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Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 12:41 am

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If you are new user of U R Basketball project and you're interested only in 2015/2016 roster you must download all parts for current 2016 roster and remember to download part 7 only for 2k14. But If you are U R Basketball user from 2k13 and you still have zip parts somewhere, all you have to do is download part 7 only for 2k14 and paste all files from all parts into main game folder. After this you must download 2K14 Rosters Files.
If you want to use retro rosters from 1985-2015, URBandNCAA roster or Ultra Roster Base you must download all retro parts.

For newest release please re-download part 7 only for 2k14 and 2k14 Roster Files



Download link >>> click here

ImageClick here to donate and make me feel my work is needed



Whats inside




- 2016 roster update, with latest transactions, contract extensions- opening night roster :cool: with reduced salaries to 83% of current values to keep this game alive in asso mode, added few missing players..all teams with full rosters (15players max).

- Ultra Roster Base now available on 2k14, current 2016 roster + 80 greatest teams from last 3 decades.

- 2000-2015 rosters now URB is fully converted into 2K14.

- 1999-2016 Draft Classes - all of players with ratings/tendencies straight from their rookie seasons.

- New Asso and Season Files updated and build from 2016 roster

- New Sliders - for now i'll keep old URBSliders but new FinalURBHumvsCPUSliders is our priority now to test




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Next steps in order:

- convert 2000-2015 rosters from 2k13 mod - DONE :!:
..
- create 2016 draft class - DONE :!:

- create 2000-2015 draft classes - DONE :!:

- update retro jerseys, cfs from shinron - in progress :!:

- update shoes for retro rosters - in progress :!: DONE for 2000-2016 rosters

- update some collars for retro jerseys in 2016 roster - in progress :!:


Known issues:

- 1985 and 1986 for some reasons ctd in asso mode- im looking for fix
Last edited by skoadam on Wed Oct 28, 2015 12:52 am, edited 1 time in total.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 12:50 am

Thanks skoadam awesome roster! (Y)

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 12:54 am

the wait is finally over :cheeky: :applaud: :applaud: :applaud: (Y)

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 12:57 am

Lets roll !!

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Last edited by johnwest1985 on Wed Oct 28, 2015 1:01 am, edited 1 time in total.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 1:00 am

CAN YOU ADD RETRO PLAYERS TO FREE AGENCY IN ASSOCIATION MODE OR DO YOU JUST DRAFT THEM IN ?




HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 3:53 am

so i am little bit confused.which are opening night roster?final2016 or FinalUltraRosterBase?
thx very much

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 4:34 am

[Starbury] wrote:Thanks skoadam awesome roster! (Y)

(Y)

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 4:34 am

MadbaLL wrote:the wait is finally over :cheeky: :applaud: :applaud: :applaud: (Y)

the wait? my work is finally over daaaamn

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 4:36 am

0gKpone wrote:CAN YOU ADD RETRO PLAYERS TO FREE AGENCY IN ASSOCIATION MODE OR DO YOU JUST DRAFT THEM IN ?




HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i dont understand, you want retro players in current 2016 roster? load ultra roster and trade/sign players between current and retro teams

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 4:36 am

johnwest1985 wrote:Lets roll !!

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cool thing :applaud:

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 4:38 am

kikisp1 wrote:so i am little bit confused.which are opening night roster?final2016 or FinalUltraRosterBase?
thx very much

both rosters are good2go, i think 1 or 2 waives are missing in Ultra. Ultra is just for playing against greatest retro teams or create custom seasons with retro and 2016 teams. 2016 roster is for quick games, playoffs, seasons, asso, it is more safe to use this file for advanced modes.
If you want to play asso or season with realistic rotations simple load 2016asso or 2016season file.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 4:52 am

WOW haha thank you. THE BEST PATCH !

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 5:40 am

So what exactly is the ShtLowPost rating for? Why is it hidden? What purpose does it serve when there is a ShtClose and Standling Layup Rating?

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 6:25 am

I assume shot low post is a rating that governs all low post shot success rates, but it's just a guess. No idea why it's hidden. Layup rating determines the success rate of non-dunk momentum shots that finish at the rim, I believe standing layup is a rating that controls the success rate of non-motion shots inside the restricted areas that aren't dunks (I know it is what Inside Shot was in previous installments), Shot close controls the success of shots that aren't post shots from outside the restricted area to approximately the FT line, post fadeaway and post hook directly effect the success rate of those shots from a post-up position.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 6:39 am

skoadam wrote:
0gKpone wrote:CAN YOU ADD RETRO PLAYERS TO FREE AGENCY IN ASSOCIATION MODE OR DO YOU JUST DRAFT THEM IN ?




HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i dont understand, you want retro players in current 2016 roster? load ultra roster and trade/sign players between current and retro teams



WILL IT STILL TRACK ALL THE STATS AND WINS??????

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 6:40 am

Love your roster... Best gameplay !!

Still remaining is the issue with fatigue..

I would like to have thoughts of other people in here about it ?

I feel that timeouts are giving back to much of the stamina. It should give back stamina at the same rating when sitting down players per minute.
Is there anyway to like get it even ??

Also like in the last playoffs Lebron averaged 42 minutes per game ( including overtime games ) which seems almost impossibe with the current settings.. Should the fatigue and stamina sliders be adjusted or the ratings of the players ??

Would like oppionions of more people :) !!

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 6:43 am

also good to know at what fatigue rate u guys typically substitute players ? i uselly do it when there around 75 / 80 ..

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 6:43 am

thx sko for explanation.can i report small bug that i noticed so far with my asso with kings. assistant coach dont have face and white hands..

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 6:56 am

dont know how to remove my post but this was ment for another topic lol
Last edited by johnwest1985 on Wed Oct 28, 2015 7:09 am, edited 1 time in total.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 7:02 am

xoamberxo222 wrote:So what exactly is the ShtLowPost rating for? Why is it hidden? What purpose does it serve when there is a ShtClose and Standling Layup Rating?


Slimm already addressed the impact ShtLowPost has on gameplay, but I wanted to add that it has no impact on the Sim Engine. Also, I think there is a misperception that Standing Layup is the only factor that impacts Inside Shot Success for the 2k14 Sim Engine. The other variables are Dunk/Standing Dunk (the max of the two) and the Dunk vs Layup Tendency. The higher the DvL Tendency, the higher the Inside Shot FG% (even if the Dunk rating is 25).

Here are the extreme & middle ground benchmarks:
99 Standing Layup + 99 Max of Dunk/Standing Dunk + 99 Dunk vs Layup = around 68% Inside Shot Success
80 Standing Layup + 60 Max of Dunk/Standing Dunk + 50 Dunk vs Layup = around 54% Inside Shot Success
60 Standing Layup + 25 Max of Dunk/Standing Dunk + 0 Dunk vs Layup = around 42% Inside Shot Success

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 7:12 am

Armon, are you sure about the other factors in determining inside shot percentage other than standing layup? I am pretty sure I remember doing a ridiculous amount of testing back at the end of 2013 when this game was released and chalked the variations of %'s with any standing layup rating to statistical variance. I don't have the notes I used to keep of sims, but I am almost certain I remember nothing but standing layup and statistical variance impacting inside shot %.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 7:41 am

slimm44 wrote:Armon, are you sure about the other factors in determining inside shot percentage other than standing layup? I am pretty sure I remember doing a ridiculous amount of testing back at the end of 2013 when this game was released and chalked the variations of %'s with any standing layup rating to statistical variance. I don't have the notes I used to keep of sims, but I am almost certain I remember nothing but standing layup and statistical variance impacting inside shot %.

This guy dont know what hes talking about, sry guys.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 7:41 am

Yeah, I thought it was Standing Layup alone as well, but the huge variance amongst different players bothered me. So I worked my way through each Skill/Tendency by setting every player on the roster to the max/min and eventually found that these were the isolated variables. If you're interested in my benchmark results, PM me.

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 7:43 am

johnwest1985 wrote:Love your roster... Best gameplay !!

Still remaining is the issue with fatigue..

I would like to have thoughts of other people in here about it ?

I feel that timeouts are giving back to much of the stamina. It should give back stamina at the same rating when sitting down players per minute.
Is there anyway to like get it even ??

Also like in the last playoffs Lebron averaged 42 minutes per game ( including overtime games ) which seems almost impossibe with the current settings.. Should the fatigue and stamina sliders be adjusted or the ratings of the players ??

Would like oppionions of more people :) !!

Can you explain your fatigue issue one more time? Some example. Are you using turbo button non stop? Are you taking at least one timeout per quarter(two TO together with cpu)

Re: U R Basketball - WHERE SIM HAPPENS! Opening Night Roster! 27.10.15 & MORE!

Wed Oct 28, 2015 7:45 am

kikisp1 wrote:thx sko for explanation.can i report small bug that i noticed so far with my asso with kings. assistant coach dont have face and white hands..

yes i forgot about assistant, i think its last missing piece, will release silent update tommorow.
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