of course, by making pre-season games a ON/OFF option, the more casual players, or the players like Metsis who play 82 games per season (hardcore bro, thats long!) rather than the shorter version of 29 games per season, would be able to turn it off without being penalize in training.