Improved rebounding, steals, fatique and lighting

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Improved rebounding, steals, fatique and lighting

Postby ThePointForward on Sat Aug 20, 2016 1:53 am

According to IGN (http://ign.com/articles/2016/08/19/nba- ... tball-game):

2K ended its presentation with a demo showcasing one quarter of NBA 2K17 gameplay, and the improved lighting and graphics immediately stood out. Blumberg told us that the development team worked on revamping the lighting to make it custom for each basketball arena, so diehard fans will notice how the bright lights of the Cleveland Cavalier’s Quicken Loans Arena differ compared the focused lighting of the Staples Center, home of the Los Angeles Lakers.


The development team wanted to put more control in the hands of the user and rely less on probability from stats. They also revamped the fatigue system. In previous 2K games, you could play your starting roster for the majority of the game and play for 48 minutes straight without it affecting your players. Now, your digital athletes will start missing shots, be slower to react, and more susceptible to injuries if you keep them in too long.


Visual Concepts has also done some work on the rebound system to make it closer to real life basketball. “Last year, pretty much every rebound was caught cleanly by a defender,” Blumberg said. “That doesn’t happen in basketball all the time. There’s a lot of fighting for the ball, it gets tipped around, and it’s a physical part of the game.” He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself. We even saw an offensive player catch the ball and take a shot in mid-air. Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
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Re: Improved rebounding, steals, fatique and lighting

Postby Andrew on Sat Aug 20, 2016 9:19 am

Also worth noting:

But the big announcement for basketball fans around the world is the inclusion of the legendary 1992 USA Dream Team, which is playable for the first time since 2K13. It's a pre-order bonus (but it can also be purchased separately in regular editions)


Definitely some interesting improvements there, though as always, I hope it's not going to be one-sided. Fighting for rebounds in particular sounds great, but it'll be frustrating if the CPU can easily snare them, while our attempts to fight for boards and tip them to teammates constantly goes awry.
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Re: Improved rebounding, steals, fatique and lighting

Postby TBM on Sat Aug 20, 2016 9:33 am

I felt like 2K has always had a problem of too much tipping. Everyone knows about volleyball tap cheese. So now it's going to be even more frequent? Ugh.
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Re: Improved rebounding, steals, fatique and lighting

Postby Uncle Drew on Sat Aug 20, 2016 8:39 pm

Rebounding is horrible especially offensive, 3 players can't box out 1? I'll believe it, when I see it.
Last edited by Uncle Drew on Sun Aug 21, 2016 6:53 am, edited 1 time in total.
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Re: Improved rebounding, steals, fatique and lighting

Postby Andrew on Sat Aug 20, 2016 9:52 pm

Also, not sure what they're talking about when it comes to steals. If anything, I find that there are too many "press steal to foul" moments.
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Re: Improved rebounding, steals, fatique and lighting

Postby Nick on Sun Aug 21, 2016 12:52 pm

There's nothing to really takeaway from this. A bunch of buzzwords and vagueness.

The areas that the article focuses aren't areas that i ever thought was a problem or a high priority.
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