Here's my thoughts so far: At first glance the game LOOKS the same as 2k16 in terms of graphics. Some new animations. Things FEEL a bit different. There's obviously been subtle tweaks under the hood. Things feel more fluid. It will take a few more hours to truly notice the subtle nuances and how it affects the overall balance. Everything seems like it's balanced really well. For those who haven't played it, don't expect a huge change. The key with 2k17 is FLOW. It flows well.
Quickfire notes!
- - Jumpshot animations are awesome. They're quicker. Super smooth.
- Rebounding with elite rebounders feels good too.
- Ball movement is awesome this year. You can execute faster.
- Stealing is cool. Sometimes you knock the ball loose but they get it back. I like that.
- You can edit staff this year (through roster editor, outside of MyLeague), that's cool. (although can't change their names unfortunately)
-Menus are real nice. Best i've ever seen in 2k.
-The roster editor is perfect. Love it. The logical next step is obviously to include more things other than attributes (vitals, tendencies, etc)
-New attributes: open shot, contested shot, speed with ball, and intangibles. I wonder what intangibles does?
-Not being able to edit player body types YET AGAIN is really annoying. Couldn't in 2k16 either. So all generated players have the same body. And heaps of NBA players have that ridiculous skinny high school body (gordon hayward, kevin durant, etc)
-The face shapes of generated players in draft classes still look weird.
-The art department is way behind the animations department.
-The shot stick thing is pretty easy to get the hang of. Just push down and release at the right time, pretty easy once you get a feel for it. The releases are quicker this year. The dribbling controls have a steeper learning curve though. At least for me.
-Things feel nicely balanced in regards to fouls vs non-fouls, charge vs block, and contested shot miss vs open shot. ambitious 3pt gunners vs guys who just shoot when they're open. It's good out of the box at first glance.
-It's cool how big athletic guys can jump over people to dunk. Adds a beastly element.
-I feel like they need to update the running animations once and for all. It makes the game feel antiquated. Particularly the agility / initial acceleration movement.
-I'm up by 19 points with 4:30 to go in the 4th quarter and assistant coach seems pissed off with the team. Lol. Suspension of disbelief got ruined.
-Can hear a "BEAT LA!" chant coming from my Spurs game. That's cool. (even though we're up 20 and the result isn't in doubt, but still)
-Graphically speaking, the game looks t he same as it ever did. I feel like they need to put a filter over the overall visuals to make it look like a real live broadcast. Maybe something to blur things a little bit? Or round the edges? Or to add slight trails to the movements? It still looks like a videogame. Would prefer that cinematic look.
-Defending feels better. I feel like i can control my players. I feel like the results of my defense (for better or worse) are justified. Contesting shots feels realistic.
^ those are just initial impressions from a coupla games. Still haven't really absorbed everything