Also, you can alley-oop pass out of jump shots, layups and even other alley-oops.
Ooh boy. Sounds like the kind of stuff Jao would like.
We spent a lot of time converting our “under the hood tunables” into sliders, which now form the basis of our difficulty levels. What that means to the end user is that you now have much more control over how to customize the game through your own personal slider sets. You can see exactly what bumps we give the CPU and USER as you move through the different preset difficulty levels and then cater the sliders into your own Custom set to perfectly fit your preference for the game. As part of this exercise, we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making.
I don't know if they're all the way there but it does sound like they're essentially getting rid of difficulty levels and just have them be slider presets, which is brilliant.
I think tuning sliders will be the most comprehensive it's ever been
Improved catch on point logic ensures that receivers catch passes on their desired spots rather than veering off in a bad direction
big!
Sounds good all in all. The footage I've seen kinda looks like a more hectic 2k16, but I'm sure it'll feel different and like a better game.