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Mon Mar 07, 2016 2:32 am
Will it negate your edits if I load the appropriate files into the correct folder, select default sliders, then edit the sliders?
Mon Mar 07, 2016 3:13 am
slimm44 wrote:Will it negate your edits if I load the appropriate files into the correct folder, select default sliders, then edit the sliders?
Nope. I only really made the tunedata.iff sliders for the 40 ft shot mod to be used in my career. The tunedatai.iff default sliders are just from suggested preferences of other players most of my edits are in the animations itself so feel free to set what you want.
AZRA wrote:And lastly, I think 38 and 42 are too low a rating for pass accuracy.
Will tweak. Then I will probably get the hands attribute value up so CPU will try stealing passes again making the turnovers.
Mon Mar 07, 2016 3:46 am
Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
Mon Mar 07, 2016 8:13 am
Seushiro wrote:slimm44 wrote:Will it negate your edits if I load the appropriate files into the correct folder, select default sliders, then edit the sliders?
Nope. I only really made the tunedata.iff sliders for the 40 ft shot mod to be used in my career. The tunedatai.iff default sliders are just from suggested preferences of other players most of my edits are in the animations itself so feel free to set what you want.
AZRA wrote:And lastly, I think 38 and 42 are too low a rating for pass accuracy.
Will tweak. Then I will probably get the hands attribute value up so CPU will try stealing passes again making the turnovers.

Me and Bighort have the global Hands slider at 15 or 20 for his roster. We found that it leads to more bobbled passes. Honestly, I haven't seen anything that tells me it actually makes the CPU try to deflect passes. IMO, Go for Steal and Play Passing Lane Tendencies influence that behavior from the CPU. If you or someone reading this would do more testing it would be great to either confirm or deny what our testing showed.
Mon Mar 07, 2016 10:49 am
Sir isn't the layup success too low for the 40ft mod?
Last edited by
Gerard88888 on Mon Mar 07, 2016 11:10 am, edited 2 times in total.
Mon Mar 07, 2016 10:58 am
Medevenx wrote:Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
Freakin hate this animation
Mon Mar 07, 2016 4:15 pm
slimm44 wrote:Me and Bighort have the global Hands slider at 15 or 20 for his roster. We found that it leads to more bobbled passes. Honestly, I haven't seen anything that tells me it actually makes the CPU try to deflect passes. IMO, Go for Steal and Play Passing Lane Tendencies influence that behavior from the CPU. If you or someone reading this would do more testing it would be great to either confirm or deny what our testing showed.
Ok confirmed testing after a bunch of full games with each of the ff: 4 scenarios tested.
- Hands 100 Passing Lanes 30
Useless not a single intercept attempted except for the alley oop passes- Hands 100 Passing Lanes 50
CPU attempts steals but not that much on fast breaks, i think only thing hands played here are the deflections do not bounce of CPUs hands and is an auto steal- Hands 50 Passing Lanes 100
Ideal CPU scenario where you cannot make that "I just feel like passing play" CPU will try to deflect- Hands 30 Passing Lanes 100
Pretty much like the ideal scenario above except the passes you make that will be "Bad Passes" Roll of a bit further and thus the slow reaction animations play when the CPU deflects---------------------------------------------------------
So you are 100% correct as hands having nothing to do with pass stealing. As for On-Ball Steals no need to test this. Only time CPU uses this (if on Ball is above 50) is when you do too many fakes and they swipe you when you finally decide to do the shot and when backing down on the post. The steals from bad ball handling (trying to do a behind the back and hits a person & forcing the dribble through a crowd and ball hits a person) are not related to this slider.
Medevenx wrote:Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
So just that one animation right? Not all of the adjusted layup/dunk animations when you want to cancel out in air to avoid a block?

EDIT: I guess it is not easy to find. I looked up LAYUP_CHANGESHOT changed a couple of them yet no changes in game so I need to find out what the name of those animations are first.
Gerard88888 wrote:Sir isn't the layup success too low for the 40ft mod?
With Curry just 1/10 from 3 pts against the lakers looks right.... nah kidding aside is it not 75 that i put for the tunedata.iff with the 40ft Mod? that should be close to NOrmal shooting with a few misses.
Mon Mar 07, 2016 7:53 pm
Sir can you tell me Wade's left arm accessories please ? It looks good
Mon Mar 07, 2016 8:20 pm
Medevenx wrote:Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
So just that one animation right? Not all of the adjusted layup/dunk animations when you want to cancel out in air to avoid a block?
[
Image ]
EDIT: I guess it is not easy to find. I looked up LAYUP_CHANGESHOT changed a couple of them yet no changes in game so I need to find out what the name of those animations are first.
I think this is the one he meant. It almost always goes in haha

correct me if i'm wrong
Medevenx
Mon Mar 07, 2016 8:39 pm
AZRA wrote:I think this is the one he meant. It almost always goes in haha
correct me if i'm wrong Medevenx
Yes this one AZRA.
I think we need to do something about the GIFs in the thread. Either reduce the framerate or use videos.
Mon Mar 07, 2016 10:06 pm
Is it possible to remove the layup that big-men tend to use when they do a double-pump layup while jumping away from the basket? I don't have a GIF for it but it is TURRIBLE.
Mon Mar 07, 2016 10:23 pm
How did you combine the shoulder sleeve & other arm accessories? Btw. You could also use imgur for alternatives to your GIFs.
Tue Mar 08, 2016 12:37 am
@ Slimm44 and Medevenx well this will be the first time I'm going to zero out and animation outsidde of shots so I dunno how it will look like yet when it reads the blank shot type I will force it to load. I will post whatever result I get once I do find those lay ups and cancel em out.
@InanynlL It may not be seen clearly but it actually has a gap of skin even with the global I use. What Medevenx did was use the long Wrist Band and the padded Elbow pad. In the UHD global I'm using even the elbow pad has a Hex pad.
Tue Mar 08, 2016 1:27 am
Sounds good, Seushiro. Thanks for all the work you are putting into this.
Tue Mar 08, 2016 9:15 am
Almost like an entirely new game is being developed in this thread
Tue Mar 08, 2016 10:58 am
Would it also be possible to make the CPU ball handler maintain speed through the layup or dunk instead of slowing down? Preferably in fast break situations.
Tue Mar 08, 2016 11:22 am
slimm44 wrote:Would it also be possible to make the CPU ball handler maintain speed through the layup or dunk instead of slowing down? Preferably in fast break situations.
Can't carry over the speed from a previous animation will need to edit the layup and dunk animations speeds for that. Each animation in the game has its own speed counter. Even a walk to jog, jog to run, and run to sprint has an animation to transition it. So unless we know the animation name of which Dunk or Lay ups are used during sprint then I would not know which animations to increase in speed.
Tue Mar 08, 2016 10:43 pm
Seushiro wrote: With Curry just 1/10 from 3 pts against the lakers looks right.... nah kidding aside is it not 75 that i put for the tunedata.iff with the 40ft Mod? that should be close to NOrmal shooting with a few misses.
Sir on the latest default tunedata.iff the 3pt success is 45 ang the layup success is 49
Tue Mar 08, 2016 10:53 pm
hmmn... ok maybe I switched the wrong tunedata.iff by accident in zipping. Attached it below.
You do not have the required permissions to view the files attached to this post.
Wed Mar 09, 2016 1:14 am
Behind The Backs Fast Cause Alot of turnovers
Fri Mar 11, 2016 1:45 am
No major update but I would say it is the little things that I tweaked to game play once again by manipulating the animations.
In this patch I:
- finished editing all post move files. Last edit I left out some animations I was not sure of. So transitions are realistic and smooth (go combine with your cross overs to really trick CPU at least now bigmen will have a weapon)


- Speed up the loose ball and out of bounds ball save animations just by 3 values to be sure it will look normal yet you can save the ball before the second bounce if within range


- Ankle break recovery has been tampered with (only for Fall and drop, stumble not affected) So they fall at the usual speed but they no longer just pop right up to block your shot which looks glitchy they remain down 1.5 seconds longer


- Behind the back Dribble move 3 and 7 the ones most common to turn over have been changed
Just use all your weapons and enjoy passing thru all 4 defenders like a boss...

EDIT: Updated file behind the back dribble 7 was using the wrong starting hand so had to switch hands in the animation.
https://www.mediafire.com/?63e6s9e13v8dn1p
Last edited by
Seushiro on Fri Mar 11, 2016 1:12 pm, edited 2 times in total.
Fri Mar 11, 2016 4:33 am
man you are absolute beast! you made my day in moment when i ralized NBA 2k14 is again playable after 2 years and even so realistic i couldnt believe those stats and pure ballin- feeling. ty very much for your hard work
Fri Mar 11, 2016 9:21 pm
Seushir0 wrote:hmmn... ok maybe I switched the wrong tunedata.iff by accident in zipping. Attached it below.
Thanks sir
Sat Mar 12, 2016 1:18 am

Another One!!!
Sat Mar 12, 2016 2:15 am
Sir what is the used of Tunedata?
Is it okay to used your tunedata but in game setting i used my custom sliders?
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