
We're going to talk about it on this week's NLSC Podcast, but I wanted to start a topic on it in the Forum as well. As per that reply from 2K Support, once you hit 95 Overall in MyCAREER, you can't upgrade your player any further unless you play MyPARK and level up your reputation. Since MyPARK isn't my thing, that's disappointing to hear. I imagine that gamers who prefer MyPARK but aren't really into MyCAREER have similar feelings about upgrading and playing with their MyPLAYER, only from the opposite perspective.
While I can understand the approach given the connectivity between all the modes featuring our MyPLAYERs, as well as a desire to encourage everyone to check out all the modes in the game, I'm not a fan of the concept. Along with microtransactions/arduous grinding and the love-hate relationship I have with unlockables in general, one of my biggest pet peeves in gaming is being forced into playing modes I'm not interested in to achieve something or unlock content that isn't exclusive to said modes. In this case, having to play more than one mode involving my MyPLAYER in order to max them out, should I want to attempt such a grind.
This certainly isn't something that's exclusive to or originated by NBA 2K17, nor the NBA 2K series in general. Another example would be Mortal Kombat X(L), in which certain costumes can only be unlocked by completing objectives online, or in the free mobile game. As with playing MyPARK in addition to MyCAREER, those objectives aren't impossible to achieve, but it's irritating if you're not proficient at or interested in those experiences. I'd almost rather pay $5 for some "Unlock Everything" DLC, like some of the recent WWE games have done. Speaking of which...
I'd still say the worst example of this was one of the THQ-era WWE games; from memory, Smackdown vs RAW 2006 (or possibly 2007). To unlock Jake "The Snake" Roberts on PlayStation 2, you had to first unlock him in the PSP version of the game, and then use the save data to unlock him on PS2. Of course, that assumed you had a PSP and the PSP version of SDvRAW 2006 (or 2007), or were willing to go out and buy them for the sake of one unlockable. If not, he'd remain unavailable, which was irritating whenever you took a look at the unlockables screen. Or you could just do what I did, and use an Action Replay to unlock him.
There are obviously a few issues with the way MyPLAYER connectivity and upgrades are handled, which we've discussed at length before. The VC rewards have been nerfed, and I'm not a fan of microtransactions. It's a shame that VC doesn't carry over, or that there isn't a "returning player boost" to avoid a long grind every year, especially when the story in MyCAREER makes us out to be a big deal. While there's convenience in having all the MyPLAYER modes connected, it also has its drawbacks.
In some ways, I have to admit that this issue bugs me a little more. I'm alright with the connectivity between modes, I'll grudgingly grind and even drop a few bucks to get a head start on levelling up my MyPLAYER, and once you start getting some decent playing time in MyCAREER or winning a few games in 2K Pro-Am with a good teammate grade, the VC rewards get a little better (not as good as last year, though). However, I'm not a fan of there being no way around having to play a mode you have no interest in, in order to unlock content or complete an objective that comes into play elsewhere, or game-wide.
Of course, 95 Overall is still pretty high, and makes your MyPLAYER one of the top rated players in the league, more than capable of dominating across all the MyPLAYER modes. However, the other concern is the precedent that it sets, and whether the bar will move in future iterations. For example, in NBA 2K17, we've already seen animations that were free in NBA 2K16 now placed behind a VC paywall. Who's to say that in future games, you won't have to spend more time in a mode you don't want to play to unlock abilities in a connected mode? Say, reaching a certain level in MyPARK in order to be able to throw flashy passes in MyCAREER, or vice versa?
While a lot of great stuff has been done with NBA 2K17, things like this aren't necessarily full of goodwill, and do leave me feeling a little concerned. As I said, this particular concept is also a pet peeve of mine and it's bugged me in several games across different genres, so I'm not thrilled to see it happening in NBA 2K as well. I hope it's not the start of a trend.