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A hub for everything related to NBA 2K17 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: Modding Progress

Mon Oct 24, 2016 4:05 am

The Steve Nash file that was posted didn't work. It just makes Steve Nash invisible.

Re: Modding Progress

Mon Oct 24, 2016 4:06 am

BuckCity wrote:The Steve Nash file that was posted didn't work. It just makes Steve Nash invisible.


That's because 0358 is not a file that can be used in the game. Rename it to 3535 if you want that Nash for my draft roster. That's the file name I gave him.

Re: Modding Progress

Mon Oct 24, 2016 4:09 am

Sorry, I mean 3575. Rename the face and png with that number and you should be good to go.

Re: Modding Progress

Mon Oct 24, 2016 5:48 am

Dee4Three wrote:Thanks for sharing. Were there any other ones on there?

I'm not going to use in my rosters without permission from them.


No

Re: Modding Progress

Mon Oct 24, 2016 6:34 am

Image

fuc* this....we need more info about how he enabled NCAA Classic Teams....

EDIT: He switched them to Euroleague Teams.....99% sure....becouse in play now you will get EURO ball and referee....

Image

That means that we have 10 NCAA Teams slot + 21 Euroleague Teams slot....

Re: Modding Progress

Mon Oct 24, 2016 6:45 am

So basically there is no way of enabling them, he just changed their team type.

Re: Modding Progress

Mon Oct 24, 2016 7:01 am

PeacemanNOT wrote:So basically there is no way of enabling them, he just changed their team type.


Previous roster they were enabled in play now....but not roster edit...now they are available in roster edit....but basically he changed them in EURO


BTW I have a question: when I load his roster I don't have updated shoes available....any chance to let them be usable with his roster?

If I create a new roster they are in...

Image

Re: Modding Progress

Mon Oct 24, 2016 12:40 pm

Dee4Three wrote:
TGsoGood wrote:If anyone wants that version of Nash... link below
http://pan.baidu.com/share/link?shareid ... 1510697454


Thanks for sharing. Were there any other ones on there?

I'm not going to use in my rosters without permission from them.


the only other player that guy has done is this Asian dude. I don't know who he is but its an amazing cyberface. Maybe its him and he used the face scan app. I've been refreshing his thread daily to see if he has any updates. He has a preview of a V2 of that Steve Nash but i don't see much of a difference from the current one...

http://bbs.3dmgame.com/thread-5305729-1-1.html

Image

Re: Modding Progress

Tue Oct 25, 2016 1:39 am

double0 wrote:
Dee4Three wrote:
TGsoGood wrote:If anyone wants that version of Nash... link below
http://pan.baidu.com/share/link?shareid ... 1510697454


Thanks for sharing. Were there any other ones on there?

I'm not going to use in my rosters without permission from them.


the only other player that guy has done is this Asian dude. I don't know who he is but its an amazing cyberface. Maybe its him and he used the face scan app. I've been refreshing his thread daily to see if he has any updates. He has a preview of a V2 of that Steve Nash but i don't see much of a difference from the current one...

http://bbs.3dmgame.com/thread-5305729-1-1.html

[ Image ]


Good point, I don't see a difference in that V2 Nash either.

Anyway, glad to see so many people modding this game.

Re: Modding Progress

Thu Oct 27, 2016 12:26 am

MLLR on moddingway found some loading screens, for those who are interested.

Image
Link: http://www.moddingway.com/file/194626.html


Image
Link: http://www.moddingway.com/file/194625.html

Re: Modding Progress

Thu Oct 27, 2016 1:05 am

Also I forgot to mention I now know how to share MyLeague/ Season mods that include all of the custom team art.
It involves using JSGME within the NBA 2k17 Steam Save directory. This would allow us to have full retro, euroleague, and college seasons/ MyLeagues without having to use cheat engine or a bunch of hex editing. Also we would not need to overwrite any of the games current files.

The best part is the files would all be shared off line so 2K can not ban you like what seems to be happening with the college roster makers on PS4 and Xbox One.

I'm on my way to work. I will try to have a video by tomorrow night.

Re: Modding Progress

Thu Oct 27, 2016 9:38 am

Sounds great!

Re: Modding Progress

Fri Oct 28, 2016 4:38 am

Hey guys. I was wondering, since there was no way to edit the Yeezys in the shoe creator, I would like to ask you guys if you could make a black version of it? That would be awesome.

Re: Modding Progress

Fri Oct 28, 2016 5:36 am

wow sound greath ♥ more mods for 2k17 only waith tutorial for dornas for make my versions :c

Re: Modding Progress

Sat Oct 29, 2016 5:37 am

Does anyone know where to find the file responsible for passing icons? I've been playing with a cheap ass joystick that doesn't make the game recognize the gamepad as a PS4 or an Xbox controller, which changes passing icons automatically. So I wanted to change the default icons (1, 2, 3) to PS4 ones (square, X, circle) by myself. I tried to search for it inside the gamedata.iff but if I remember correctly I only found passing icons used for last-gen games. Weird.

Re: Modding Progress

Sat Oct 29, 2016 5:49 am

TGsoGood wrote:Also I forgot to mention I now know how to share MyLeague/ Season mods that include all of the custom team art.
It involves using JSGME within the NBA 2k17 Steam Save directory. This would allow us to have full retro, euroleague, and college seasons/ MyLeagues without having to use cheat engine or a bunch of hex editing. Also we would not need to overwrite any of the games current files.

The best part is the files would all be shared off line so 2K can not ban you like what seems to be happening with the college roster makers on PS4 and Xbox One.

I'm on my way to work. I will try to have a video by tomorrow night.


Wait, I missed that one. I don't know if I understood correctly, but does that mean that we could export the MyLeague roster to use it in the play now for example? That'd be awesome, I love roster with fictional random players, so I could simulate a season until 2080 and get a roster full of them.

Re: Modding Progress

Sat Oct 29, 2016 7:05 am

My post isn't related to play now. I was saying we would be able to just download my league file and my league manifest and you can have a full conversion mod for my league/ season modes. This means you wouldnt need to download a roster or any extra floor, stadium, logos, or jerseys. Everything is contained in just two files.

Re: Modding Progress

Sat Oct 29, 2016 7:44 am

TGsoGood wrote:My post isn't related to play now. I was saying we would be able to just download my league file and my league manifest and you can have a full conversion mod for my league/ season modes. This means you wouldnt need to download a roster or any extra floor, stadium, logos, or jerseys. Everything is contained in just two files.


Got it.

Re: Modding Progress

Sat Oct 29, 2016 7:50 am

CarolusXCI wrote:Does anyone know where to find the file responsible for passing icons? I've been playing with a cheap ass joystick that doesn't make the game recognize the gamepad as a PS4 or an Xbox controller, which changes passing icons automatically. So I wanted to change the default icons (1, 2, 3) to PS4 ones (square, X, circle) by myself. I tried to search for it inside the gamedata.iff but if I remember correctly I only found passing icons used for last-gen games. Weird.


English.iff I believe.

Re: Modding Progress

Sat Oct 29, 2016 11:08 am

TBM wrote:
CarolusXCI wrote:Does anyone know where to find the file responsible for passing icons? I've been playing with a cheap ass joystick that doesn't make the game recognize the gamepad as a PS4 or an Xbox controller, which changes passing icons automatically. So I wanted to change the default icons (1, 2, 3) to PS4 ones (square, X, circle) by myself. I tried to search for it inside the gamedata.iff but if I remember correctly I only found passing icons used for last-gen games. Weird.


English.iff I believe.


You're right. Thanks.

Re: Modding Progress

Sat Oct 29, 2016 3:50 pm

I was just watching 2k14 next gen, and wow... it still wins in the graphics department. I think one thing that makes it looks so great are the floor reflections, they were so much more noticeable.

Has anybody figured out if this can be edited or not?

Re: Modding Progress

Mon Oct 31, 2016 9:56 am

Also, not sure if anybody else thought of this. But if you type in "Stephen Curry", clearly they say his first name wrong. Meaning, for the classic teams roster, I'll have to overwrite the actual Curry in order for his first name to be said properly.

Just a frustrating hitch in this process... oh well.

Re: Modding Progress

Thu Nov 03, 2016 2:24 pm

Just so everyone knows, the "Copy Custom Roster for MC" option in Limnono's trainer actually copies the current roster in use to any mode ( not just MyCareer).
I simmed 26 years ahead in MyLeague to get all generated players, then downloaded college uniforms and courts. Then I used Limino trainer to copy this roster back to the main menu, selected view roster and there it was. My College League is now the default roster. This could work for retro rosters as well.

This makes it easier to create all your team art and courts in MyLeague and then just use Limnono's trainer to copy your custom roster to MyGM, another MyLeague, MyCareer, etc.

*Disclaimer* this works best if you are downloading designs. So if you create a design, upload it and then download it back to the same team. (Hard to explain, just trust me)
The other thing is the downloaded jerseys/ courts will only be visible if you connect to 2k servers. That means if I share my College roster I created by downloading designs, only people with the steam version of the game will be able to display the jerseys and courts correctly. So if you have the game illegally don't even try asking about this method.
Last edited by TGsoGood on Thu Nov 03, 2016 2:40 pm, edited 1 time in total.

Re: Modding Progress

Thu Nov 03, 2016 2:39 pm

Yep, that's what it was like last year. I thought people knew that already? That's just what it translates into so I gave it a correct translation.

Re: Modding Progress

Thu Nov 03, 2016 2:57 pm

PeacemanNOT wrote:Yep, that's what it was like last year. I thought people knew that already? That's just what it translates into so I gave it a correct translation.


I did not play 2K last year, I was still playing 2k16. So why have their been no full conversion mods. This seems like the quickest way to do it.
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