Hadley88 wrote:Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.
The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.
JBulls wrote:Hadley88 wrote:Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.
The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.
Likely since that's probably around when the new consoles will come out
TBM wrote:Hadley88 wrote:Rumour has it
So definitely not true, then.
TBM wrote:I hope they go back to the pre-2K17 jersey texture layout.
JBulls wrote:Hadley88 wrote:Rumour has it that they will be switching to a new (Unreal?) Engine in either 2019 or 2020.
The Engine right now seems pretty terrible for Modding compared to 2K14 and prior.
Likely since that's probably around when the new consoles will come out
TGsoGood wrote:Are there any particular suggestions for taking modding to another level? Any general ideas about areas that have yet to really be explored through modding?
So much progress was made in 2K17, I would like to revisit some ideas from the 2K14 days of modding. Animation mods, exploring audio files such as the name database, and more. While we may not be able to get as far as we would like to push, we must remember that it only takes 1 person to really play around with files and research to make a break through.
rickberge wrote:I would like to dive in deep in Myleague. For example, things like being able to edit stats (current/past), rewards, team records,etc... Something like Reditor in 2k14
Im new to the PC world (1 year so far) but I wouldn't mind learning how to mod or find out different aspects about the game if someone could point me in the right direction.
Jonny2k wrote:I'm making this topic just so everyone can share what they have planned for this year's iteration (based on what was possible in 2K17).
I personally want to create a cyberface ID list, a portrait ID list, a signature ID list, and a list of players HoF players and culturally relevant players that are completely missing from the game.
Andrew wrote:A question about the sections I'll be adding to the Downloads database in the not too distant future: should we bring back the Rosters section?
I'm guessing the situation with encrypted saves isn't going to change, which means we can't upload saves the way we used to. However, when adding files, we could still link to the release thread which contains information about the roster to search for and download, as well as download links for any related assets that are needed. That way, we've still got listings for roster mods in the Downloads section, they just won't be directly downloadable like they were before the PC version was exclusive to Steam.
Andrew wrote:I'm not sure, did they? If so, then all the more reason to do it the old school method. If not, there's still an advantage of having a Rosters section.
Andrew wrote:That does remain a concern. But either way, it seems there could be value in bringing back a Rosters section to list releases and further promote the release threads with the Roster Creator information, and further links to necessary assets.
pierralban wrote:Hello there,
do you think it will be possible to create cyberfaces at the game's launch ? What about applying them to draft classes ? I was playing on PS4 because of a bad PC for the last 3 years but i got a new one and seeing the lack of CAP options, i was thinking about doing cyberfaces again like in 2k13-2k14.
By the way it's good to see some familiar faces still doing great things for the PC community.
pierralban wrote:Was it possible to do it in 2k17 ? I'd like to do realistic fictional draft classes again with the likes of Jermaine Lee.
TGsoGood it seems you know a lot about modding. If possible how different was it from 2k14 ?
Sorry for the questions, I've been away from modding for a long time.
TGsoGood wrote:pierralban wrote:Was it possible to do it in 2k17 ? I'd like to do realistic fictional draft classes again with the likes of Jermaine Lee.
TGsoGood it seems you know a lot about modding. If possible how different was it from 2k14 ?
Sorry for the questions, I've been away from modding for a long time.
Yes i was possible in NBA 2K17. Alot of modding breakthroughs were made this year.
Here is a playlist of modding tutorials that I made:
https://www.youtube.com/watch?v=vkBP6WF ... kfgODTBMbm
Dmayne wrote:for those that care here are the shoes
https://www.youtube.com/watch?v=IsEZNFZ ... e=youtu.be
penny 2 are back, thank you 2k.
7 hour 2k18 stream:
https://www.youtube.com/watch?v=w36Ucfp ... e=youtu.be
Dmayne wrote:it can't be 2k17... air penny 2's are there and not seeing air foamposite ones from 2k17
Shuajota wrote:Also I will work on 2k18 mods since day one. I hope we can make great things this year....
Users browsing this forum: go7denboot, Manimal903 and 17 guests