bigdimesnatedawg wrote:To avoid the eye popping, you need to import the model with the "import model skeleton" checked, then you need to reposition all of the facial bones. However you have to move all of them together, so select all of the facial bones and move them into place. You can't just move one eye or the other.
Thunderup wrote:bigdimesnatedawg wrote:To avoid the eye popping, you need to import the model with the "import model skeleton" checked, then you need to reposition all of the facial bones. However you have to move all of them together, so select all of the facial bones and move them into place. You can't just move one eye or the other.
Can you elaborate on how to "import model skeleton"? For example, if I'm porting 2k23's cyberface to 2k17, should I import model skeleton when importing 2k23's model? I ticked the import model skeleton box on import, but I can't move the head afterwards and I don't know how to proceed!
bigdimesnatedawg wrote:As a note, I have gone back to the original in game lighitng with smaller tweaks. The way the shaders are created for the arenas, you can't deviate too far from the in game lighting... I think might have to just use reshade to fix up the tones and remove the orange hue. Still moving forward with this project, but its a lot of work.
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