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Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 1:42 pm

Yep the same as the trailer one.

Oh and I'm still not buying the half court shot. Part of my heart broke when I learned it has nothing to do with an animation patch and not gonna be 100% for Midorin :(

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 2:03 pm

Seushir0 wrote:Yep the same as the trailer one.

Oh and I'm still not buying the half court shot. Part of my heart broke when I learned it has nothing to do with an animation patch and not gonna be 100% for Midorin :(


Yeah it's not a sure shot even with 100 gameplay sliders set on 3PT success. "Posting up" from afar while shooting is all it takes to shoot from that distance.

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 2:19 pm

Does full Red MC for IFF allow import and exporting of the animations? I'm too lazy to Hex edit and only a free user of Red MC. I always wanted to try changing the full court toss with a signature jumpshot anim to see if that would make the sliders effective.

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 4:08 pm

Medevenx wrote:
sluggedup226 wrote:I saw the gifs Seushir0 posted and was curious if the jerseys will have the NBA logos on them or not like in the pictures you have posted? Also, will the shoes that korox3323 previewed be in the beta too?


It depends on your global, really. However, for the shoes I actually remember assigning nothing to them.

Not too sure what the global is, but will your's be included in the beta?

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 9:24 pm

Well globals can have an impact visually to what you see in the game. After testing I would recommend Medevenx to include his global for More definition on the Anime CFs that we do.

Here are the comparisons:
1st Mine Nothing much to say you usually see these on my posts. Kinda Bland in the shadows and shading now that I have changed it.
2nd is Medevenx's, More definition on the skin and muscle areas, I don't like the shadows being too heavy around the neck but overall aesthetics is great.
3rd Got to test this from totalrebound. Reason being is his longer arms and legs (Not too muscular too) are perfect for Anime Characters Only his global is focused on skin tones so not a fit for the CFs we made.

Image

To see what I mean by long see here :D Murisakabara's actually body type: Just don't know if we wanna go further into this just for a few tall players to look right:
Image

I would gladly combine Med's Global with the body type from TR except I don't know how lol.

So Med. Please include your global for the better anime cyberface experience :) (Y)

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 9:55 pm

[/quote]I saw the gifs Seushir0 posted and was curious if the jerseys will have the NBA logos on them or not like in the pictures you have posted? Also, will the shoes that korox3323 previewed be in the beta too?[/quote]

I can send meds the shoe file (Y) (Y) then just assign to the GOM

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Tue Dec 08, 2015 11:28 pm

korox3323 wrote:I saw the gifs Seushir0 posted and was curious if the jerseys will have the NBA logos on them or not like in the pictures you have posted? Also, will the shoes that korox3323 previewed be in the beta too?

I can send meds the shoe file (Y) (Y) then just assign to the GOM

Thanks korox3323 :bowdown:

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Wed Dec 09, 2015 3:54 am

korox3323 wrote:
I saw the gifs Seushir0 posted and was curious if the jerseys will have the NBA logos on them or not like in the pictures you have posted? Also, will the shoes that korox3323 previewed be in the beta too?[/quote]

I can send meds the shoe file (Y) (Y) then just assign to the GOM[/quote]

(Y) (Y) (Y) Nice please do so.

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Wed Dec 09, 2015 10:55 pm

@medevenx : How's this? for Bootup Screen

Image





also planning on making the Soundtrack? if youre ok with it?

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Thu Dec 10, 2015 2:04 am

I'm actually not a fan of editing bootups (we most probably won't need it, at least not yet. If we ever do it I would be better suited for it to make it a bit uniform with my PBA 2K14 and FIBA 2K14 work). However, for the soundtrack, can you post a list of the songs you plan for the soundtrack?

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Thu Dec 10, 2015 2:34 am

Medevenx wrote:, can you post a list of the songs you plan for the soundtrack?

ok, I'm planning to add KNB and SD songs..

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Thu Dec 10, 2015 7:00 pm

Medevenx: When we do finish the Slamdunk side or maybe even before, you think you could add these to possible SD special teams to match Vorpal and Strky.

Image

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Fri Dec 11, 2015 6:22 pm

Warstomp32 wrote:ok, I'm planning to add KNB and SD songs..


But what exactly are the songs you want to include? Here is my recommended list.

Slam Dunk Songs
1. Baad - Kimi ga Suki da to Sakebitai
2. Maki Ohguro - Anata Dake Mitsumeteru
3. Wands - Sekai ga Owaru Made wa...
4. ZYYG - Zettai ni, Daremo
5. Manish - Kirameku Toki ni Torawarete
6. Zard - My Friend

Kuroko No Basuke Songs
7. GRANRODEO - Can Do
8. Hyadain - Start It Right Away
9. GRANRODEO - RIMFIRE
10. OLDCODEX - CATALRHYTHM
11. GRANRODEO - The Other Self
12. OLDCODEX - WALK
13. GRANRODEO - Hengen Jizai no Magical Star
14. Ono Kenshō - Fantastic Tune
15. GRANRODEO - Punky Funky Love
16. Fo'xTails - Glitter Days
17. Ono Kenshō - Zero
18. SCREEN mode - Ambivalence
19. GRANRODEO - Memories
20. OLDCODEX - Lantana

This is basically all of the opening and ending themes of both anime, fortunately being 20 songs in total, the same number of songs in the NBA 2K14 soundtrack.

Seushir0 wrote:Medevenx: When we do finish the Slamdunk side or maybe even before, you think you could add these to possible SD special teams to match Vorpal and Strky.


I do not honestly understand the fascination with this "Slam Dunk All-Star Team" since it doesn't look like anything canon to me. We could add the Shoyo & Ryonan combination team, we can discuss things like this at a later date after we see how successful our beta release will be.

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Sat Dec 12, 2015 2:54 am

this is so awesome cant w8 for the release you guys are awesome T^T <3 <3 <3

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Mon Dec 14, 2015 8:39 am

here is from animation film? i don't know this film....better simpsons or dragon ball z...houmer mr burns :D why not simpsons ??? :D

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Sat Dec 19, 2015 5:48 am

Medevenx wrote:
Warstomp32 wrote:ok, I'm planning to add KNB and SD songs..


But what exactly are the songs you want to include? Here is my recommended list.

Slam Dunk Songs
1. Baad - Kimi ga Suki da to Sakebitai
2. Maki Ohguro - Anata Dake Mitsumeteru
3. Wands - Sekai ga Owaru Made wa...
4. ZYYG - Zettai ni, Daremo
5. Manish - Kirameku Toki ni Torawarete
6. Zard - My Friend

Kuroko No Basuke Songs
7. GRANRODEO - Can Do
8. Hyadain - Start It Right Away
9. GRANRODEO - RIMFIRE
10. OLDCODEX - CATALRHYTHM
11. GRANRODEO - The Other Self
12. OLDCODEX - WALK
13. GRANRODEO - Hengen Jizai no Magical Star
14. Ono Kenshō - Fantastic Tune
15. GRANRODEO - Punky Funky Love
16. Fo'xTails - Glitter Days
17. Ono Kenshō - Zero
18. SCREEN mode - Ambivalence
19. GRANRODEO - Memories
20. OLDCODEX - Lantana

This is basically all of the opening and ending themes of both anime, fortunately being 20 songs in total, the same number of songs in the NBA 2K14 soundtrack.

Seushir0 wrote:Medevenx: When we do finish the Slamdunk side or maybe even before, you think you could add these to possible SD special teams to match Vorpal and Strky.


I do not honestly understand the fascination with this "Slam Dunk All-Star Team" since it doesn't look like anything canon to me. We could add the Shoyo & Ryonan combination team, we can discuss things like this at a later date after we see how successful our beta release will be.

Will the Kuroko beta have the three sets of rosters (Season 1, Season 2, and Season 3) or just one set?

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Sat Dec 19, 2015 2:48 pm

sluggedup226 wrote:Will the Kuroko beta have the three sets of rosters (Season 1, Season 2, and Season 3) or just one set?


Yes

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Sun Dec 20, 2015 6:51 am

Medevenx wrote:
sluggedup226 wrote:Will the Kuroko beta have the three sets of rosters (Season 1, Season 2, and Season 3) or just one set?


Yes

Great! Now that the v3.4 roster has been uploaded, can we expect the beta to be released this weekend too?

Re: Kuroko V Slam Dunk: Kuroko No Basuke Beta Preview

Wed Dec 23, 2015 7:18 am

Seushir0 wrote:Well globals can have an impact visually to what you see in the game. After testing I would recommend Medevenx to include his global for More definition on the Anime CFs that we do.

Here are the comparisons:
1st Mine Nothing much to say you usually see these on my posts. Kinda Bland in the shadows and shading now that I have changed it.
2nd is Medevenx's, More definition on the skin and muscle areas, I don't like the shadows being too heavy around the neck but overall aesthetics is great.
3rd Got to test this from totalrebound. Reason being is his longer arms and legs (Not too muscular too) are perfect for Anime Characters Only his global is focused on skin tones so not a fit for the CFs we made.

[ Image ]

To see what I mean by long see here :D Murisakabara's actually body type: Just don't know if we wanna go further into this just for a few tall players to look right:
[ Image ]

I would gladly combine Med's Global with the body type from TR except I don't know how lol.

So Med. Please include your global for the better anime cyberface experience :) (Y)


Seushir0, if you want to use the body types from the Dowcast global (or any other) in Med's global, here's what you need to do.

First open the Dowcast global in the nba2kxmod tool (not 3DM), and look for the following numbers: 327, 372, 558, and 1042. These are the models for a normal player, skinny player, fat player, and muscular player respectively. Export all of these models separately using "ExportRes" Then open up Med's global and import all of the respective models in the same numbers. When a pop up comes up on the importing, make sure you import all variables (the one already selected). If done correctly, you should have Med's global with the Dowcast body shapes.

Re: Kuroko V Slam Dunk: Winter Cup Beta Release

Thu Dec 24, 2015 2:11 am

Happy holidays everyone!
Image

Please click the image to proceed to the Kuroko V Slam Dunk website to download the mod and more information.
Last edited by Medevenx on Thu Dec 24, 2015 2:45 am, edited 1 time in total.

Re: Kuroko V Slam Dunk: Winter Cup Beta Release

Thu Dec 24, 2015 2:16 am

Thank you very much for this update well done everyone ! (Y) (Y) :bowdown: :bowdown:
Last edited by Metalshadow275 on Thu Dec 24, 2015 3:38 am, edited 2 times in total.

Re: Kuroko V Slam Dunk: Winter Cup Beta Release

Thu Dec 24, 2015 3:10 am

finally dude.... wohoo.. oh wait..
I haven't finish the songs yet.. anyway Merry Christmas..

Re: Kuroko V Slam Dunk: Winter Cup Beta Release

Thu Dec 24, 2015 3:37 am

Is it me or is there some courts that don't work ?

Re: Kuroko V Slam Dunk: Winter Cup Beta Release

Thu Dec 24, 2015 3:37 am

Medevenx wrote:
Happy holidays everyone!
[ Image ]

Please click the image to proceed to the Kuroko V Slam Dunk website to download the mod and more information.

Thanks so much Medevenx! Installed all the files and everything looks great, but I noticed there wasn't any global file. Can you please post the global file that's used in the promo pics for the mod?

Re: Kuroko V Slam Dunk: Winter Cup Beta Release

Thu Dec 24, 2015 4:10 am

Metalshadow275 wrote:Thank you very much for this update well done everyone ! (Y) (Y) :bowdown: :bowdown:


You're welcome!

Warstomp32 wrote:finally dude.... wohoo.. oh wait..
I haven't finish the songs yet.. anyway Merry Christmas..


Yeah, you're gonna have a lot of files to do for the actual releases lol.

Metalshadow275 wrote:Is it me or is there some courts that don't work ?


I don't understand this question.

sluggedup226 wrote:Thanks so much Medevenx! Installed all the files and everything looks great, but I noticed there wasn't any global file. Can you please post the global file that's used in the promo pics for the mod?


I just use my global for it which is released in the website (Check out the December or November Blog Archives)
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