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Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 8:02 am

Image

1996 Suns court....

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 8:46 am

Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.

Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 10:53 am

This is great Maumau! For the 96-97 Bucks, is there a Glenn Robinson CF in game?

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 11:22 am

those retro courts are looking great (Y) (Y) (Y)

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 2:18 pm

man im waiting i need to play that roster :bowdown: :bowdown2:

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 3:13 pm

matmat66 wrote:This is great Maumau! For the 96-97 Bucks, is there a Glenn Robinson CF in game?

Yes

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 3:33 pm

Great work bro! I also requested a few CFs from YG that you can use for your roster. Thanks!

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 7:48 pm

pjt8413 wrote:Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.

Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine


@pjt8413 thanks!

- 92-93 New Jersey Nets
- 96-97 Pistons (hope someone can create a good Jerome Williams CF)
- 04-05 Sonics

are on my list :o

DETROIT: Stacey Augmon, Joe Dumars, Grant Hill, Lindsey Hunter, Rick Mahorn, Aaron McKie, Kenny Smith, Otis Thorpe (8)

https://forums.operationsports.com/foru ... son-4.html

We've a lot of players already available....and for missing players with new CAP I honestly like how the player will look....

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Fri Oct 27, 2017 10:56 pm

maumau78 wrote:
pjt8413 wrote:Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.

Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine


@pjt8413 thanks!

- 92-93 New Jersey Nets
- 96-97 Pistons (hope someone can create a good Jerome Williams CF)
- 04-05 Sonics

are on my list :o

DETROIT: Stacey Augmon, Joe Dumars, Grant Hill, Lindsey Hunter, Rick Mahorn, Aaron McKie, Kenny Smith, Otis Thorpe (8)

https://forums.operationsports.com/foru ... son-4.html

We've a lot of players already available....and for missing players with new CAP I honestly like how the player will look....



Nice!!! I’m navigating my way thru how to change teams and players so hopefully I can help you in the future or at the very least add more quality teams to the game and help the community build towards a really cool retro experience along with your roster.

Re: [Maumau78] RR V0.21 - Retro Teams List Announced

Sat Oct 28, 2017 6:17 am

Image

1996 Pistons Court preview.....

Re: [Maumau78] RR V0.22 - Retro Teams List Announced

Sat Oct 28, 2017 6:53 am

Will you be releasing these jerseys and courts in separate individual files?

Re: [Maumau78] RR V0.22 - Retro Teams List Announced

Sat Oct 28, 2017 7:07 am

smtesar wrote:Will you be releasing these jerseys and courts in separate individual files?



One big pack

Re: [Maumau78] RR V0.22 - Retro Teams List Announced

Sat Oct 28, 2017 8:30 am

phpBB [video]


96 Bucks vs 96 Suns beta preview video....sorry for the low quality video....
..I recorded it in 4:3 to create a more effective classic look....

Re: [Maumau78] RR V0.22 - Retro Teams List Announced

Sat Oct 28, 2017 8:37 am

Looks good, I like that classic ratio too :lol:

Any updates on the Bucks court, also did you change the shorts style for the Bucks jerseys? Pretty sure the 1997 team should have shorter shorts?

Re: [Maumau78] RR V0.22 - Retro Teams List Announced

Sat Oct 28, 2017 8:42 am

PeacemanNOT wrote:Looks good, I like that classic ratio too :lol:

Any updates on the Bucks court, also did you change the shorts style for the Bucks jerseys? Pretty sure the 1997 team should have shorter shorts?


Last two weeks I worked to add seven new retro teams...man is a lot of work and now I'm testing everything and playing some short games.....BTW so answer to yuor question:

- I will adjust court color
- Yes I changed to more baggy

Re: [Maumau78] RR V0.22 - Video preview...

Sat Oct 28, 2017 8:49 am

I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.

Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.

Re: [Maumau78] RR V0.22 - Video preview...

Sat Oct 28, 2017 8:55 am

PeacemanNOT wrote:I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.

Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.


Really Peace no problem man (Y)

I was just explain that I focused on create classic teams and now I will focus on details (Y)

About shorts I will look forward about your sugegstion (Y)

Re: [Maumau78] RR V0.22 - Video preview...

Sat Oct 28, 2017 5:07 pm

phpBB [video]


96 Sixers vs 96 Pistons preview video....

Re: [Maumau78] RR V0.22 - Video preview...

Sat Oct 28, 2017 10:36 pm

PeacemanNOT wrote:I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.

Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.


@PeacemanNOT is that close to expected (real) color? Or still to yellow?

Image

BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname :?

Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:

1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type

I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing (Y)

Re: [Maumau78] RR V0.22 - Video Previews...

Sun Oct 29, 2017 12:14 am

phpBB [video]


2004 Cavs vs 2007 Warriors preview....

Re: [Maumau78] RR V0.22 - Video preview...

Sun Oct 29, 2017 1:28 am

maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?

[ Image ]

BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname :?

Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:

1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type

I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing (Y)


Yes much improved (Y)

I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.

Re: [Maumau78] RR V0.22 - Video preview...

Sun Oct 29, 2017 1:36 am

PeacemanNOT wrote:
maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?

[ Image ]

BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname :?

Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:

1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type

I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing (Y)


Yes much improved (Y)

I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.


I didn't ignore it, there wasn't any. I used zero created players in my rosters. Nicknames were never used.

Re: [Maumau78] RR V0.22 - Video preview...

Sun Oct 29, 2017 1:38 am

Dee4Three wrote:
PeacemanNOT wrote:
maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?

[ Image ]

BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname :?

Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:

1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type

I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing (Y)


Yes much improved (Y)

I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.


I didn't ignore it, there wasn't any. I used zero created players in my rosters. Nicknames were never used.

If you go back and play it there a some players with nicknames, like Lew Alcindor and a couple roleplayers.

Re: [Maumau78] RR V0.22 - Video Previews...

Sun Oct 29, 2017 1:42 am

Peace, I literally used 0 created players. It's all overwritten players who don't have nicknames used. I know that for a fact.

Alcindor didn't get a nickname used either, because he was in the game. They said his number sometimes, but no nickname.

Trust me, I played using all the teams in my roster many, many, many times. The nickname is the reason I didn't use created players. I avoided that. I have the PA announcer and Commentary always at 100 with my tv (soundbar) volume High.

Re: [Maumau78] RR V0.22 - Video Previews...

Sun Oct 29, 2017 1:46 am

Yikes, no wonder it takes you so long to edit rosters... the fact that you go to the effort just for a soundbyte is a little bit overboard... and that's what I meant sorry, the fact that they don't call out their names, not that they have nicknames. Regardless I think the time should be invested into finding the byte for player type, it would be a lot easier when creating players.
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